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MadTinkerer said in February 8th, 2010 at 11:30 am

“MadTinkerer’s Net is now ingame.”

Woo! Not the first time someone’s used my idea in their game, but it’s been a while! :)

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martiinko said in February 8th, 2010 at 12:39 pm

Red + Orange + Yellow = Something like fire ball? :-D
Green + Green + Green = Nitro? :-) Player has no control over the paddle and paddle is sliding from left to right (and back) really quick (so nothing can go through unless it’s really quick too :-D )

I downloaded and played Centipong (1) for a while and I think that up and down movement would be great, so the player can bounce the ball like with the tennis racket :-) or in that flubber like volleyball.

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Jiro25 said in February 8th, 2010 at 6:01 pm

Hmmm… Green+Cyan+Orange= Matrix-style slo-mo? Or maybe Cyan+Cyan+Cyan=Ice? Paddle slides around and centipede goes really slow.
Orange+Cyan+Red= Operate Centipede Rocket? Like having an invincible period when the paddle deflects everything and the ship from Centipede comes out and you can blow those Centipedes to smithereens!
Green+Cyan+Blue= Topsy-Turvy. The world (Graphics-wise, not gravity) spins and turns. Try not to get too dizzy!

P.S. Thanks for putting our names in the Credits box! I really can’t wait to see this game.

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Jayenkai said in February 8th, 2010 at 6:06 pm

Annoyingly I actually tried “spin the graphics around” today, before coming to the conclusion that it’s not a very easy thing to do, without having previously accounted for it.
Bummer..
So I’ll be rejigging the framework in the next few weeks, but we’ll have to do without it for this game I’m afraid.
:(

I’m currently faffing around with the control scheme, to see how easy it is to slow down/speed up the paddle.
At the minute it’s a wee bit tricky, ‘cos it’s mouse control..
Which is a bit disorientating, especially when you can already see the net where the mouse “should” be, but you have the paddle flapping about all over the place.
Very odd…
And getting much trickier to keep your eye on wtf’s going on in the game!!

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