OK, Now What?
Today I’ve made a start on the next JNKPlat.
Everything will be sprite based, but MASSIVE compared to previous outings.
Where previously they’d been 8×8 pixel tiles, this time around they’re going to be 64×64 pixels.
That’s a 6400% size increase! (Assuming I did the maths right!)
Look inside for the super high-resolution mock-shot!
Onscreen, at 1280×960 resolution, the graphics should then be 64×64 tiles, which gives us an average of 20×15 onscreen tiles at a time.
The game will be scrolling, so the levels can be much larger, but scale-wise it’ll be about the same scale as today’s Blockman game.
Although, I might also take the time to add some camera scaling to my framework, that’d be handy.
Levels are not planned, yet, and I’m not really sure what shape they’ll take, but.. well.. you’ve seen JNKPlat before! You pretty much know what it’ll look like.
Today I’ve been upping the main tiles, and just redrawing 50 simple tiles has somehow managed to take me most of the day! As such, I’ll be expecting the game to take a similar ludicrous amount of time!
But that’s ok.
I’ve already said that April will be JNKPlat month, so if it does end up taking a whole month, then… Whatever! I love this game!
Tomorrow I’ll set about plopping the bits into an engine, redrawing Platdude, and seeing what kind of nice overlay filters I can achieve in BlitzMax.
Hopefully it’s a nice one, because the test filter I made in PaintshopPro gives the mock-shot a wonderful little Felt-like appearance.
If I can redo that ingame, I’ll be happy!!
Here’s your mock-shot, with filter intact, in super high-definition!!
Comments
Comment from Jayenkai
Time March 31, 2010 at 4:09 pm
Don’t worry, it’s JNKPlat
Gameplay wise, I’m going to be attempting to keep things as they were, but with bigger sprites comes the ironic ability to do some smaller things.. Small scale stuff that would’ve been impossible to see with the older tiny sprites.
Plus, I wanted to make the larger sprites at least look a wee bit better than “the exact same sprites, but bigger!”
I think I’m achieving that quite well, whilst still keeping things exactly as they used to be..
Infact, if you zoom out, the game will look about 95% the same, albeit with annoying “filtered” artifacts making things a tiny bit less distinguishable.

(ingame screenshot, zoomed ingame to 8×8 pixel mode!!)
Next up, trying to do the animation!














Comment from Jiro25
Time March 31, 2010 at 3:05 pm
Oooo… felt-y! I’m not really sure if EXTREMELY detailed graphics are necessary. I would rather have a really updated game gameplay and engine-wise than graphics-wise.