Month: November, 2009

Y2:W13 – Ninja, Duck!

10 November, 2009 (02:39) | Release | By: Jayenkai

In a world where Ninjas roam, there are many things to be aware of. Ducks are deadly, be sure to have your sword!! Z to swish, Left and right to run, Up to jump and Down to duck/slide. You can Download Ninja, Duck! here, and get a super highscore! The game’s also in The Jayenkai [...]

This Week…

9 November, 2009 (06:33) | Coding | By: Jayenkai

So, after having attempted to create a racing game and a word game, I’ve finally settled on a game that appears to be coming together nicely. Ninja Duck (temporary name, but they usually tend to stick) is about a Ninja who has a sword, and an oncoming swarm of ducks, frogs and birds. Simple stuff, [...]

A mismash of ideas that really aren’t working out…

7 November, 2009 (03:33) | Coding | By: Jayenkai

Sometimes you can start a game and it grows and grows and is wonderful. Other times, you get about 10% through, and realise it’s just not working out. Game Idea 1 This week started with a word game. A decent enough idea, place the tiles in a scrabble-esque crossword style, and make words. Each tile [...]

Y2:W12 – Blockman Gets More!

3 November, 2009 (03:46) | Release | By: Jayenkai

Blimey, Blockman got big! 5Mb!! FIVE!! That’s not like me! But with over 350 great big (for me!) 64×64 pixel sprites, the game was bound to get a little bit bigger than usual. Oh, and a bitmap font, too! I’ve really gone all out, this week! To be fair, it’s taken about 2 weeks to [...]

Large sprawling menu system!

2 November, 2009 (08:17) | Coding | By: Jayenkai

Blimey, that got complex! Starting with “World 1-1, 2-1, 3-1, 4-1, 5-1″ I built a set of sideways Arcade menu start points. Then I added the old “J/K” gameplay options in the style of World 10-1 and World 25-1.. Although from 6-1 and after, the theme isn’t predetermined, and it’s just picking random themes each [...]

Blockman Gets a Menu!

1 November, 2009 (08:35) | Coding | By: Jayenkai

Or rather, he needs one, but doesn’t quite have one. That’s on tomorrow morning/tonight’s list of things to do. Otherwise we’ve got sounds, graphics, music, levels, level progression, bonus level sets and more. Everything’s nice and happy! Blockman is happy, too! (Finally added scores to the bottom of the screen!!) One thing I’m slightly worried [...]