• So the take away here is if your abstract little platformer isn’t doing well make it look like Mario and watch it get featured on Kotaku and the front page of Reddit.

    …actually I don’t think this has been featured on Kotaku and reddit, but it’s the thought that counts.

  • Kinda..

    I first did NeonPlat Adventures, and I REAAAAALLY enjoyed making it.
    I was throwing random shit all over, and I loved every minute of the 2 month development period.
    Given my usual “Even a week is too much, I get bored quickly” stance, that surprised me.

    Then it went out and it kinda tanked.

    Whatever.. Next game, right?

    The next game was the same game on iOS, and I can’t stress how much of an opposite experience that was.
    Every day was another 50-odd issues, and it got worse and worse as it went on.

    I haven’t finished it.
    In fact, it’s pretty much been left where it was for about 3 months, now.

    Terrible experience all around.

    A few days ago, some guy emailed me about wanting to remake this in Flash.
    I suggested how mind bogglingly crap the 2nd version of Development was, and that trying to port it might not be a good idea.
    In my eyes, the fun was definitely the creation, not the “just copy+paste” shittyness..

    So I decided to have a play with the untested alternative.
    What happens if, indeed, it has “Mario” slapped on it.

    Are people not enjoying the weird abstract neon crazy shittyness, or are people just plain not enjoying the game?

    I think the “Day Later” stats are suggesting that this Flash guy might be better off taking a different route, ‘cos I know I sure as hell aren’t in any particular mood to be doing the iOS one, any time soon!

    It’s not “Out for exposure”., It’s more of a test.
    The test says no!

  • For what it’s worth I’ve thrown it up on Reddit. http://www.reddit.com/r/IndieGaming/comments/qcw9u/abstract_platformer_goes_mario_mario_makes/

    Let’s get you some much deserved hits.

  • psilas

    This is so,so interesting.

    You mention that Neon Adventures tanked yet I currently regard it as an example of near platforming perfection and I know I’m not alone.Theres a mini review/playthrough on youtube.