Month: August, 2008

Cowbell Hero!

26 August, 2008 (03:02) | Coding, Release | By: Jayenkai

I’m not entirely sure who came up with this idea, but it’s been roaming around the internet for the past few years. This week’s Wednesday Workshop #165 was to create a game using only one button. So, Heck, why not!   I grabbed the generic Cowbell Hero logo from the net. I’m still not sure [...]

Super Hyper Bonus Games!

24 August, 2008 (07:47) | Coding | By: Jayenkai

This week’s game will not include Super Online Highscore functions. The way it works makes it impossible to stop people from cheating. Ho hum..   In the meantime, here’s a couple of bonus games.   Space Loops This is last week’s WW entry. Nice as it is, it now also includes online highscores. Right click [...]

[Blog] : Laziness and Onlineness

21 August, 2008 (07:29) | Coding | By: Jayenkai

I’m not the type of person who usually does a lot of things! For starters, you’ll probably notice that 99% of my games are locked to the refresh rate of your screen. If your screen’s higher than 60hz, my games will run all that much faster. The reason for that is that all my systems [...]

Space Loops

19 August, 2008 (03:40) | Coding, Release | By: Jayenkai

Wednesday Workshop #164 suggested we should make a game using vector graphics. I took this opportunity to remake the fantastic Dos game, Boogaloopers!   Move the ship around with your mouse, and trap enemy within it’s trail. Nice and simple gameplay-wise, but a complete git to get working code-wise! Not only did I have to [...]

Mr Money Grabber

12 August, 2008 (07:53) | Coding, Release | By: Jayenkai

This week, Socoder’s Wednesday Workshop (#163) challenge was to create a game with Money in it. I initially was going to create a top-down dungeon romp, but as the plan grew and grew in scale, I scrapped it and just ended up making a nice quick platformer instead!   Mr Money Grabber features you rushing [...]

The Heist

5 August, 2008 (05:10) | Release, Windows Games | By: Jayenkai

Wednesday Workshop #162 asked for folk to create a game with a big-ass timer. My entry was simple. Open a vault, Grab the loot, Run for your life, Drive to escape, have a gunfight, sorted! All with a timer in the corner, and all played with the mouse.   The game’s mostly all Left clicks, [...]

A new regime… A Game a Week

4 August, 2008 (05:14) | Coding | By: Jayenkai

I tried to keep a blog. It didn’t work. It’s no surprise, though. I’ve never been one to keep a working active blog. No matter, I’ll try something else.   Welcome to A Game a Week.com   I’m pretty much already producing games at a fast enough pace, what with the Wednesday Workshop and all. [...]