Month: January, 2010

Alrighty, Next!!!

20 January, 2010 (03:33) | Coding | By: Jayenkai

The Linux test has worked on one test system. The Linux test has NOT worked on another test system. And that’s all the replies I’ve had.. Not a whole lot of feedback there. The broken version appears to have been entirely audio related, so I’m going to have to peek into BlitzMax’s audio options today, [...]

Y2:W21 – Munky Tests His Engine!

19 January, 2010 (09:10) | Release | By: Jayenkai

AGameAWeek 2010 – Game Number One! We’ll call this a test game, because the whole framework thing still isn’t quite up to scratch, with all kinds of missing features! Plus I’ve put in LOADS of little quirks, things that should be quick have been made extra lengthy, and there’s a bunch of redundancy.. This is [...]

Downloadable Archive (For playing, or mirroring!!)

17 January, 2010 (06:05) | Coding | By: Jayenkai

By now you’ve probably routed around inside the JayArchive. It’s a nice thing to flick through, but sometimes folk can’t be bothered to download 150+ seperate little downloads. So, rather than leave it up to random picking, here’s 11 nice big zip files, with EVERYTHING for Windows. (up until today) Each big zip file is [...]

Cutting it close…

17 January, 2010 (05:07) | Coding | By: Jayenkai

Uhoh, titlescreen’s still not quite done, yet! With a game to release on Tuesday that’s yet to be thought of, never mind started, I’m really cutting it a bit fine, here! If a game doesn’t appear on Tuesday, this is the reason why!! I’ve yet to do the following. 1. Scores 2. Menu 3. Badges [...]

This week…

14 January, 2010 (05:22) | Coding | By: Jayenkai

Oooh, new engine this week, are you all looking forward to it?! First Linux release, too! Blimey! As the days drive on, I’m leaving myself with less time to actually code a game, here, but things are coming along nicely. Joystick controls are in, little pop up text things are happening, debug file’s being created, [...]

Things you can’t see…!

13 January, 2010 (09:29) | Coding | By: Jayenkai

Audio! As you probably noticed, the past 100-or-so of my games have had a rather generic set of numbered sound effects, ranging 001 -> xyz.wav Today I decided that I might as well make that a more permanent feature, so super-BlitzMax-engine now includes quick “LoadSFX” and “PlaySFX” functions that will work solely with those files. [...]

AGAW – Ubuntu

11 January, 2010 (06:55) | Dev Diary | By: Jayenkai

Blimey!! Step 1. (3/4 hours) After about 3 or 4 hours spent prodding Ubuntu to actually get it to install properly, I finally managed to get it up and running by downloading a different Ubuntu, and installing it onto a thumbstick instead.. Step 2. (10 seconds) I downloaded BlitzMax and followed these instructions. Basically I [...]

Retro Gamer : Issue 71 : Page 101

10 January, 2010 (02:40) | Coding | By: Jayenkai

Because there may or may not have been resulting copyright issues, I’ve left this post on the backburner until the magazine went off the shop shelves. Usually I’d happily scan in a bit of a page if my games are mentioned, but this time it’s a whole entire page, and that’s a completely different kettle [...]