Monthly Archive: January 2009

Jan
27

J-Walker

Much as expected, this week’s AGameAWeek has become a Vib Ribbon style game. To be honest, I had this idea for a moment, last week, whilst doing the Go Left game. The idea stayed in my head for about a …

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Jan
23

Vib Ribbon…

I’ve had it in my desk’s cupboard for years. I bought the game not long after my original Playstation broke, thinking I’d pick up a PSX cheap somewhere.. I never did. And, I never bought a PS2, or a PSP, …

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Jan
22

An Unexpected Rant

Every so often, I like to rant here, for no real reason. Today, whilst playing Burnout 3 on my Xbox Classic, the whole “Customisable Soundtracks on the X360″ issue appeared once again, so I figured I should rant about it. …

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Jan
21

The Donate Button

I’ve had a couple of emails about the donate button already, so thought I should clarify why it’s there. I write a game a week.. Sometimes they’re good, sometimes their rubbish, and sometimes they’re really fun, playable, and can keep …

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Jan
20

Go Left!

A short and sweet game, this week. Would’ve been more (extra graphical niceness) but I ran out of time! Aw well.. Here’s the basic form. Rules : Go Left, avoid spinning spikey things. There’s 13 levels, and then it wraps …

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Jan
19

Centipong on the Xbox…

I’m not sure if you figured it out from the picture I posted the other day, but it seems that the project I’m currently working on in XNA will turn out to be Centipong. To be honest, I wasn’t actually …

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Jan
15

The world of XNA

I’ve said on other forums that this year will be my Xbox Live year. That I’d take the time to learn how XNA should work, and eventually build things up so they work nice and happily. Unfortunately, my coding’s stuck …

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Jan
13

Slider Puzzle

A nice, quickly made game, this week.. For obvious reasons. Bah.. Still, a game created in 2 days can be just as much fun as a great big month long project. .. Occasionally. This game’s a nice simple puzzle game. …

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