Month: October, 2009

Pathfinding for Arrows

30 October, 2009 (07:14) | Coding | By: Jayenkai

Like I suggested yesterday, those one-way arrows could lead to some serious deadends, so rather than allowing the game to plonk them down willy-nilly, I’ve brought back Path Mode’s AI. Path Mode will work the way it used to, a trail of dots leading to an eventual deadend.. But we’ll also be using it to [...]

Such a long long day…

29 October, 2009 (16:42) | Coding | By: Jayenkai

Sometimes you have really productive days. Occasionally, though, those really productive days seem to drag on and on, and not actually produce much at all! Here’s what I’ve done today. 1. We’re up to 5 skins, since I added a plain rock+lava one. Plenty of graphical variety, but only as much as it’s still a [...]

Blockman Gets a Zoom button!

28 October, 2009 (16:33) | Coding | By: Jayenkai

Poor Blockman, all alone in a gigantic maze. If only there were a way to zoom into the action..

Y2:W11 – Guesstimates

27 October, 2009 (00:28) | Release | By: Jayenkai

A nice and simple game, this week, inspired by this week’s Wednesday Workshop (#224) Board Game challenge. Rather than having plain Questions and Answers, I’ve taken all the results from Socoder’s daily polls, and rounded them up into the game. Can you select the option that the most people at Socoder did?! Pick the best [...]

This week…

24 October, 2009 (22:14) | Coding | By: Jayenkai

Blockman Gets More is coming along nicely, with one slight issue to be aware of. I’ve got the bloomin’ Swine Flu, so don’t expect a miracle super game by Tuesday. Dangit.. I should have a game done by Tuesday, but it won’t be Blockman Gets More, that’s currently waiting until such a time that I [...]

Working on “Blockman Gets More”

20 October, 2009 (07:54) | Coding | By: Jayenkai

This week, due to popular demand, Blockman’s Getting More. As you may have read, I attempted a new art style (fweeDee!!) last week, which really didn’t work out at all. So, this week I’m aiming for the Pseudo popped-out-a-bit art style, and all seems happy in the world of Blockman.

Y2:W10 – Yip!

20 October, 2009 (03:12) | Release | By: Jayenkai

Prepare for disappointment! This week’s been a bit of a disaster, really. I started with Arcade Slots, and actually managed to get quite far into it, but eventually realised there wasn’t anything new to add to the mix. So that got scrapped. After that came a brand new Blockman graphic style, which was far too [...]

This week..

19 October, 2009 (08:04) | Coding | By: Jayenkai

If you’re currently coping with a bad bout of depression, it’s probably not a great idea to download this week’s AGameAWeek game, because.. quite frankly.. it sucks! As I type this, the game currently consists of a badly drawn dog, a badly drawn bit of grass, and a few badly drawn birds. I’ve hit a [...]