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	<title>Comments on: Alien Deathmatch 2!!!</title>
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	<link>http://jayenkai.socoder.net/2008/12/alien-deathmatch-2/</link>
	<description>A new game from Jayenkai, every week! (or thereabouts..)</description>
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		<title>By: Jayenkai</title>
		<link>http://jayenkai.socoder.net/2008/12/alien-deathmatch-2/comment-page-1/#comment-3471</link>
		<dc:creator>Jayenkai</dc:creator>
		<pubDate>Sun, 12 Jul 2009 07:42:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.agameaweek.com/?p=116#comment-3471</guid>
		<description>This content was originally created for AGameAWeek.com.  If you can read this on any site other than your regular RSS reader, the site has stolen it, and is nothing more than a horribly big spambot trying to get extra google results.  &lt;br /&gt;If you want to attempt an easier drawing method, for little corridors and things like that, you can load up your favourite paint package, save a .png, and load it with that little &quot;-&gt; img&quot; icon on the top of the editor.
Then fiddle around with that..
Try to match the colours in the editor, (screengrab!) in your paint package, and you oughta be able to build pretty cool levels like that.

Don&#039;t make it too big, though.  I can&#039;t remember how the game handles big images.. It either realises, and centers the image, or it crashes!!

&lt;img src=&quot;http://socoder.net/uploads/1/Heroquest.png&quot;&gt;
^ Map from the classic board game, Heroquest! (Hence the naming of the Heroes Quest, level.)</description>
		<content:encoded><![CDATA[<p>If you want to attempt an easier drawing method, for little corridors and things like that, you can load up your favourite paint package, save a .png, and load it with that little &#8220;-&gt; img&#8221; icon on the top of the editor.<br />
Then fiddle around with that..<br />
Try to match the colours in the editor, (screengrab!) in your paint package, and you oughta be able to build pretty cool levels like that.</p>
<p>Don&#8217;t make it too big, though.  I can&#8217;t remember how the game handles big images.. It either realises, and centers the image, or it crashes!!</p>
<p><img src="http://socoder.net/uploads/1/Heroquest.png"/><br />
^ Map from the classic board game, Heroquest! (Hence the naming of the Heroes Quest, level.)</p>
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		<title>By: Josh</title>
		<link>http://jayenkai.socoder.net/2008/12/alien-deathmatch-2/comment-page-1/#comment-3470</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sat, 11 Jul 2009 21:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.agameaweek.com/?p=116#comment-3470</guid>
		<description>This content was originally created for AGameAWeek.com.  If you can read this on any site other than your regular RSS reader, the site has stolen it, and is nothing more than a horribly big spambot trying to get extra google results.  &lt;br /&gt;Sorry for the double-post but if you&#039;re ever going to update this, I think it&#039;d be really encouraging to custom levels for the editor to have a zoom feature. Concentrating on such small tiles gets quickly tedious!</description>
		<content:encoded><![CDATA[<p>Sorry for the double-post but if you&#8217;re ever going to update this, I think it&#8217;d be really encouraging to custom levels for the editor to have a zoom feature. Concentrating on such small tiles gets quickly tedious!</p>
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		<title>By: Josh</title>
		<link>http://jayenkai.socoder.net/2008/12/alien-deathmatch-2/comment-page-1/#comment-3469</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sat, 11 Jul 2009 21:23:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.agameaweek.com/?p=116#comment-3469</guid>
		<description>This content was originally created for AGameAWeek.com.  If you can read this on any site other than your regular RSS reader, the site has stolen it, and is nothing more than a horribly big spambot trying to get extra google results.  &lt;br /&gt;Got it. I also quite literally stumbled on an exploding breed from behind... before I was wondering, &quot;How on earth do players in Alone Without Ammo score, and so high?!&quot; Tricky!</description>
		<content:encoded><![CDATA[<p>Got it. I also quite literally stumbled on an exploding breed from behind&#8230; before I was wondering, &#8220;How on earth do players in Alone Without Ammo score, and so high?!&#8221; Tricky!</p>
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		<title>By: Jayenkai</title>
		<link>http://jayenkai.socoder.net/2008/12/alien-deathmatch-2/comment-page-1/#comment-3468</link>
		<dc:creator>Jayenkai</dc:creator>
		<pubDate>Thu, 09 Jul 2009 12:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.agameaweek.com/?p=116#comment-3468</guid>
		<description>This content was originally created for AGameAWeek.com.  If you can read this on any site other than your regular RSS reader, the site has stolen it, and is nothing more than a horribly big spambot trying to get extra google results.  &lt;br /&gt;Click the glowing green &quot;Get Today&#039;s Levels&quot; button!</description>
		<content:encoded><![CDATA[<p>Click the glowing green &#8220;Get Today&#8217;s Levels&#8221; button!</p>
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		<title>By: Josh</title>
		<link>http://jayenkai.socoder.net/2008/12/alien-deathmatch-2/comment-page-1/#comment-3467</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Thu, 09 Jul 2009 01:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.agameaweek.com/?p=116#comment-3467</guid>
		<description>This content was originally created for AGameAWeek.com.  If you can read this on any site other than your regular RSS reader, the site has stolen it, and is nothing more than a horribly big spambot trying to get extra google results.  &lt;br /&gt;Great game, though it might get a bit repetitive (feels like esp. with the doors it&#039;d be great to make a story with levels and preset, challenging spawn zones) - then again, for a week that&#039;s great! You were heavily inspired by Crimsonland, huh? I&#039;ve beat first place on many of the levels (like HeroesQuest @1456) but my score only remains local. How can I go brag in the charts? Haha.</description>
		<content:encoded><![CDATA[<p>Great game, though it might get a bit repetitive (feels like esp. with the doors it&#8217;d be great to make a story with levels and preset, challenging spawn zones) &#8211; then again, for a week that&#8217;s great! You were heavily inspired by Crimsonland, huh? I&#8217;ve beat first place on many of the levels (like HeroesQuest @1456) but my score only remains local. How can I go brag in the charts? Haha.</p>
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		<title>By: Jayenkai</title>
		<link>http://jayenkai.socoder.net/2008/12/alien-deathmatch-2/comment-page-1/#comment-1348</link>
		<dc:creator>Jayenkai</dc:creator>
		<pubDate>Thu, 25 Dec 2008 09:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.agameaweek.com/?p=116#comment-1348</guid>
		<description>This content was originally created for AGameAWeek.com.  If you can read this on any site other than your regular RSS reader, the site has stolen it, and is nothing more than a horribly big spambot trying to get extra google results.  &lt;br /&gt;Well then, just be sure you&#039;re getting a score that should actually be in the top 10 of your Local scores.. (You only get 1 score on the online chart...)</description>
		<content:encoded><![CDATA[<p>Well then, just be sure you&#8217;re getting a score that should actually be in the top 10 of your Local scores.. (You only get 1 score on the online chart&#8230;)</p>
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		<title>By: jomme</title>
		<link>http://jayenkai.socoder.net/2008/12/alien-deathmatch-2/comment-page-1/#comment-1346</link>
		<dc:creator>jomme</dc:creator>
		<pubDate>Thu, 25 Dec 2008 07:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.agameaweek.com/?p=116#comment-1346</guid>
		<description>This content was originally created for AGameAWeek.com.  If you can read this on any site other than your regular RSS reader, the site has stolen it, and is nothing more than a horribly big spambot trying to get extra google results.  &lt;br /&gt;it was training</description>
		<content:encoded><![CDATA[<p>it was training</p>
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	<item>
		<title>By: Jayenkai</title>
		<link>http://jayenkai.socoder.net/2008/12/alien-deathmatch-2/comment-page-1/#comment-1300</link>
		<dc:creator>Jayenkai</dc:creator>
		<pubDate>Mon, 22 Dec 2008 07:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.agameaweek.com/?p=116#comment-1300</guid>
		<description>This content was originally created for AGameAWeek.com.  If you can read this on any site other than your regular RSS reader, the site has stolen it, and is nothing more than a horribly big spambot trying to get extra google results.  &lt;br /&gt;I&#039;m going to assume, then, that you&#039;ve not yet figured out the disks..  If you&#039;re on a level with disks, you absolutely positively have to collect them all.
As soon as you collect the last one, your highscore is saved.  otherwise, nada...
Think of it as a Quest..   A Heroes Quest, if you will.. (Man, that level&#039;s a toughy!  .. Based on MB&#039;s HeroQuest Board Game incase no-one spotted it.)</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to assume, then, that you&#8217;ve not yet figured out the disks..  If you&#8217;re on a level with disks, you absolutely positively have to collect them all.<br />
As soon as you collect the last one, your highscore is saved.  otherwise, nada&#8230;<br />
Think of it as a Quest..   A Heroes Quest, if you will.. (Man, that level&#8217;s a toughy!  .. Based on MB&#8217;s HeroQuest Board Game incase no-one spotted it.)</p>
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	<item>
		<title>By: jomme</title>
		<link>http://jayenkai.socoder.net/2008/12/alien-deathmatch-2/comment-page-1/#comment-1299</link>
		<dc:creator>jomme</dc:creator>
		<pubDate>Mon, 22 Dec 2008 06:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.agameaweek.com/?p=116#comment-1299</guid>
		<description>This content was originally created for AGameAWeek.com.  If you can read this on any site other than your regular RSS reader, the site has stolen it, and is nothing more than a horribly big spambot trying to get extra google results.  &lt;br /&gt;seems like it stopped taking hi scores, just goes straight to main menu</description>
		<content:encoded><![CDATA[<p>seems like it stopped taking hi scores, just goes straight to main menu</p>
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		<title>By: Jayenkai</title>
		<link>http://jayenkai.socoder.net/2008/12/alien-deathmatch-2/comment-page-1/#comment-1267</link>
		<dc:creator>Jayenkai</dc:creator>
		<pubDate>Sat, 20 Dec 2008 07:19:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.agameaweek.com/?p=116#comment-1267</guid>
		<description>This content was originally created for AGameAWeek.com.  If you can read this on any site other than your regular RSS reader, the site has stolen it, and is nothing more than a horribly big spambot trying to get extra google results.  &lt;br /&gt;Thanks.  And, indeed, it&#039;s left a nice big spike in the visitor stats.
&lt;img src=&quot;http://socoder.net/uploads/1/spike.png&quot;&gt;
But, as with all things, the spike is just that.  Seems that, no matter what, web folk are only interested in the &quot;NOW!&quot; and not the Yesterday..</description>
		<content:encoded><![CDATA[<p>Thanks.  And, indeed, it&#8217;s left a nice big spike in the visitor stats.<br />
<img src="http://socoder.net/uploads/1/spike.png"/><br />
But, as with all things, the spike is just that.  Seems that, no matter what, web folk are only interested in the &#8220;NOW!&#8221; and not the Yesterday..</p>
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