For the past few years, I’ve been building and rebuilding a silly little experimental shooter thing called “Horizontal Shooter”
The basic gist is that it’s a bog standard horizontal shooter, but with a weird control scheme, and a tail to catch things in.
I also tend to use Horizontal Shooter as a simple testbed, to see what a language can/can’t achieve in the realms of simplistic blurry lovelyness.
This time around, since we’re also focusing on mobile devices, I’ve decided to flip things around, and make it a Vertical Shooter instead.



AGameAWeek Gold looks back on this day in history, and trawls through the Jayenkai Archive to see if I’ve previously released any interesting games, today, in the past.
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