Month: January, 2009

J-Walker

27 January, 2009 (02:04) | Coding, Release | By: Jayenkai

Much as expected, this week’s AGameAWeek has become a Vib Ribbon style game. To be honest, I had this idea for a moment, last week, whilst doing the Go Left game. The idea stayed in my head for about a minute, before vanishing. But having finally gotten around to playing Vib Ribbon, this week, I [...]

Vib Ribbon…

23 January, 2009 (08:24) | Coding | By: Jayenkai

I’ve had it in my desk’s cupboard for years. I bought the game not long after my original Playstation broke, thinking I’d pick up a PSX cheap somewhere.. I never did. And, I never bought a PS2, or a PSP, or PS3, or anything else that could play it. Over the years, I’ve tried it [...]

An Unexpected Rant

22 January, 2009 (05:43) | Coding | By: Jayenkai

Every so often, I like to rant here, for no real reason. Today, whilst playing Burnout 3 on my Xbox Classic, the whole “Customisable Soundtracks on the X360″ issue appeared once again, so I figured I should rant about it. See, on Burnout XBox, you used the game to pick the soundtrack, and then that [...]

The Donate Button

21 January, 2009 (17:49) | Coding | By: Jayenkai

I’ve had a couple of emails about the donate button already, so thought I should clarify why it’s there. I write a game a week.. Sometimes they’re good, sometimes their rubbish, and sometimes they’re really fun, playable, and can keep you playing for a good few hours. I can do this, because I have a [...]

Go Left!

20 January, 2009 (02:08) | Coding, Release | By: Jayenkai

A short and sweet game, this week. Would’ve been more (extra graphical niceness) but I ran out of time! Aw well.. Here’s the basic form. Rules : Go Left, avoid spinning spikey things. There’s 13 levels, and then it wraps back to level 3 but faster, and then continues to wrap, getting faster and faster [...]

Centipong on the Xbox…

19 January, 2009 (03:32) | Coding | By: Jayenkai

I’m not sure if you figured it out from the picture I posted the other day, but it seems that the project I’m currently working on in XNA will turn out to be Centipong. To be honest, I wasn’t actually planning to do Centipong! I was actually just shoving in a basic sprite, and getting [...]

The world of XNA

15 January, 2009 (11:01) | Coding | By: Jayenkai

I’ve said on other forums that this year will be my Xbox Live year. That I’d take the time to learn how XNA should work, and eventually build things up so they work nice and happily. Unfortunately, my coding’s stuck in the 80′s&90′s, and I can’t get out of my “horrible” Basic habits. Well, other [...]

Slider Puzzle

13 January, 2009 (05:05) | Coding, Release | By: Jayenkai

A nice, quickly made game, this week.. For obvious reasons. Bah.. Still, a game created in 2 days can be just as much fun as a great big month long project. .. Occasionally. This game’s a nice simple puzzle game. Your task is to get the blobs from the top of the sliders, down to [...]