Monthly Archive: March 2009

Mar
31

WormBlast

I had intended to update this a fair bit. Add music, add extra pickups, things like that. But in the end, I instead decided to leave it as it is. This is (with added Highscore table) pretty much as it …

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Mar
30

Yesterday….

Yesterday I filmed some stuff, a nice big 250Mb video file, and posted it to Youtube. It took 2 hours to film, and then about 2 more hours to upload, before YouTube spent another couple of hours decoding it, before …

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Mar
28

“Days of Arcade” my arse!!!

Uno’s a card game, Connect 4′s a board game, Battleship’s a board game. Arcade?! Who the f’k are you kidding Microsoft? See “Wii Virtual Console : Arcade” for further details. *sigh* So, whilst I wait for this Wednesday’s dull as …

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Mar
27

PRC2 : Day 13 : The Fundamental Flaws

As game time progresses, so do the many bugs that appear! With sprites drawing WAY out of bounds, and memory being messed up all over, there’s chaos in the game. But a few tweaks here and there, and everything’s coming …

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Mar
24

Platfire 2!

A long forgotten game gets a remake today. Platfire was originally made, way way back in Wednesday Workshop #2!! To be fair, #1′s probably the better game, style wise. (As in, it wasn’t rushed within a few hours, since yesterday!!) …

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Mar
23

PRC2 : Day 12 : Game #4 – Nearly…!

Game 3 needed a few tweaks, here and there, this morning. Mostly due to the controls being a little twitchy. Plus, something’s missing. And annoyingly, it’s becoming increasingly apparent that the missing something is indeed Ingame Music! uhoh!! It’s bad …

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Mar
22

PRC2 : Day 11 : Finally, Game #3!

With more tweaking than my head could stand, I finally got Game #2 wrapped up yesterday, so I’m finally starting on Game #3, today. As stated previously, Game #3 will be reusing quite a lot of the core engine that …

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Mar
21

PRC2 : Day 10? : Still Game #2!

Off and on, a bit at a time, the past few days, what with the DIY, and the AGameAWeek, and the Socoder work the past few days.. So, rather than call 10 minute sessions a day at a time, I’ll …

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