Much as expected, this week’s AGameAWeek has become a Vib Ribbon style game. To be honest, I had this idea for a moment, last week, whilst doing the Go Left game. The idea stayed in my head for about a …
Monthly Archive: January 2009
Jan
27
Jan
23
Vib Ribbon…
I’ve had it in my desk’s cupboard for years. I bought the game not long after my original Playstation broke, thinking I’d pick up a PSX cheap somewhere.. I never did. And, I never bought a PS2, or a PSP, …
Jan
22
An Unexpected Rant
Every so often, I like to rant here, for no real reason. Today, whilst playing Burnout 3 on my Xbox Classic, the whole “Customisable Soundtracks on the X360″ issue appeared once again, so I figured I should rant about it. …
Jan
21
The Donate Button
I’ve had a couple of emails about the donate button already, so thought I should clarify why it’s there. I write a game a week.. Sometimes they’re good, sometimes their rubbish, and sometimes they’re really fun, playable, and can keep …
Jan
20
Go Left!
A short and sweet game, this week. Would’ve been more (extra graphical niceness) but I ran out of time! Aw well.. Here’s the basic form. Rules : Go Left, avoid spinning spikey things. There’s 13 levels, and then it wraps …
Jan
19
Centipong on the Xbox…
I’m not sure if you figured it out from the picture I posted the other day, but it seems that the project I’m currently working on in XNA will turn out to be Centipong. To be honest, I wasn’t actually …
Jan
15
The world of XNA
I’ve said on other forums that this year will be my Xbox Live year. That I’d take the time to learn how XNA should work, and eventually build things up so they work nice and happily. Unfortunately, my coding’s stuck …
Jan
13
Slider Puzzle
A nice, quickly made game, this week.. For obvious reasons. Bah.. Still, a game created in 2 days can be just as much fun as a great big month long project. .. Occasionally. This game’s a nice simple puzzle game. …

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