Month: November, 2008

Menu Fail!

30 November, 2008 (23:58) | Coding | By: Jayenkai

Today, I really need to buckle down, and pad out the menu a teensy bit. As you can see, it’s… a little bit empty right now! I’m still not sure how everything’s going to fit onto the screen, but I found a nice font last night so it shouldn’t be too hard to get everything [...]

Nada…

30 November, 2008 (07:10) | Coding | By: Jayenkai

Yesterday was my long work day, and since I didn’t get up until about an hour before I was meant to go, I didn’t really get much work done! Still, no matter, today’s a longer day.. Unfortunately, most of today was spent playing GTAIV Oops! … Note to those who are getting used to my [...]

What to do…

28 November, 2008 (06:07) | Coding | By: Jayenkai

With the editor in, pretty much, full swing, I’m heading back to playing with the bugs again.. Update Having been undecided for a while, I eventually decided that the green bad guys should explode with a nice little puff of green smoke.. This is what happens when you turn off the death routine, fill the [...]

Between you and the net..

28 November, 2008 (02:12) | Coding | By: Jayenkai

I’m quite happy with the level compression, now. Things are nice and trim, and everything’s fitting into a small enough area. So, today I’m thinking about how the server should work.. Note, I’ve not added the server yet, but I’m definitely getting prepared! What I’ve decided to do is implement an Author name and Level [...]

A piece of music..

27 November, 2008 (02:56) | Coding | By: Jayenkai

To stop my head from exploding from all the compression stuff, I decided to play with the theme tune, today. First off, I tried something different. It was rubbish. Next up, I tried the old theme, but rejigged. Download It’s not terrible.. But it’s a shame that it’s not better. I’ll be tweaking it along [...]

External Files…

26 November, 2008 (07:16) | Coding | By: Jayenkai

Today’s work has been mostly of the external variety. First off, compressing a level.. I’m taking 160×160 pixels, each one being around about 16 different colors (give or take, depending on what walls/floors/etc I bother to add.) and trying to bundle them up into a teensy tiny bit of data. To me, compression’s a fun [...]

More small things..

26 November, 2008 (02:25) | Coding | By: Jayenkai

Yesterday was spent playing with the editor some more. As the game and editor become more closely entangled, I’m finding lots of little extra tweaks that need to be made to the game, so that the editor can be that little bit more complex. Here’s a nice list of things you can currently tweak within [...]

[DS] Stringy Things 2′ish

25 November, 2008 (04:34) | DS Games, Release | By: Jayenkai

I’m ashamed of myself! This site’s meant to be a game a week. I’m meant to be challenging myself.. True… Making Alien Deathmatch 2 is a challenge all of it’s own, but I was wanting my own special little site with it’s own special little gimmick, and it’ll all look a little bit worse for [...]