Month: July, 2007

Ball Racers

17 July, 2007 (16:49) | Experimental | By: Jayenkai

Week 22 of the Wednesday Workshop was Racing week. The first game I attempted was a UFO Fly game, the game you see entered.. But after I’d done that, I attempted a couple more engines. #1 was a mess, and never really got anywhere. It was a nice graphical effect, but nothing more than that. [...]

Horizontal Shooter

10 July, 2007 (18:19) | Experimental | By: Jayenkai

“Create a Horizontal Shooter”.. That was the compo rules for The Horizontal Shooter compo, over at SHMUP-Dev.. Or at least I think it was there. I started this entry in January 2006. I know this because the game has a directory numbered 031..Since starting Wed.Workshop I’ve been numbering all my dev-dirs according to the number [...]

“Closure”

7 July, 2007 (19:59) | Coding | By: Jayenkai

When I created JNKPlat 3D (about 3/4 way down here) I intended to have an end-credits sequence. So I composed this nice theme for that purpose. Unfortunately I have an odd knack of never finishing off games, so an end credit sequence never appeared in the game. For the new JNKPlat I grabbed this theme [...]

CoDeMaLL!

3 July, 2007 (17:47) | Experimental | By: Jayenkai

Sometimes you forget about games! I worked on this game for a while, back in early 2003. The idea was to nick the whole Pokemon idea, and create a bizarre Coding based adventure game. So, I nicked the graphics, too! I also added a bunch of music that I’d grabbed from Aminet, and designed a [...]