Month: March, 2009

Blockman Forever!

17 March, 2009 (03:34) | Coding, Release | By: Jayenkai

A nice quicky, this week. Having spent most of the week doing DIY, sorting out Socoder, and occasionally working on PRC2 when I get a chance, I’ve not had much time for a game, this week.. So, I did what all frantic coders do. I threw loads of colour on the screen, and hid the [...]

PRC2 : Day 9 : Even more Game #2

13 March, 2009 (05:16) | Coding | By: Jayenkai

BAH!! DS Coding is annoying!! Techy stuff inside..

More Socoder Work

11 March, 2009 (09:03) | Coding | By: Jayenkai

Another morning complaining to GoDaddy. They didn’t know what was up, so I sorted it out myself. Silly GoDaddy. Problem solved, eventually, but with no time left for any Game work today.. Shame. Still, there’s always tomorrow. .. Or tonight

PRC2 : Day 8 : More of Game #2

10 March, 2009 (17:31) | Coding | By: Jayenkai

Game #2′s turning out quite well, except it’ll probably need to be taken down a peg or two. Currently it’s, shall we say, a little psychedelic! And, that’s only amplified once it gets onto the blurry DS screen! Lots of motion + lots of colour = lots of Weeeeeeee!!! Not a good combination. It looks [...]

Flinging Ships!

10 March, 2009 (02:35) | Coding, Release | By: Jayenkai

Just a nice simple game this week, mostly done after my shouting at Worms, earlier this week.. It’s nothing fancy, as I’ve been short on time, but.. We’ll call it a Start.! Ship Flinging! 20 ships on screen. Each one counts their distance from their start place. Blast them all to the right, and get [...]

No games.. Socoder work..

9 March, 2009 (10:58) | Coding | By: Jayenkai

This morning I started a bit more work on this week’s AGameAWeek. (Tomorrow! eek!!) And then I thought to myself “Why don’t I finish off that new Showcase design for Socoder.. Should only take about 10 minutes”. It didn’t take 10 minutes. Instead, it took all day! So, no work on my games, today! The [...]

PRC2 : Day 7 : Game #2

8 March, 2009 (05:12) | Coding | By: Jayenkai

Game #1, Sokoban, required a nice scrolling tilemap, of infinite size. I spent a couple of days getting that all up and running, so that it’ll do for other games, too. But today, Game #2, Surprise!, required a different type of map. Game #2 needs a wraparound map, so you can move from one side [...]

Extreme Ranting : What is wrong with Team 17?!

6 March, 2009 (09:14) | Coding | By: Jayenkai

I just paid 400 points for Worms on X360. What the hey, right?! It’s Worms… What could possibly go wrong!?! .. Well, aside from the things I ranted about, on the original DS version, a long while ago.. Well, would you believe it, there’s something wrong with the Xbox Live version, too!