Feb
22
2015

Birthday Spike!!!

As has become a tradition on iOS, My Birthday = Free Spikes for Everybody!!

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This is, alarmingly, the fifth year that I’ve done this, and .. Honestly, that’s scary!!
I can’t believe that SpikeDislike is now five years old!
Anyway, there it is, and it still happily runs on most iOS devices, so bravo to Cocos2d for having coped with all the iOS switches over the years.
This year, I’ll also be making SpikeDislike2 free, too, because. .. Heck, why not!!

So, on Monday, both the games will be free to grab from the AppStore.
If you’re feeling nice, and haven’t already bought them all, be sure to pick up the AGameAWeek Monkey-X Bundle from the AppStore, to complete your collection. It’s got games like Blockman, NeonPlat and BlastTrac, to keep you playing for hours.

Enjoy the games… … Tomorrow!

Feb
21
2015

Lack of Coding…

This week, we had the roof of our house redone. Old slates off, new framework build, new slates on.
It’s been a lengthy job, and certainly not one I can glance up at very much.. (My current balance-less health issues have made looking up ludicrously difficult!)

Always makes me feel lazy, sitting around and watching other people do big jobs like that, but. .. There’s not a lot I can help with, so it’s best to stay out of the way.

Meanwhile, the loud banging and clattering has been waking me up bright and early.
At first I thought this would mean a complete day of coding, but instead it’s been a week where I’ve doodled a daily Platdude Pixelart, then given up doing anything for the rest of the day, because I woke up too early!!!!
Coding has been in drips and drabs all week, and I’ve not really accomplished anything at all.
The fact that I’m still tweaking the background-scrolling functions in SpikeDislike3 should be a sign of how little work I’ve managed to get done, this week.. I usually have that up and running in about an hour, but this time I’ve been having to incorporate “new” functionality into it, and trying not to make it as bland as previous incarnations.
Tough work, and not really something I can do whilst half-asleep!

Ho-hum!

Still, next week is another week.
Monday 23rd is my Birthday, btw, so as is tradition, SpikeDislike iOS will be free for the day. This year, SpikeDislike2 will also be free for the day, because.. Why not!
And with any luck, by the end of March, you should be getting ready to enjoy SpikeDislike3!
Woohoo!!

See you on the other side!!

Feb
13
2015

Game Scrapped!

Game scrapped.
Kinda scrapped.
Mostly scrapped.

GameJolt-Thumbnail_3

I might come back to it at a later date, when the idea’s a little more “rested”, but I think that re-attempting it so soon after doing Alpha Collexion made for a very “Samey” experience.
The game works and is fully playable, but.. Realistically, it’s the same feckin’ game, and compared to it’s “In a collection with 25 other games” counterpart, it looks sad, lonely, and somewhat pathetic as a standalone game.

So, um.. I’m going to try something else, instead.
Game Scrapped!

NEXT!!

Feb
12
2015

Coder’s Block

I might scrap YBox.
.. Or should I release as-is? I’m unsure.
I got most of the game working, but it’s run out of steam, and is rather bland and uneventful.

Um..
*shrugs* we’ll see.

Feb
11
2015

GameStick?

Hey, d’you have a GameStick?

*tumbleweed*

Well, for those who DO, you can now grab Alpha Collexion from the GameStick frontend doohickey, and give it a whirl.

GameJolt-Header_1

The game seems to work ok, but for the lack of DPad. Not sure why that is, but I’m guessing it’s the same reason why my X360 pad’s DPad isn’t working on the OUYA, either.
hmmm..
Will have to look into that.

Other than that quirk, the games are all fully playable, and the whole pack works great.

Apparently it’s the 120th game on GameStick.. .. Not bad, but not quite the 1000th it earned on the OUYA!! :D

Feb
08
2015

InDev : 403-001

If you played through Alpha Collexion, that should look familiar.
For my next game, I’m doing that again!
“YBox Drops” or “YBox Falls” or something like that..

I’ll be adding optional skins, making the rules a little clearer, and coming up with some new gameplay mechanics along the way, but…
Essentially it’ll be that same game again!

… I hope you liked it, before!!!

Feb
04
2015

Pebble Watch?

Monday : I randomly decided to buy a Pebble Watch from Amazon.
Tuesday : The Pebble Watch arrived, and I experimented by making a Platdude WatchFace.
Wednesday : SpikeDislike Jr!!

I expected to have to download a complicated devkit to get it all going, but was pleasantly surprised to find out that, in actual fact, you can do it entirely online.
The IDE is much like PlayMyCode, in that it’s a language within your browser, only this time it’s proper C coding, and it compiles on their server to produce a .pbw executable.
Amazingly, this .pbw can be executed using the IDE’s built in emulator, so you don’t even need a Pebble Watch to get yourself started.
If you know what you’re doing in C, and can work Google enough to help figure out how to achieve all the bits and pieces, you can start coding for a Pebble RIGHT NOW, even if you don’t have one.
Of course, you should ALWAYS test compiled exe’s on a real device before publishing, but everything else up to that point is entirely doable right there, on the website.
Awesome!!!
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Jan
29
2015

Y7:Game 2 – Futrino

Time to hunt for your floppy disks!!

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Jan
27
2015

WIP : Futrino – Level 3

Plenty added today, and loads more to add, too.
If all goes well, the game should be popping up by Tuesday. Woot!!

Having LOTS of fun playing this game, and it’s a fairly tricky game, too. Mmmmm :D

Jan
26
2015

WIP : Futrino – Level One

Prepare for a fully featured level!

Although, be aware that by the time you get to play it, this level may be different.
Most of the basics are in there. There’s a couple of baddies, a couple of weapons, collectables, and other bits and pieces.
I’ve yet to add powerups (shield would be handy!) and the “Level Complete” could look a little bit less shit!

But the basics are in, and now I get to spend time tweaking and adding more bits, and seeing where it all goes from here.
Oh, and audio.. Could probably do with some of that!

If we assume I spend the rest of this week working on it, and release next Tuesday, we should be sorted.
:D

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