Monthly Archive: December 2008

Dec
15

Things to do in a day…

A more accurate title would be “Just like Windows Vista, here’s a list of things I told you I’d be putting in, but haven’t yet bothered to, so will be missing when I release the game..” Except I’m one person, …

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Dec
14

Copy and Paste

Sometimes Copy and Paste works.. Having finally put the nice simple swooshy spawning sound back into the game, and got a couple of nice test levels up and running, and inside the scoreboard, and then got the whole “Nth position …

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Dec
13

How to load an old level…

In the old game you could create levels simply by making little 64×64 pixel .png images. The game would load them as it found them, and convert them to levels on the fly. This was handy, but it didn’t let …

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Dec
12

There’s always something…

Now I remember why the original Alien Deathmatch did this, too! If I check a directory for files (level directory!) to compile my list of levels, and then add a level in there (Downloaded) and then recheck the directory to …

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Dec
11

Progress!

That there’s the first official online highscore! \o/ YEAY! \o/ But, boo that I had to manually copy and paste bits of text to get the level into the database in the first place!! I’m now working on getting the …

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Dec
10

Another day without a Deathmatch!

I’m not ignoring it!!! I woke up late, today, and time seemed to slip away fairly rapidly.. I spent about an hour browsing online shops, buying a cheap copy of Sonic Unleashed for only £20 (Gamestation) and an el’cheapo Digital …

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Dec
09

A Really Rubbish Darts Game!

I didn’t get time to fix this up properly last night, or this morning, either.. Blame Alien Deathmatch! So, this week’s game is exactly as it was yesterday, when posted over at Socoder. Wednesday Workshop #180 asked us to create …

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Dec
08

AGameAWeek.com and DSBrew

Folk who previously visited my DSBrew site will now find themselves plonked into this site. This is AGameAWeek, and here I write a game a week! Just as it says! I opened up my own little DSBrew site a while …

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