That worked out nicely!

2 February, 2010 (07:07) | Coding | By: Jayenkai

Engine’s now ready for any and all future word-based games that I might randomly decide to build. The wordlist adds 970Kb to a game’s exe when added, and when asked it spends about 100milliseconds hunting through the complete list for a word.
Luvly.

So, with that out of the way I’m heading back to Centipong.

You’d think, about 4 weeks into the whole Framework thing, that things would be more or less finished.
You’d be wrong.
There’s LOADS of stuff that I’ve still not done!
It’s terrible to think of all the silly little things I’ve not yet done, but it’s built with enhancements in mind, and over the coming weeks and games it’ll all build up into something a little more magical.

For the meantime, I think everything’s in there that I need for Centipong.

Mmm… Centipong!
Things added today.

1. Mushrooms
2. Particles!

I’ve gone a little crazy with things, and I’m not entirely sure how fast it’ll run on slower systems, but we’re still playing “Testing the Engine” here, so it’ll be good to know how well everyone’s systems handle such huge sprites.
Because, even though they look tiny onscreen, they’re actually all 128×128 pixel sprites!
Sure, it’s a little overkill, but I really want to push this engine to it’s limits.

One good thing I’ve noticed is that setting the game to a lower resolution does speed everything up, so I think the system’s trying to cope with all the large polygons a lot more than it’s coping with the large images. If you get what I mean.

*shrugs*

Centipong will be here on Tuesday.
I’ve missed enough weeks..!

And it’s still not got a decent subtitle yet.
It’s currently Centipong 2 : Gentler, Calmer, Crazier!

Comments

Comment from Thunderskull 4024
Time February 3, 2010 at 2:31 am

Centipong: Infected Mushroom

Comment from Jayenkai
Time February 3, 2010 at 8:18 am

I’m trying to think of what infected mushrooms could do, without making things overly chaotic. When the pods start flying you’ve not really any choice but to hit the mushrooms…

Comment from PixelProspector
Time February 5, 2010 at 1:55 pm

Well this looks really good so far!
title:
Centipong 2: pod strikes back!

Comment from Thunderskull 4024
Time February 10, 2010 at 10:56 am

lulz! You could invert the classic effect and make pods rush UP! Wasn’t it clear without my mention? :(

Comment from Thunderskull 4024
Time February 10, 2010 at 11:27 am

And, BTW, why use gr4v4t4rs? |:(|

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