Month: October, 2008

Back to Basics : Snake!

28 October, 2008 (05:14) | Coding, Release | By: Jayenkai

Having headed back to Blitz3D (from BlitzMax, with it’s annoying incompatibilities) I decided to make something quick and easy to test it out. Snake! With a 1 minute timer on it. Get all the points you can, as fast as you can. The online scoreboards are in, and .. um.. that’s about it. You can [...]

Another empty week…

26 October, 2008 (07:03) | Coding | By: Jayenkai

In what can only be described as a complete disappointment, I’ve given up with BlitzMax. Technically, the engine’s great, the language runs fast, and things are good. But.. It doesn’t run on some systems.. And some of the features I’d really like to use run really stupidly slow on certain other systems. It’s a big [...]

Ball Up!

21 October, 2008 (05:20) | Coding, Release | By: Jayenkai

This week’s Wednesday Workshop #173 was a redoing of an old one. Wednesday Workshop 1 asked us to make games using only 5 objects onscreen. Rather than doing that, I opted to take my original 5 object game, and remake it, turning it into a slightly more interesting game. It’s still not anything amazing, but [...]

[DS] Centipong – New old game!

14 October, 2008 (08:46) | DS Games, Release | By: Jayenkai

This week I decided to remake Centipong, this time for the DS. It’s pretty much the same as it’s always been, except now it’s portable, stylus playable, and has the pickups unlike the Mobile edition. It’s not all 100% yet, though.. More to come, and plenty of tweaking to be made. In the meantime, you [...]

No Game! Highscores!

7 October, 2008 (06:21) | Coding, Release | By: Jayenkai

I spent most of this week rebuilding a few of my older games with the new Highscore stuff, so there’s a couple of nice new-ish games to play. First off, we’ve the 3rd version of Horizontal Shooter.. Get it here. It’s pretty much the same as ever, but with Mr Scouter from the original, thrown [...]

Maybe no new game this week…!!

3 October, 2008 (06:37) | Coding | By: Jayenkai

Dum-dum-durrrr.. Over at Socoder, someone (Naming no names.. he knows who he is..) figured out that the encryption on my Highscore system wasn’t exactly the most foolproof of encryptions, and that it’s fairly easy to hack in a few fake scores. Can’t have that! So I worked my arse off, early this week, and a [...]