This Week…
This week I’ve drawn a train, and some tracks, and am currently in the midst of desperately trying to get the train to behave upon said tracks.
So far, it’s a stuggle!
Trying to get each carriage to turn at the right time, trying to account for the 30-odd track pieces that I’ve drawn, and trying not to make it look rubbish.
..
meh, what can you do!

It looks a wee bit unrealistic, but it gets the job done!
(hint for future Jay : probably shouldn’t have gone for train sprites that were twice as large as the tracks ones!!)
The engine is piecing together slowly, and I’ve yet to consider any sort of gameplay.
Whether or not this all falls into place within the next day or so, is entirely up to how much I refrain from doing silly things on the internet, like typing large blog entries like this one.
..
oops!
Perhaps Tuesday : A new game, with a steam train, but with no name.
Comments
Comment from Jayenkai
Time July 19, 2010 at 2:52 am
Going for the Passenger/Cargo delivery one, with a rolling amount of cash, and a need to build more track to reach other stations..

Note, the train changed colour! Green train + Green floor = Invisible Train!
..
I quite like the backwards Tower Defence idea, though.. Bah, too late!














Comment from Shadow1w2
Time July 19, 2010 at 2:39 am
Passenger and cargo delivery under a set amount of time that increases on delivery like crazy taxi and/or a pipe mania style puzzle mode.
Or make it pacman on trains.
Just some ideas.
Personally I’d like to see a western train highjacking defence stredegy game. Position your guys on top of the train to defend from bandits.
I dunno random thoughts.