April 17, 2014
I usually try my best to come up with unique or interesting takes on existing games. Taking things in new directions, like Blockman which definitely isn’t Pacman, or TetriPong which clumped together two completely different games. Occasionally, though, it’s nice …View full post
I started a new game, yesterday.
It looks a little like this.
Chomp chomp chomp chomp chomp!! https://t.co/FaVulIc1ec
— Jayenkai (@Jayenkai) April 8, 2014
Today, as I continue to build the game up, I’ve found it growing in size exponentially. It’s not gotten to the stage where I’m creating an entirely new menu system, working out how to save all the various types of scores, drawing a bunch of new sprites, and also having to get the game to play well.
But, damn, is it good!!!
Loads of work to do, and I’m having to work my butt off to get it all done.
However, some bad news..
It’s absolutely definitely going to end up as a two-week project, because it’s just so damned big!!
More news as it happens. Keep your eye on my Twitter feed!
I wrote this in the comments of Geekanoids’ latest VLOG (link), and thought it worth posting to the site.
Every week I create a new game.
I write the code.
I do the art.
I make the audio, music and sounds.
I create the game, play the game, test the game and balance the game.
I compile the game to multiple systems, upload to GameJolt, upload to OUYA for review.
Take screenshots, make interesting thumbnails, headers and other feature graphics.
Then once it’s all online. I start posting about my game to Facebook, Twitter, various forums and other places.
It’s a lot of work.
But I love doing it, and I wouldn’t stop, because each week I get that little bit of feedback. The odd couple of players who enjoyed playing that week’s game, and who spur me on to make the next one.
What would happen if someone in the past was given a list of modern day videogame titles?
What kind of games would they imagine from far off in their future?
And what sort of games would they create, on their retro-tastic 8-bit home computers!?
It’s time, once again, to step inside the Future Classics Time Vortex, and find out!!
Do you have an iOS device?
Are you sick to death of seeing nothing but clones of Flappy Birds and Threes*!?
Want a little more variety on your iPhing?!
AGameAWeek is here to help, with a fantastic selection of super-cheap games.
You can own the whole lot for less than the price of a BlueRay movie, unless the BlueRay movie happens to be really cheap!
Not only that, but each of the games is Feature Complete meaning there’s no annoying In App Purchase gubbins, and you can be happy in the knowledge that none of the games have any adverts, or other horrible nasty modern day stuff, to get in the way of your gameplay experience.
The original, and some would still say the best, of the Spike Dodging classic.
A new, fast paced, Retina Enhanced, silkier, smoother remake, with oodles of new gameplay modes, and Hats!
Spiky Tower (69p)
Make your way up the tower, whilst avoiding even more Spikes!
A colourful, fast paced, retro blaster.
Disc Blaster (69p)
Even more colourful blasting, all wrapped up in a circular arena.
Space Popcorn (69p)
Much less colour, but insanely more frantic, as the regular Asteroids gameplay gets a shot of AGameAWeek insanity!
Hoppy Bobby (FREE!)
Leap from platform to platform, trying to reach your home.
Sheep Goes Left (£1.49)
Don’t go right through 300 levels of incredibly difficult spike dodging!
NeonPlat Extreme (69p)
A colourful and bright platformer, with oodles of bad guys, and plenty of balls.
* Whilst you’re in a spending mood, be sure to pick up the original Threes! game. It’s a great game, highly addictive, and extremely well made.