Month: January, 2008

Workshop Entries, weeks 61 to 90

30 January, 2008 (08:49) | Coding, Release | By: Jayenkai

Not as many fun little games, this time around, but weeks 61 through 90 brought about a few changes. For starters, Coders Workshop closed down in week 64, which meant the whole Wed.Workshop thing was without a home. Consequently, I spent most of this period building up the whole Socoder website.. from scratch.. in notepad.. [...]

Blockman

25 January, 2008 (02:04) | Experimental, Windows Games | By: Jayenkai

If Centipong was a simplistic looking game with added 3D, Blockman would be the exact opposite. With levels so colourful they’d poke your eyes out, Blockman comes hopping along to rescue all the Blocklets. It’s a rather simple game. Grab the Blocklets, take them to the door. You can bring as many as you can [...]

Centipong – Bigger

11 January, 2008 (05:40) | Coding | By: Jayenkai

Over the past few days, I’ve been building up Centipong bit by bit, and it’s now become a much nicer game to play. There’s levels to beat, pickups to collect, and more centipede pods than you can shake a paddle at! If you enjoyed the previous version, give the new version a try. You’ll love [...]

Centipong

8 January, 2008 (09:16) | Experimental, Release | By: Jayenkai

What happens when you take 2 classic Atari 2600 games, and stick them together? Centipong mixes Centipede and Pong to create a really weird almost-psychedelic game. Smash the ball at the Centipede repeatedly.