Month: March, 2010

OK, Now What?

30 March, 2010 (08:12) | Coding | By: Jayenkai

Today I’ve made a start on the next JNKPlat. Everything will be sprite based, but MASSIVE compared to previous outings. Where previously they’d been 8×8 pixel tiles, this time around they’re going to be 64×64 pixels. That’s a 6400% size increase! (Assuming I did the maths right!) Look inside for the super high-resolution mock-shot!

Y2:W31 – Blockman in a Mario Costume

29 March, 2010 (22:33) | Release | By: Jayenkai

A classic Blockman game, in the style he was meant to be in! Sure, he looks great doing his whole “Pacman maze, but hungry” thing, but this is the style he made his name in, so it seems only fitting that this would be where he finds his Mario Costume. And not just once. He [...]

This Week…

27 March, 2010 (05:28) | Coding | By: Jayenkai

Blimey, that was quick! Usually I spend most of Sunday and Monday rushing through the end of a game, but this week’s game seems to have slotted perfectly into place. nice! Although, that’s probably due to the “rest” I had, last week. Let that be this week’s lesson.. Sometimes, it’s good to take a break! [...]

NMcCoy’s AGameAWeek #9 : Squidfold

25 March, 2010 (02:52) | Coding | By: Jayenkai

NMcCoy’s made a nice “experimental” game, this week. He suggests that “Squidfold may or may not be about anything.” and that’s a really nice way to sum up a game! A cracking little game, and a good addition to his list. But is it the “algorithm-intense” game he’d been working on for the past couple [...]

Coming up : Games!!

25 March, 2010 (02:39) | Coding | By: Jayenkai

First up, this week’s game will be Blockman in a Mario Costume. Greenie looked great in his costume, but he’s a lost cause, and I’m moving on. Blockman will return to his original Flicky style gameplay, with the Mario Costume acting as a power up to give him an amazing new ability! Combo scores aplenty! [...]

Y2:W30 – Game Fail :(

23 March, 2010 (00:40) | Coding | By: Jayenkai

Awww This week I’ve been ill, and between website tweaks, and lying in bed half-dead, I’ve not really had time to get anything done. This morning, I managed to wake up, and was bright and alert. I figured it was probably a good chance to get something done, so I grabbed the half-assed sprites, popped [...]

This week…

21 March, 2010 (10:33) | Coding | By: Jayenkai

Uhoh!! This week I’ve been doing a lot of background work over at Socoder. There’s been a heck of a lot of unseen features added, along with a couple of noticable, but not noticed, additions as well. I guess i’ve been in a php mood, more than a game-making one. As a result, I’ve actually [...]

NMcCoy’s AGameAWeek #8 : Redivider

18 March, 2010 (04:04) | Coding | By: Jayenkai

Yesterday I mistakenly posted last week’s game. Today I post this weeks! NMcCoy’s been working on AGameAWeek of his own, for the past 8 weeks. Lately he’s stumbled upon a bigger idea which is taking a while, but is still managing to throw out smaller games, to keep up his ratio. That’s the way to [...]