Monthly Archive: August 2008

Aug
26

Cowbell Hero!

I’m not entirely sure who came up with this idea, but it’s been roaming around the internet for the past few years. This week’s Wednesday Workshop #165 was to create a game using only one button. So, Heck, why not! …

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Aug
24

Super Hyper Bonus Games!

This week’s game will not include Super Online Highscore functions. The way it works makes it impossible to stop people from cheating. Ho hum..   In the meantime, here’s a couple of bonus games.   Space Loops This is last …

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Aug
21

[Blog] : Laziness and Onlineness

I’m not the type of person who usually does a lot of things! For starters, you’ll probably notice that 99% of my games are locked to the refresh rate of your screen. If your screen’s higher than 60hz, my games …

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Aug
19

Space Loops

Wednesday Workshop #164 suggested we should make a game using vector graphics. I took this opportunity to remake the fantastic Dos game, Boogaloopers!   Move the ship around with your mouse, and trap enemy within it’s trail. Nice and simple …

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Aug
12

Mr Money Grabber

This week, Socoder’s Wednesday Workshop (#163) challenge was to create a game with Money in it. I initially was going to create a top-down dungeon romp, but as the plan grew and grew in scale, I scrapped it and just …

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Aug
05

The Heist

Wednesday Workshop #162 asked for folk to create a game with a big-ass timer. My entry was simple. Open a vault, Grab the loot, Run for your life, Drive to escape, have a gunfight, sorted! All with a timer in …

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Aug
04

A new regime… A Game a Week

I tried to keep a blog. It didn’t work. It’s no surprise, though. I’ve never been one to keep a working active blog. No matter, I’ll try something else.   Welcome to A Game a Week.com   I’m pretty much …

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