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Daily Blog – Y7 – D174 – SpikeDislike3!

Developments

HURRAY!
After 20 (TWENTY!) days in review, SpikeDislike3 is finally available on iOS!
\o/yeay\o/

And it’s about damn time, too.

Feel the full dislike, as you bounce your way through the 15 different themes, and 150 levels of spikes!

You can buy the complete SpikeDislike3 straight from the AppStore, right here.

If you’re one of those people who have an Android device, you can find a similarly lovely 150-level edition of Android-SpikeDislike3 right here.
There’s a couple of tweaks to the Android edition, though. First, there’s obviously no GameCenter integration, and I haven’t even looked into the whole GooglePlay online stuff. So, basically, you’re going to have to take screenshots of your scores if you want to compete with other players.. Oldskool!!

Secondly, the game is of a marginally lesser quality. I DID originally put the hi-res assets into the game, but on some Android models, it was crashing whilst still loading, due to lack of memory.
*tsk* Android fragmentation…
Instead, I’ve used only the low-res assets, and scaled them ingame. Since 99% of the art is actually chunky pixels anyway, there’s not much difference, but once you hit the Invisible Munky level, you can definitely see the difference!! Sorry about that. :\
If I can figure out a better way to deal with this issue, you’ll see an updated version pop up.

Anyway, there we go. It took twenty days, but it’s most definitely worth it!
I hope you all enjoy SpikeDislike3, and that you get as much enjoyment out of it as the previous editions.
And, of course, there’ll be extra juicy stuff coming up, once I make it 😀

Continue reading Daily Blog – Y7 – D174 – SpikeDislike3!

Y7 : June – SpikeDislike3’ish!

You want dislike!?!

Here’s your dislike.

Apple have just rejected SpikeDislike3 because within the keywords metadata, I listed both SpikeDislike and SpikeDislike2.

I’m sure if I’d’ve called my game “Super Angry Candy Saga Warrior Crossy Flappy Bird” then that’d be fine, but got forbid I actually try to include the titles of previous editions of the very same game, MY GAMES, within the metadata of my own frickin’ game.

Well, screw them, then.
SpikeDislike3’s great big first-release debut is now on OUYA, and GameJolt, because they’ve been sat ready and waiting for over an entire smegging week, so I might as well click the “Publish” buttons on the both of them.

At some point in the next sodding month or two, I’m sure Apple will see fit to bothering to put the bloody thing through to the AppStore.

GameJolt

OUYA.tv

Whenever Apple get off their high-horse, the game will be available on there, and then I’ll release the Android version, too.
*grumble*

Livid.. Absolutely livid…