Puzzobomb gets a place in WebUser, issue 189.
That’s exactly 20 issues after Horizontal Shooter was in.
And, if you’re counting, it’s exactly 2 pages earlier.. I’ve been bumped up to page 38, now! Woot.

2 pages in 20 issues..

Hmm..
By issue 549 I should be on the front page!
Woohoo! That’s only 13 years away!
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Puzzobomb rears it’s head once again, this time in a Junior capacity.

Puzzobomb Jr DS is basically just Puzznic! But, hey, there’s nothing wrong with that!
Just because the titular “Bomb” is completely missing, doesn’t mean the game’s not fun.
And with over 2000 levels to work your way through, you’ll be playing away for quite a while..
..
Or giving up!

This game might end up with lots of extras, some time in the future. For now, though, it’s just a big collection of levels!

Hurray!

You can Download Puzzobomb Jr here..

Should be in every format necessary!

Hello blog. How are you? Been a while, hasn’t it!

The plan was initially to create 2 games a month, that shot downhill fairly soon afterwards, but I at least managed to stick to 1 a month, up until April.
For some reason, Puzzobomb took WAY more time than I’d like.
In fact, it took up a really stupid amount of time!

So, at least for the meantime, I’m going to leave it behind, and get workin on some other projects. Seems best for me to make silly little games, than try to build up huge ones.
Even if they are still quite small!

And so I set about making a workshop entry for the week.
Again, usually, I don’t post about them, but then Puzzobomb was a workshop entry, too. And that grew!

Retro Raider is a Tomb Raider meets Pitfall games. It’s been building up slowly over the past couple of days, so far has 1 level, and is quite, quite expandable.
In fact, I built it up intending for it to be quite a bit bigger than it ended up, so I’ll probably nip back in, add extra chunks, and.. Maybe even throw in a level editor so you can TWEAK the thing as you play!

Should be fun!

As it stands, the game’s playable, has a start and an end, contains some music, and is quite fun to play.

You can Download RetroRaider here, and have some fun! As usual, that link will be the most up to date version. If there’s any major changes, I’ll let you know.

Puzzobomb, a mix of Puzznic and Bombs.. (For Jericho!)

Starting with the Wednesday Workshop base from the other day, I decided that yes, I would build it up a bit.
 
So, I opened up the Amstrad CPC game “Puzznix” which, since I was a kid, I’d always assumed to be “the original game”.. Turns out it wasn’t…
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I don’t normally post individual Workshop entries. They’re not usually good enough to make it to single-post-worthy status!
This week’s workshop is a Jericho-based “Explosive” challenge, and so I made a small puzzle game with Bombs.
It’s quite an interesting puzzle game.
Take the basic rules of the classic Puzznix game, add bombs, and score it all on a Golf-style scorechart.

The game looks quite nice, nicking the “chunky” block style from Blockman, and there’s some half-assed sound effects.

Essentially though, it’s a nice puzzle engine that I think I’d like to build upon.
Quite where it’ll end up, I’m not sure, but for now it’s got a nice 18-puzzle level set, and a few of them are vaguely puzzley!

Left mouse to move, right mouse to explode bombs, and that’s pretty much all you’ll need.
You can download Puzzobomb here.

For now it’s Windows only.

Last month I got my Samsung U600 phone.
On Sunday I decided to get Java installed, and give it a go.
Today, I’m releasing Centipong Jr.
 

 
You should know how the game goes, but this one’s lacking in a few features.
1. It’s not got any audio, ‘cos I haven’t figured out how to do that yet!
2. There’s no Levels structure, just more and more centipedes.
3. There are no powerups.
 
Will these features be added?
More than likely.
 
Will they be free?
We’ll have to see.
 
I might try to make a bit of cash from my Mobile developing, but we’ll have to see how good I get at it first!
 
In the meantime, you can download it here.
 
It may or may not work well on your phone!
Let me know how it goes, along with your phone type, and any other info you can pass along.
Thanks.
 
Enjoy.

For starters, let me just point out that Alien Deathmatch has still been slowly updating over the past couple of weeks. It’s strange that a single game has taken up so much of my time. I guess that once you find the right type of game, you’re more motivated than usual.
Still, more weeks playing with 1 game = less time to get some actual new games coded.
As such, there’s not really been a whole lot to report over the past week or so.
No new games, no new ideas, nothing.

I had initially planned to do an Asteroids game, after Alien Deathmatch, but once I got going with simple asteroids, it turned out to be a “run around, shoot the bad guys” type affair.. .. essentially it would’ve just turned out like Alien Deathmatch, only with a slightly different control scheme.
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Last year I drew some graphics!
A set of sprites and background tiles for a DS game based on the classic Alien Breed on the Amiga.
The plan fell apart soon after.

Last week I decided to resurrect it on the PC.
Sorry! This is another none-DS game, folks!
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