Simply put, Awesome!!!
Hop around, grab the balls, throw them at the bad guys, and paint all the white floor tiles in the colour of your pants!
There are four difficulty modes on the titlescreen, and you can play Co-Op style with up to four players simultaneously!!! (although, you all have to be using the one system. Still haven’t learned to do any Network stuff, yet!!)
Interesting Note : When I was playing around with the JayArchive script originally, and putting little test games into it, I had a few extra references in there. I later deleted them, but the Game ID’s got bumped up as a result.
So, although this isn’t REALLY the 200th game in the archive, it is in fact Game #200 as far as the archive’s ID is concerned!
Kickass!!
You can Download NeonPlat 2 from the Jayenkai Archive where it’s available for Windows, Linux and Intelbased Mac’s.
—
AGAW Scoring : 41 weeks, 41 games, still there, but .. I’m planning to make a slightly enhanced version of this for next week. That’d drop the ratio under it’s target! Nooooo!!!!!!!

8 comments
2 pings
PixelProspector says:
June 8, 2010 at 12:10 pm (UTC -7 )
awesome work man!
really fun so far… looking forward to the enhanced build next week.
(and it looks brillant in 1920×1080 resolution!)
DJgamer98 says:
June 9, 2010 at 5:19 am (UTC -7 )
Thanks JNK for making my idea!
Im gonna download it and play it much!
Jayenkai says:
June 9, 2010 at 6:02 am (UTC -7 )
For the record…

That’s an “Idea” (Authentic Kaizen’s pic that he originally sent me in November)
whereas “Do NeonPlat 2″ is mearly a suggestion!!
But yeah, it got done.
Swamp says:
June 15, 2010 at 4:13 am (UTC -7 )
Great game! The thing i love best is the glowing arcadestyle vector graphics.. that’s why i get so irritated that the balls are in a totally different graphics style and doesn’t match the rest of the game. please change the design of the balls so they are in vector too!
And also one of the biggest mistakes indie games developer makes when trying to create a retrolook of a game is that they use a modern font with antialiasing. You should change the font to a vector font or at least a pixel font. http://www.dafont.com/vector-battle.font
Jayenkai says:
June 15, 2010 at 4:27 am (UTC -7 )
I never really bother to look at the fonts, that much. They were picked way-way back at the start of the Framework building, as a set of reusables fonts, rather than something that suits a particular game. Quite frankly, I got sick to death of having to pluck out a completely different font, week after week after week. I got sick of looking at c:/fonts/2100/, and trying to find “just the right one”..
After I picked a half-decent set of 3, I’ve not really bothered to change them. If I do another release, next week, I’ll fix them up, but no promises.
As for the balls, the Socoder Logo stays. It’s the Socoder Logo!!!
(first one is probably the original NeonPlat)
I’ve already inadvertantly removed the Socoder logo from my Youtube vids, so the thing’ll probably start cropping up more and more inside my games.
In fact, quicky challenge, head into the archive and see if you can find how many of my recent games have Socoder Balls in them
R13 says:
June 24, 2010 at 7:22 am (UTC -7 )
Mate of mine sent me this game, and gotta say it’s pretty fun, especially for two (or more, presumably) players! Thanks for that
Jayenkai says:
June 24, 2010 at 7:24 am (UTC -7 )
Thanks! Glad you enjoyed it.
There’s LOADS more games in the archive!!
Dimma says:
July 15, 2010 at 2:05 pm (UTC -7 )
He, smile at Kaizen’s sketch
it resulted in a way too cool game though. It feels so good to play this, and it is not just because the glowing graphics are so crisp they taste delicious jelly.
NeonPlat 2 says:
June 8, 2010 at 12:52 pm (UTC -7 )
[...] in: Featured, PlatformerTags: neon, Platformer, playable Comments [0]Developer:JayenkaiHomepage:NeonPlat 2Dev. Tool:BlitzMaxVersion:DownloadSize:3 [...]
NeonPlat 2 | Play Indie Games says:
June 9, 2010 at 3:35 pm (UTC -7 )
[...] baseado em recordes é novamente desenvolvido, melhor especificando, ele foi continuado. Agora, NeonPlat 2, o game de Jayenkai (AGameAWeek) volta com boas novidades em comparação as suas raízes. Ajustes [...]