A brand new game
for Windows, HTML5, iPhone, Android TV and more,
every week,
unless exhausted!
I give up.
Over the past 30-odd hours, I've tried a boatload of languages, and although all seem capable in their own particular ways, none of them seem to do everything that I need them to do.

I'm still annoyed that GLBasic doesn't do sound-pitching.
Seriously, WTF?!
An Amiga 1000 could do that in 1985.

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Views 21, Upvotes 1, 17th October, 2017
Daily Blog , 2018 Framework
Platdude's trying out his new Puppet.
Looks a bit silly. What on earth are those strange marks on it's head?
Views 12, Upvotes 2, 9th July, 2017
Platdude really wants to know what's in this room.
Time to battle his way in.
Views 5, Upvotes 1, 13th October, 2017
Wildlife , Monster
Tackling errors as they come.
I fix and I tweak every bug.
Sometimes I delete things and start them again,
Smashing code up, like a thug.
Views 2, Upvotes 1, 17th October, 2017
Platdude's finding treasure everywhere, but it all seems to be Opals.
Hopefully the next chest will have a giant sword or something.
Views 2, Upvotes 1, 17th October, 2017
Game , Zelda
Gather up all the fruit from the garden, then go home.
Views 1162, Upvotes 8, 25th February, 2014
Remake , Mr Do
Decent engine vs lack of new ideas.
Views 1826, Upvotes 3, 17th May, 2006
Remake , Abandoned
Sleepy Jay took over, yesterday.
I knew what coding needed to be done, but nothing productive was happening at all.
I tried a few things, including building a nice random dungeon generator, but.. .. Boy, that didn't end up nice, at all!

Today I might scrap what I did, and redo-from-start.
I know I can do better than that!

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Views 6, Upvotes 2, 12th October, 2017
Daily Blog
To stop my head from exploding from all the compression stuff, I decided to play with the theme tune, today.
First off, I tried something different.
It was rubbish.

Next up, I tried the old theme, but rejigged.
It's not terrible..

But it's a shame that it's not better.

I'll be tweaking it along the way, and seeing what else I can come up with.

I'm not sure what'll happen ingame, right now. The last game didn't really need it, so I don't think this one will, either, but if I feel it does I'll probably head over to the ModArchive forum, and request whatever bits and pieces folk there can send me. It's either that or you have to put up with even more of my rubbish music!

Aw well, enough playing with music.. Time to get back to the real work!
Views 5, Upvotes 1, 27th November, 2008
Daily Blog
The main menu of AD2 is still pretty much a blank screen! Albeit a red blank screen, with a couple of white rectangles sliding into place..

So is the addiction of the game at this point, that it's quite easy to click the mouse, and accidentally play for 20-minutes.. whoops!

I have managed to tweak a few ingame things, though. And the Menu -> Game -> Menu transitions are more or less working, except for one small thing.
I'm not sure how to fade in a level, at this point.
The last game started off with the small image of the map, it scrolled to the center of the screen, and then zoomed in to become the real map.
This time, that can't happen.
Unfortunately, the switch from 3D background to 2D background has killed that nice little effect, so I'm going to have to come up with something nice, and fluffy, in a vein attempt to beat it..
I'm not sure what that is, though!

Last time in the main menu, you had lots of little maps to flick through. This helped you choose which map to play at a glance. Unfortunately, this time, that probably isn't going to work, since each map can be 160x160 pixels.. Unless of course, I only show a couple of maps onscreen at once.. Which I'd rather not end up doing..
I'm currently considering an on-the-fly map doodler.
The player clicks a level name on the left, the previous map slides out, and the new map slides in..

This way, not only do I limit how much is onscreen at once, but I can also redraw over the same map image, over and over again.. That's SO much easier to do, since we're not holding every single map in memory, all the time!!! (yikes!)

Also, I'm thinking that I might leave the map in memory.. I haven't added any real changes to the level at this point.. So, a level layout is always the same, even if you splatter it with blood!
What this means is, if you start the same level again, I can quickly get it going without then having to sit and re-render the whole map each and every time.
Obviously, picking a different map will require the re-render, but I'll probably be able to do that during the map doodler thing, and keep everything up to speed..
Either way, it'll mean you can restart the same level quicker this time, which is always handy.

Now, less of the typing.. time to get back to that menu.. again!

(Oh, and the editor now loads and saves without any issues.. I've been playing 3 or 4 different levels :D )
Views 3, Upvotes 1, 3rd December, 2008
Daily Blog

Today, I really need to buckle down, and pad out the menu a teensy bit.
As you can see, it's... a little bit empty right now!

I'm still not sure how everything's going to fit onto the screen, but I found a nice font last night so it shouldn't be too hard to get everything nice and padded out, whilst still being jam packed with menu-style goodness.

After that, I really should start to add some kind of scores into the game! I haven't yet bothered to do that, what with all the testing and stuff, so it's about time it went in there.
Menu, scoring, multipliers, super-weapons. That's the main 4.

Once those are in, it's time to throw up a small demo edition for people to try out. With any luck, the game should work!!

Then I'll carry on building the editor, finish off the online highscores, and get everything neatly packaged for a proper release.

I'd say it should take no more than about a week, but then I also have to be 100% sure that the game's "DONE" before I upload it with the highscore system attached.
There's nothing worse than finding a stupid silly bug that people can score millions of points on, just after the thing's been uploaded!!
Views 4, Upvotes 1, 30th November, 2008
Daily Blog
I spent most of last night tweaking the graphics.
For starters, I've jigged about the whole Background tileset.
If you've bothered to poke around inside the old game, you'll have noticed that bg.png contains a great big pile of unused "Inside a Wall" stuff. It was originally going to serve a purpose, and fill out the black, but eventually I decided that having plain black nothingness would be good enough, and the black stayed as black.
So, they're now removed from the tileset, the odd yellow wall stuff's gone, too, and a whole big blank area has been created, ready for all new tiles to go in.
First off, though, I had to make myself some new walls!
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Views 5, Upvotes 1, 18th November, 2008
Daily Blog
Platdude knows the odd green creature is lurking somewhere around here. But where did it go?
Views 8, Upvotes 1, 20th May, 2016
Space , Moon , Creature
Platdude bought a new fitness step.
Thankfully it came with an instructional DVD, because otherwise he'd have NO idea how to use such a thing.
Views 12, Upvotes 2, 4th July, 2017
The officer's caught up with him, and there's no way out, but down.
Platdude definitely didn't steal the chocolate bar.
Views 11, Upvotes 2, 8th July, 2017
Keep the train looping around, whilst collecting and delivering everything needed.
Views 3141, Upvotes 4, 20th July, 2010
Sim , Tycoon , Train , Loco , Really Hard
The pieces click together,
Like a jigsaw full of text.
The code becomes another game,
Which I'm releasing next.
Views 10, Upvotes 2, 29th August, 2017
Poetry Corner
Smash the balls, and beat the bats! This test edition will be expanded in November.
Views 4265, Upvotes 16, 20th September, 2011
Neonplat , Neoplat , Incomplete
Xmas time has come and gone, and Platdude got a new bike.
He seems to get a lot of new bikes. I wonder what he does to them all?
Views 7, Upvotes 1, 26th December, 2016
Guide the falling blocks so that they create clusters of colours.
Views 1520, Upvotes 3, 16th May, 2016
Tetris , Puzzle , Blocks , Clusters , Clumps
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