Month: June, 2009

Microbes

29 June, 2009 (23:23) | Release | By: Jayenkai

A simple game, this week, but one that’s already evolved quite a bit. As I mentioned the other day, I actually got this game done earlier on in the week, and it was quite a bit of fun even then. Since then, I’ve updated it a couple more times, and now it’s even better than [...]

When demotivation strikes…

25 June, 2009 (23:52) | Coding | By: Jayenkai

Yesterday turned out rather well. I actually coded a complete game, from start to finish, logo, audio, everything, yesterday. It’s pretty good, and will be our AGameAWeek come Tuesday. (Because, if I posted it today, there’d be nothing to post on Tuesday!!) Look forward to more shootyshooty stuff!

A week of suck…

23 June, 2009 (01:04) | Coding | By: Jayenkai

Well, not all suck. Let’s take a quick run through my week, shall we? Tuesday Posted last week’s game, got prepared to work on PatentWars some more. Created a few nice looking player counters, got them moving around the board, all is well. Wednesday That little red counter looks really really neat. Attempted to mould [...]

AGameAWeek needs YOU!!!

17 June, 2009 (07:50) | Coding | By: Jayenkai

Last Wednesday I started a new project, it’s since gotten out of hand and I need some ideas to help bring it all to a close. Let’s start from the top. Over at the MyLGCookie forums, someone asked if there was a nice touchscreen Monopoly. As usual, Jay jumps in and says “Yeah, that’ll be [...]

Sorry folks, another game you probably can’t play!

15 June, 2009 (23:43) | Java Games, Release | By: Jayenkai

At the start of this week, I completed a nice quick game of Atoms for my phone, so here’s that.. It’s a classic Amiga PD game from many many years ago. Tap to place an atom, place too many to explode them, capture all the tiles you can. Simple gameplay, but lots of fun! You [...]

Two Games you probably can’t play!

8 June, 2009 (23:52) | DS Games, Java Games, Release | By: Jayenkai

I’ve about 20-odd projects on the go, this week, so you’ll have to excuse the lack of blog entries, and even a decent AGameAWeek game. Most of this week was spent trying to roll a dice! (die, whatever) I figured that, with 4 frames per roll, I’d need around about 200+ frames of animation. I [...]

JNKPlat3D09 – Trial

1 June, 2009 (17:36) | Release | By: Jayenkai

OMG! It’s a Trial Edition!! WTF!? Demo! ARGH!!! Actually, I’ve not finished yet. But rather than skip out a week of AGameAWeek, I’ve decided to release a quick Trial edition. In this version, you must guide Platdude through 11 classic JNKPlatDS08 levels. They’re all in there, and they all work approximately as they did before [...]