Each year, time dependent, I like to do something special over Xmas, and this year I’ve opted to start early.
If I want a whole Xmas Collection ready on the OUYA (And possibly iOS Store) in time, I need to get onto it quickly enough to have it finished, uploaded, and passed through review, in time for Xmas.
And, if it’s an Advent Calendar, then it needs to be ready even earlier, for Dec 1st.
I started the planning stages of this thing a couple of months ago, when I asked folk on both Socoder and the OUYAForum to doodle me some sprites. I got a handful of submissions, but it seems like most of the art in the game will be my usual self-created odd-style standard
Last week I started work on the engine. I took my classic framework, wrote a couple of tools to merge together the submitted spritesheets, added a multi-game system, and got most of the menu working nicely.
The engine can cope with a whole host of minigames, and that’ll be what I’m creating.
I’ll be making 26 minigames, each with their own generic high score/last score boards, and then it’ll unlock one game for the first 26 days of December. .. Assuming I can make 26 games in that time!!
After the 26th December, all the games will remain unlocked (assuming of course Monkey’s Date function works the way it’s supposed to!!!) so I’ll be trying to create the games without too much of a “Xmas-Specific” style. In fact, coming up with a name for this collection is proving to be slightly tricky. On the one hand I’d love to call it “Platdude’s Advent Collection”, or similar, but then it wouldn’t make sense after Xmas. I’ll probably go for “AGameAWeek’s Retro Collection” or something.. *shrugs*
The next couple of weeks will be mostly AGameAWeek free, since I’ll be focussing on this.
I’ll probably still release something, but I’m not entirely sure what. We’ll have to wait and see what turns up.
Meanwhile, I might be posting random screenshots, or vine clips, so look out for those along the way.
Wish me luck.
And Merry Christmas