Monthly Archive: November 2008

Nov
24

An Editor in progress

An editor! Today, I finally got around to making the editor. Starting nice and easily, I’ll be adding bits and pieces as I go, so that .. hopefully.. when you get hold of it, it’s not as empty as it …

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Nov
23

A lie!!

Yesterday I said I’d be working on something else.. I didn’t! Alien Deathmatch keeps dragging me back in Today I played with the weapons a bit more, to try and get a nicer feel to all the different main weapons. …

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Nov
22

An extra game for this week…

Since we’re already up to Saturday, and there’s still an amazing amount of work to be done, I think I’m going to bump the deadline for Alien Deathmatch 2.. (OMG!! Missed Deadline!! WTF?!!?) So, with that in mind, and since …

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Nov
21

A man that cannot see any difference!

I won’t post a screenshot.. you wouldn’t be able to tell the difference!! But there is a difference.. Today I spent most of my day working a little more on the “Building up” stuff. That is, setting things up so …

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Nov
20

A man in a game!!

With random spawning added, and basic weapon upgrades up and running, the game’s getting much more like a game, now. Basic Bog-Standard Arena

Nov
19

A day without coding…

Haven’t done a thing, today! Actually, that’s not entirely true. I spent most of this morning playing about with the Enemy Spawning layout code, and tweaking it to be a little fairer.. One of my annoyances when playing Geometry Wars …

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Nov
18

A man in glorious super technicolor!

Background progress is coming along nicely. I’ve currently got the level renderer to come up with a nice selection of coloured floors from 3 prerendered ones.. It can do plain, and chequered, thus giving us 6 possibilities of floors. Every …

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Nov
18

A man on a slightly lighter grid…

I spent most of last night tweaking the graphics. For starters, I’ve jigged about the whole Background tileset. If you’ve bothered to poke around inside the old game, you’ll have noticed that bg.png contains a great big pile of unused …

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