Month: January, 2010

*sigh* flu again…

31 January, 2010 (06:18) | Coding | By: Jayenkai

Today marks my fourth day of lying in bed feeling crappy with a flu. I wouldn’t feel too bad about this, if it weren’t for the following facts. 1. There won’t be a game this week, again. 2. This is approximate the seventeenth time I’ve had a flu since about November, and it’s really starting [...]

MP3′s of Pain!!

30 January, 2010 (16:53) | Coding | By: Jayenkai

legoman4032 asked in the Youtube comments if I had mp3′s. Who am I to argue.. Pain.MP3 The version from the YouTube video! Extended, via the basic use of a repeaty bit in the middle, but in an instrumental stylee! Karaoke!! Sing along! You know the words! and, so it doesn’t feel left out.. Pain.MP3 The [...]

Centipong 2 : Suggestions welcome

27 January, 2010 (08:23) | Coding | By: Jayenkai

I’m not entirely sure where I’m heading with this, but we’ll have a play anyway. So far I’ve got some VERY big and chunky sprites in the engine, and the whole thing’s playing at a much slower pace than the last one. A very different feel, overall. Aww, ain’t it pwetty! Lots of bloomy stuff, [...]

Making a start on Centipong

26 January, 2010 (07:46) | Coding | By: Jayenkai

Decided to redraw the pod, due to the XNA one being slightly smaller than expected. No matter, nice new images! To be honest, that might be a wee bit too big, but I’ll know better once I’ve added the paddle and ball into play. In the meantime, there’s your first shot. Not much to see, [...]

A Depressing Post

25 January, 2010 (15:51) | Coding | By: Jayenkai

Pain has engulfed my world, this week.

Munky Train 2 : Version 2

24 January, 2010 (06:34) | Coding | By: Jayenkai

The framework’s coming together nicely, and things are looking up. But there were Audio issues with various versions of Ubuntu (or rather, with the SAME versions of Ubuntu!!) that were causing the game to be silent, and then crash! Hopefully I’ve managed to fix that, now. There’s a whole list of audio drivers available to [...]

Pain….

22 January, 2010 (08:20) | Coding | By: Jayenkai

The mind works in mysterious ways. Especially mine. When I’m meant to be finishing off the Framework, fixing up game #1, and starting off game #2, my head went “Hey, why don’t you make a video for Pain!” .. I disagreed, and told my head that I must continue to work on my games. My [...]

Compo-ish time!

20 January, 2010 (04:50) | Experimental | By: Jayenkai

Today, whilst uploading the new AGAW header for this site, I wondered if anyone would be interested in a simple little challenge. Question : Name all the games in the new AGameAWeek header. (copy incase the cache isn’t letting you see it yet!) Prize : The entire sourcecode to this week’s “Munky Train 2″ game!! [...]