Month: March, 2009

WormBlast

31 March, 2009 (02:15) | Coding, Release | By: Jayenkai

I had intended to update this a fair bit. Add music, add extra pickups, things like that. But in the end, I instead decided to leave it as it is. This is (with added Highscore table) pretty much as it is at the end of the two hour session. A nice simple game, with a [...]

Yesterday….

30 March, 2009 (00:17) | Coding | By: Jayenkai

Yesterday I filmed some stuff, a nice big 250Mb video file, and posted it to Youtube. It took 2 hours to film, and then about 2 more hours to upload, before YouTube spent another couple of hours decoding it, before finally deciding that they weren’t going to bother showing it in HD. FFS So, rather [...]

“Days of Arcade” my arse!!!

28 March, 2009 (04:38) | Coding | By: Jayenkai

Uno’s a card game, Connect 4′s a board game, Battleship’s a board game. Arcade?! Who the f’k are you kidding Microsoft? See “Wii Virtual Console : Arcade” for further details. *sigh* So, whilst I wait for this Wednesday’s dull as f’k “Arcade” game to be released, I should probably get some work done on my [...]

PRC2 : Day 13 : The Fundamental Flaws

27 March, 2009 (03:24) | Coding | By: Jayenkai

As game time progresses, so do the many bugs that appear! With sprites drawing WAY out of bounds, and memory being messed up all over, there’s chaos in the game. But a few tweaks here and there, and everything’s coming together nicely! Another slight issue, though, cropped up suddenly. PALib warned me I didn’t have [...]

Platfire 2!

24 March, 2009 (04:03) | Coding, Release | By: Jayenkai

A long forgotten game gets a remake today. Platfire was originally made, way way back in Wednesday Workshop #2!! To be fair, #1′s probably the better game, style wise. (As in, it wasn’t rushed within a few hours, since yesterday!!) But Platfire 2 is in the “It’s super hard, and you won’t get much of [...]

PRC2 : Day 12 : Game #4 – Nearly…!

23 March, 2009 (10:55) | Coding | By: Jayenkai

Game 3 needed a few tweaks, here and there, this morning. Mostly due to the controls being a little twitchy. Plus, something’s missing. And annoyingly, it’s becoming increasingly apparent that the missing something is indeed Ingame Music! uhoh!! It’s bad enough having to create a jingle for each and every game, but to now start [...]

PRC2 : Day 11 : Finally, Game #3!

22 March, 2009 (03:55) | Coding | By: Jayenkai

With more tweaking than my head could stand, I finally got Game #2 wrapped up yesterday, so I’m finally starting on Game #3, today. As stated previously, Game #3 will be reusing quite a lot of the core engine that Game #2 used, so it should be short and sweet putting it all together, like [...]

PRC2 : Day 10? : Still Game #2!

21 March, 2009 (04:24) | Coding | By: Jayenkai

Off and on, a bit at a time, the past few days, what with the DIY, and the AGameAWeek, and the Socoder work the past few days.. So, rather than call 10 minute sessions a day at a time, I’ll call them a great big long “Popping in and out, looking at the code, struggling [...]