Blimey, Blockman got big!
That’s not like me!
But with over 350 great big (for me!) 64×64 pixel sprites, the game was bound to get a little bit bigger than usual.
Oh, and a bitmap font, too!
I’ve really gone all out, this week!
To be fair, it’s taken about 2 weeks to get this all done, but I did have Swine flu halfway, and even created a completely different game, too!
So, you know, it all evens out!
How to play
Roam around, eat the dots, don’t miss a dot, same as before.
Dodge the ghosts, avoid the spikes, watch out for ice,
Oh, and SUPER BONUS ROUNDS!!!
Controls : Cursors + C (for Camera Button, which you’ll probably never use!)
WASD and L for Camera Button
Joystick/pad if you’ve got one plugged into port 1, and you’ve enabled it in the options screen.
Anything else to add?
Nope, I think that’s everything.
Anything else, you’ll have to sort out yourself.
AGAW Scoring : 12 weeks (already), 12 games, 1 repeat.. In fact, this is the third Blockman Gets game I’ve done this year. Whoops! Going to have to come up with something else, next week, aren’t I!
I started Blockman Gets as a way of saying “F-You” to the people at the 2Bees compo. I really dislike people moving deadlines in competitions. It tends to completely screw up everyone’s entries, and it’s not a nice thing to do. Some people worked very hard to finish their games in time, only for the organisers to move the deadline and let other people take their time with their games, and screw over the folk who rushed in the first place.
To somewhat prove that point, I started Blockman Gets AFTER they moved their deadline, and then finished and ENTERED it into the compo before the new deadline was reached. Ha! shows them!!
As a further case of irony, I’ve now successfully created the entire sequel before they’ve even bothered to name the original entries to the compo.
Sometimes compo’s take FAR too long!