Monthly Archive: October 2008

Oct
28

Back to Basics : Snake!

Having headed back to Blitz3D (from BlitzMax, with it’s annoying incompatibilities) I decided to make something quick and easy to test it out. Snake! With a 1 minute timer on it. Get all the points you can, as fast as …

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Oct
26

Another empty week…

In what can only be described as a complete disappointment, I’ve given up with BlitzMax. Technically, the engine’s great, the language runs fast, and things are good. But.. It doesn’t run on some systems.. And some of the features I’d …

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Oct
21

Ball Up!

This week’s Wednesday Workshop #173 was a redoing of an old one. Wednesday Workshop 1 asked us to make games using only 5 objects onscreen. Rather than doing that, I opted to take my original 5 object game, and remake …

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Oct
14

[DS] Centipong – New old game!

This week I decided to remake Centipong, this time for the DS. It’s pretty much the same as it’s always been, except now it’s portable, stylus playable, and has the pickups unlike the Mobile edition. It’s not all 100% yet, …

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Oct
07

No Game! Highscores!

I spent most of this week rebuilding a few of my older games with the new Highscore stuff, so there’s a couple of nice new-ish games to play. First off, we’ve the 3rd version of Horizontal Shooter.. Get it here. …

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Oct
03

Maybe no new game this week…!!

Dum-dum-durrrr.. Over at Socoder, someone (Naming no names.. he knows who he is..) figured out that the encryption on my Highscore system wasn’t exactly the most foolproof of encryptions, and that it’s fairly easy to hack in a few fake …

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