H~S~R’s coming along, nice and slowly. As I add each new little thing, I spend about an hour playing with the lovely swooshy swirlyness of it. Mmmm.. The whole Texture-Buffer-Blurry thing has really added some niceness to the game. And, …
Monthly Archive: April 2009
Apr
17
Apr
16
Slowly becoming like E.A.
It’s been 30 weeks since I last tackled Horizontal Shooter. The last time, I used BlitzMax. It was wonderful, and gave me all manner of nice swirly effects for those lovely background lines. Mmm.. Until it came to running it …
Apr
14
No game :sadface:
So, Red Dwarf. I know there’s a lot of complainers out there, but I loved it. OK, it wasn’t old Dwarf, and it really missed the laugh-track. But that was good! A good story, great acting, loads and loads of …
Apr
12
A break…
AGameAWeek, except when not! It’s Easter weekend, the weather outside is gorgeous, and I’m really not in a Sit + Code type of mood. Doesn’t happen very often, but there it is! So, if there’s no Game this week, that’ll …
Apr
10
There’s nothing worse than….
Giving yourself more work! Bugger. Last week I bought myself a new phone. A lovely little phone! LG “Cookie” KP500 Touchscreen, and stuff. It’s nice. But it’s time for me to complain, as I usually do. See, the thing is, …
Apr
07
Pipe Rats
A bizarre mismash of random thoughts this week, alongside an eventual plan of action, and only a day to impliment it!! woot!
Apr
03
PRC2 : Day 14 : Menu
I’m jumping all over the place, lately, aren’t I!! With Skeleton files to update, Menus to rejig, and even super-complex Socoder work, there’s lots and lots and lots for me to do! This morning, I’ve hopped back to Platdude’s Retro …
Apr
02
Achievements! (Or rather, Not Achievements)
OK, as I said earlier, I’ve been playing with the Skeleton stuff today. Whilst I was in there, I wondered how fun it might be if I added some kind of overriding features into my default engine. You might (or …

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