A great little platformer, this week, albeit one without an end!
Well, there is an end, but I’m not 100% sure anyone will reach it. Having said that, I’m probably not the world’s best person to ask about that. I suck at playing!
16
Mar
A great little platformer, this week, albeit one without an end!
Well, there is an end, but I’m not 100% sure anyone will reach it. Having said that, I’m probably not the world’s best person to ask about that. I suck at playing!
9
Mar
Week two of our fantastic little MAR10 quest sees an old obscure character, from This game, whose name was quickly thought up by Spinal, over at Socoder. (He’s the guy that made DSision, for the DS!)
Thanks Spinal!!
A nice little tweak, methinks.
Although, if I’m honest, this game could’ve been better.
It’s another case of “Ran out of steam”, whereby the idea seemed more fun than the actual game.
Oh well, never mind.
The game’s still great to play.
You can download the game from The Jayenkai Archive, where it’s available for both Windows and Linux.
And don’t forget your DVD case!!!
—
AGAW Scoring : 28 weeks, 35 games, still more to go and thankfully I’m still ahead!
—
Framework Updates
1. Bitch mode is now included.
2. Linux Fullscreen should work!!
3. Many forgotten tweaks!
2
Mar
And so it begins…. A whole month of MAR10 games, featuring your favourite (or not) Jayenkai characters, all dressed up like Mario! Hurray!
Taking the character, and the gameplay, straight from Three French Hens, I’ve upped the stakes, upped the hens, and even added….
!!!!OMG!!!!
but you’ll need a friend for that!
Both control sets are in the Tab-Options, Down doesn’t do anything (but was needed for the menu!) and Jump and Up will do the same thing, so feel free to take up either side of the keyboard so you can play against each other nicely…
Of course, it’s entirely playable on your own, too. There are 3 difficulties, changing the number of available jumps, and the number of hens, although it does get pretty tricky in hard mode!
There’s pickups, too! Yeay!
I’ll let you figure out what those do.. They’re not too hard to figure out.
You can grab the Windows version, the Linux version, or even the DVD Case!
Oh, and although I did turn off the “Debug info” thing for future games, I appear to have forgotten to do it here! Tap F12 and it turns off all the nasty numbers!
—
AGAW Scoring : 27 weeks, 34 games. Still up, but my lead’s getting shorter!
16
Feb
aka BadgeBox, because I kept changing it’s name, but forgot to update the exe’s title! d’oh!
A nice simple maze game, with health points and power points.
Collect the gems to up your health and power, and collect Badges to increase your abilities.
If you manage to collect the four outer “Cornerstone Badges” you’ll open up an exit in the level, which completes the game.
Otherwise you’ll probably die!
9
Feb
What week are we on, again?! Um.. ?
Let’s go for 24! I think that’s right!
Week 24, Game 32, first proper game from the new engine.
Hopefully things run smoothly, let me know how it goes!!
Centipong 2
Could be better, could be worse!
Meh!
Lots of game, but a lack of interest lead to eventual dumbing down.
Still nice, though!
Windows : 3Mb
Linux : 3Mb (compiled under Ubuntu 9.10)
Extras : 6Mb!
Contents : DVD Case, Wallpaper, 320kbs MP3, big AGameAWeek logo!
Enjoy, and let me know the results.
Oh, and I didn’t write this ingame anywhere, but right mousebutton does the net thing!!
19
Jan
AGameAWeek 2010 – Game Number One!
We’ll call this a test game, because the whole framework thing still isn’t quite up to scratch, with all kinds of missing features!
Plus I’ve put in LOADS of little quirks, things that should be quick have been made extra lengthy, and there’s a bunch of redundancy.. This is half-done on purpose so that I can see what the available systems can and can’t cope with.
Hopefully we’ll find that they can!!
Type in the text that’s displayed on the screen,
keep munky and train running lovely and clean.
You can download this TWICE!!!
Download : This Version is for Windows.
and..
Download : This Version is for Linux!
and if you’re bored…
This is the DVD style extras pack!
Oooh!! New Feature!!
Not much to speak off, though, since this entire game was only started yesterday, and I hadn’t thought this stuff through, yet!!
Now, since this is a test, we need some feedback.
See inside to help me through things
continue reading "Y2:W21 – Munky Tests His Engine!"
5
Jan
and
15
Dec
This week has taken many twists and turns.
I started off making a nice game with a snowman, then that turned into a game with Greenie, then the new PC turned up and I spend a day or two playing with that but the whole network’s down, and now I’m waiting on a new Router being delivered! blimey!
Meanwhile it’s a chore getting from one system to the other, and that means I’m relying on a slightly-dodgy-not-quite-Win7-compatible edition Paintshop Pro 7 and a slightly-dodgy-not-quite-Win7-compatible edition of CoolEdit to help me make some games.
What a week!!
This week’s Wednesday Workshop (#231) was to create an LCD game, so that’s what I did.
Unfortunately, the need to cram everything into logical LCD cell positions (yep, they do indeed fit!) has meant the sprites have all cramped up into tiny unintelligable spaces.
Dangit..
So, in a slight tweak from the logicalness of the LCD’s physical screen, I added the Improbability Button which makes things a bit more visible..
Aaaah, Much better!!
Take your pick, you can switch ingame, it’s all the same.
The elements are placed pseudo-randomly throughout the level, so you can repeat the same quest until you’re good at it! If you want to try a different set of random elements, hold a direction when you hit Z to start.
In addition, the map is mapped out in map.png. So if you get really bored, feel free to make your own.
You can Download Greenie’s LCD Adventure here, and then head to The Archive to do your voting and commenting. .. Nobody seems to do that, though!
—
AGAW Scoring : 18 weeks, 18 games. We’re a week away from my Xmas/New Year break, so I’d better get my ass in gear if I want to keep up my ratio!! Nooooooo…!!!




