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<channel>
	<title>AGameAWeek.com &#187; Release</title>
	<atom:link href="http://jayenkai.socoder.net/category/agaw/feed/" rel="self" type="application/rss+xml" />
	<link>http://jayenkai.socoder.net</link>
	<description>A new game from Jayenkai, every week! (or thereabouts..)</description>
	<lastBuildDate>Sat, 31 Jul 2010 21:14:43 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Y2:W47 &#8211; Chuffed Tracks</title>
		<link>http://jayenkai.socoder.net/2010/07/y2w47-chuffed-tracks/</link>
		<comments>http://jayenkai.socoder.net/2010/07/y2w47-chuffed-tracks/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 09:36:45 +0000</pubDate>
		<dc:creator>Jayenkai</dc:creator>
				<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=763</guid>
		<description><![CDATA[This week&#8217;s game came out a whole lot better than I&#8217;d expected it to. It&#8217;s still not fantastic, but given that the game only just started to fall into place yesterday, it&#8217;s not turned out so bad. Collect and deliver parcels and people from the stations. The numbers show how many parcels/people need to get [...]]]></description>
			<content:encoded><![CDATA[<p>This week&#8217;s game came out a whole lot better than I&#8217;d expected it to.<br />
It&#8217;s still not fantastic, but given that the game only just started to fall into place yesterday, it&#8217;s not turned out so bad.</p>
<p><a href="http://socoder.net/jstuff/complete/Chuffed_Tracks_20100720A.png"><img src="http://socoder.net/jstuff/complete/Chuffed_Tracks_20100720A_thumb.png"></a> <a href="http://socoder.net/jstuff/complete/Chuffed_Tracks_20100720B.png"><img src="http://socoder.net/jstuff/complete/Chuffed_Tracks_20100720B_thumb.png"></a><br />
<span id="more-763"></span></p>
<p>Collect and deliver parcels and people from the stations.<br />
The numbers show how many parcels/people need to get the train, or need to get off.  (logic mis-step, people/parcels apparently aren&#8217;t aiming for a specific station, and are happy to be dropped off anywhere!)</p>
<p>The numbers on the train show how empty your carriage is, and equally, how full your carriage is.</p>
<p>Head the right direction, pass through the station, drop off/pick up, and carry on your way.</p>
<p>For reasons best unknown, stations will explode if they ever have/need more than 16 passengers/parcels.  So to prevent disaster, you should head to the closest station, and keep the flow of passengers/parcels moving.</p>
<p>Your cashflow is displayed up top, and you&#8217;ll earn money for pickup/drop-off&#8217;s, and spend money on track.<br />
Oh, and the train tends to lose cash as it goes..  Damn coal!</p>
<p>..<br />
I think that&#8217;s all I need to tell you!<br />
..<br />
hmmm&#8230;</p>
<p>Oh, and rightclick to switch a track between &#8220;This&#8221; and &#8220;The last&#8221;, although similarly plopping the same tile onto it will do the same thing, just incase you forget!</p>
<p>You can <a href="http://socoder.net/jstuff/GameList.php?ShowJust=207">Download Chuffed Tracks from the Jay Archive</a>, for Windows, MacOSX and Linux.</p>
<p>&#8212;</p>
<p>AGAW Scoring : 47 weeks, 48 games, and .. um.. I was supposed to have a week off&#8230;  Where did that go!?</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Y2:W46 &#8211; RetroRaider II</title>
		<link>http://jayenkai.socoder.net/2010/07/y2w46-retroraider-ii/</link>
		<comments>http://jayenkai.socoder.net/2010/07/y2w46-retroraider-ii/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 07:29:11 +0000</pubDate>
		<dc:creator>Jayenkai</dc:creator>
				<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=741</guid>
		<description><![CDATA[My super copyright infringing retro game is back! Take one part Pitfall, one part Tomb Raider, and mix in a little Indiana Jones, and this probably wouldn&#8217;t be the first thing that springs to mind. Never the less&#8230; Here she goes again! Cursors to move, Z to shoot, Up or X to jump.. Simple as [...]]]></description>
			<content:encoded><![CDATA[<p>My super copyright infringing retro game is back!</p>
<p>Take one part Pitfall, one part Tomb Raider, and mix in a little Indiana Jones, and this probably wouldn&#8217;t be the first thing that springs to mind.</p>
<p>Never the less&#8230;</p>
<p><a href="http://socoder.net/jstuff/complete/RetroRaiderII_20100712A.png"><img src="http://socoder.net/jstuff/complete/RetroRaiderII_20100712A_thumb.png"></a> <a href="http://socoder.net/jstuff/complete/RetroRaiderII_20100712B.png"><img src="http://socoder.net/jstuff/complete/RetroRaiderII_20100712B_thumb.png"></a></p>
<p>Here she goes again!<br />
<span id="more-741"></span><br />
Cursors to move, Z to shoot, Up or X to jump..  Simple as can be!</p>
<p>There are currently 5 levels in the game, but there&#8217;s also an editor included.<br />
Just like the JNKPlat updates, we&#8217;ll make this a two way deal.<br />
If you build me more levels, I&#8217;ll build up the game in return.</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/eIiFptv6F-Y&amp;hl=en_GB&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/eIiFptv6F-Y&amp;hl=en_GB&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object><br />
(note, the video&#8217;s from a version about 4 days ago, so it&#8217;s a wee bit old already!)</p>
<p>For now, you can <a href="http://jayenkai.socoder.net/GameList.php?ShowJust=206">Download RetroRaider II right here!</a> It&#8217;s available for Windows, MacOSX and Linux!</p>
<p>Enjoy the raiding, and make me some levels!!</p>
<p>&#8212;</p>
<p>AGAW Scoring : 46 weeks, 47 games.<br />
Jayenkai Archive : 200 games!  Wooohoo!!</p>
]]></content:encoded>
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		<item>
		<title>Y2:W45 &#8211; MICROBE2</title>
		<link>http://jayenkai.socoder.net/2010/07/y2w45-microbe2/</link>
		<comments>http://jayenkai.socoder.net/2010/07/y2w45-microbe2/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 05:19:11 +0000</pubDate>
		<dc:creator>Jayenkai</dc:creator>
				<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=733</guid>
		<description><![CDATA[The people at Curly&#8217;s World of Freeware suggested that the original Microbes game might&#8217;ve been a wee bit too crazy. Sorry, CWFers, this one&#8217;s takes the crazy up a notch!! There are powerups! .. and&#8230; &#8230;um.. actually, there&#8217;s not really a whole lot more to it than that! This is the original Microbes, with a [...]]]></description>
			<content:encoded><![CDATA[<p>The people at <a href="http://forum.curlysworldoffreeware.com/viewtopic.php?f=17&#038;t=2606">Curly&#8217;s World of Freeware</a> suggested that the original Microbes game might&#8217;ve been a wee bit too crazy.<br />
Sorry, CWFers, this one&#8217;s takes the crazy up a notch!!</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/4sAItC2PLes&amp;hl=en_GB&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4sAItC2PLes&amp;hl=en_GB&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>There are powerups!  .. and&#8230;<br />
&#8230;um..<br />
actually, there&#8217;s not really a whole lot more to it than that!<br />
This is the original Microbes, with a little bit more, but rewritten to be smoother, and to run on Win/Mac/Lin!</p>
<p><a href="http://socoder.net/jstuff/complete/MICROBE2_20100705B.png"><img src="http://socoder.net/jstuff/complete/MICROBE2_20100705B_thumb.png"></a></p>
<p>Enjoy it, it&#8217;s a great little shooter!</p>
<p>You can <a href="http://socoder.net/jstuff/GameList.php?ShowJust=205">Download MICROBE2</a> from The Jayenkai Archive for Windows, MacOSX and Linux.</p>
<p>&#8212;</p>
<p>AGAW Scoring : 45 weeks, 46 games.. and much better this week!</p>
]]></content:encoded>
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		<item>
		<title>Y2:W44 &#8211; Barry The Spelling Bee</title>
		<link>http://jayenkai.socoder.net/2010/06/y2w44-barry-the-spelling-bee/</link>
		<comments>http://jayenkai.socoder.net/2010/06/y2w44-barry-the-spelling-bee/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 10:29:35 +0000</pubDate>
		<dc:creator>Jayenkai</dc:creator>
				<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=719</guid>
		<description><![CDATA[This one didn&#8217;t really turn out, so well. It&#8217;s a nice nature based bee game, with lovely floaty music, and some words. You hit Tab to highlight the flower/bee, type it&#8217;s unscrambled word into Barry&#8217;s Belly, then hit return. Rinse, Repeat There&#8217;s not a whole lot to this game, and it&#8217;s not as fun as [...]]]></description>
			<content:encoded><![CDATA[<p>This one didn&#8217;t really turn out, so well.<br />
It&#8217;s a nice nature based bee game, with lovely floaty music, and some words.</p>
<p><a href="http://socoder.net/jstuff/complete/Barry_The_Spelling_Bee_20100629A.png"><img src="http://socoder.net/jstuff/complete/Barry_The_Spelling_Bee_20100629A_thumb.png"></a></p>
<p>You hit Tab to highlight the flower/bee, type it&#8217;s unscrambled word into Barry&#8217;s Belly, then hit return.</p>
<p>Rinse, Repeat</p>
<p><a href="http://socoder.net/jstuff/complete/Barry_The_Spelling_Bee_20100629B.png"><img src="http://socoder.net/jstuff/complete/Barry_The_Spelling_Bee_20100629B_thumb.png"></a></p>
<p>There&#8217;s not a whole lot to this game, and it&#8217;s not as fun as I was hoping it&#8217;d be.</p>
<p>Aw well, not to worry, maybe next week&#8217;s game will be better!?</p>
<p>You can <a href="http://jayenkai.socoder.net/GameList.php?ShowJust=204">Download Barry The Spelling Bee</a> from The Jayenkai Archive, where you can grab it for Windows, MacOSX and Linux.<br />
Type away!</p>
<p>It&#8217;s got a nice background tune!!</p>
<p>&#8212;</p>
<p>AGAW Scoring : 44 weeks, 45 games, but a bad quality of games lately.  Must try harder..</p>
]]></content:encoded>
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		<title>World Cup Challenge : June 17th</title>
		<link>http://jayenkai.socoder.net/2010/06/world-cup-challenge-june-17th/</link>
		<comments>http://jayenkai.socoder.net/2010/06/world-cup-challenge-june-17th/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 14:39:44 +0000</pubDate>
		<dc:creator>Jayenkai</dc:creator>
				<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=682</guid>
		<description><![CDATA[Jayenkai&#8217;s World Cup Challenge : A plan to do something, rather than sit watching football for 90 minutes each and every day.. &#8212; No fair, I missed yesterday Blame Apple. They sent me my iPhing Dev License, and I spent the day playing about with that, and installing everything again&#8230; Nothing productive, just a wasted [...]]]></description>
			<content:encoded><![CDATA[<p>Jayenkai&#8217;s World Cup Challenge : <a href="http://jayenkai.socoder.net/2010/06/jayenkais-world-cup-challenge/">A plan to do something, rather than sit watching football for 90 minutes each and every day..</a></p>
<p>&#8212;</p>
<p>No fair, I missed yesterday <img src='http://jayenkai.socoder.net/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /><br />
Blame Apple.  They sent me my iPhing Dev License, and I spent the day playing about with that, and installing everything again&#8230;<br />
Nothing productive, just a wasted day.</p>
<p>Today is marginally better..</p>
<p><span id="more-682"></span></p>
<p>First off, apologies to <a href="http://twitter.com/lextrical">@lextrical</a> whose music I was meant to be possibly using for this!<br />
The game took WAY longer than my allotted 90 minutes, and by the end of the day I just wanted to get the stupid thing finished and released..<br />
Had no time to be messing about with track licenses and things.. Just get it done, get it out!!!<br />
(It&#8217;s already 3:30pm, I&#8217;ve no time for iPhing now <img src='http://jayenkai.socoder.net/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  )<br />
Bah!!</p>
<p>So, what about the game?</p>
<p><a href="http://socoder.net/jstuff/complete/Space_Monkey_climbs_the_Space_Towers_20100617A.png"><img src="http://socoder.net/jstuff/complete/Space_Monkey_climbs_the_Space_Towers_20100617A_thumb.png"></a></p>
<p>Well, its simple.<br />
One munky, lots of platforms, and a bunch of rocks.</p>
<p>Hop up the platforms, avoid the rocks, and see how high you can get your munky.</p>
<p><a href="http://socoder.net/jstuff/complete/Space_Monkey_climbs_the_Space_Towers_20100617B.png"><img src="http://socoder.net/jstuff/complete/Space_Monkey_climbs_the_Space_Towers_20100617B_thumb.png"></a></p>
<p>That&#8217;s pretty much it, really!</p>
<p>You can <a href="http://socoder.net/jstuff/GameList.php?ShowJust=203">Download Space Monkey here</a> for Windows, Linux and MacOS (Intel)</p>
<p>&#8212;</p>
<p>Here&#8217;s how it went down..</p>
<p>9:06am</p>
<p>Updated iTunes last night, and I&#8217;ve just noticed a half-dozen new icons on my desktop.<br />
Luckily I can delete those, unlike on the iPod, where Apple refuse to let me remove the stupid Stocks icon..!</p>
<p>9:07<br />
Load Paintshop Pro<br />
The plan?  Something with Munky in it.</p>
<p>9:10am<br />
Have to wait for network sync to finish&#8230;  Come on!</p>
<p>9:14am<br />
Fix up &#8220;Munky in a Mario Costume&#8221; to be just Munky.</p>
<p>9:30<br />
Take too long drawing some quite cheap looking building blocks.</p>
<p>10:00<br />
Still trying to get the big building blocks to look right!</p>
<p>10:07<br />
Getting there, but haven&#8217;t yet started on the gameplay!  eek!</p>
<p>10:14<br />
Adding &#8220;Bottom&#8221;</p>
<p>10:20<br />
Adding Munky</p>
<p>10:30<br />
Movement</p>
<p>\/\/\/\/\/\/\/<br />
Half Time Snack<br />
Jay chooses, Cheese on Toast!<br />
and this week&#8217;s episode of Penn &#038; Teller&#8217;s Bullshit<br />
/\/\/\/\/\/\/\</p>
<p>11:17<br />
Back to work..</p>
<p>11:26<br />
Jumping physics.. Nice and floaty, since it&#8217;s a Space game!</p>
<p>11:46<br />
Decide to add something dropping, to keep the player moving.</p>
<p>12:00<br />
Rocks now fall, game&#8217;s taken longer than 90 minutes!!</p>
<p>12:25<br />
Collision detection, ways to die!</p>
<p>13:00<br />
Trying to get the old Space Monkeys colourful background to work was a major pain, in BlitzMax!!</p>
<p>13:05<br />
Simple Monkey sounds, that&#8217;ve been hanging around for years, implimented.</p>
<p>13:09<br />
Colourful background put into menu and player-entry page.</p>
<p>13:20<br />
Traditional style Space Monkeys logo created</p>
<p>13:50<br />
Geeze, still at it.. My tower building&#8217;s gone wonky!</p>
<p>14:10<br />
Music</p>
<p>14:30<br />
Playtest, Playtest, Playtest</p>
<p>14:50<br />
Play, Play, Play!</p>
<p>That&#8217;ll do<br />
Although it wasn&#8217;t 90 minutes!!</p>
]]></content:encoded>
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		<item>
		<title>World Cup Challenge :  June 15th&#8217;ish</title>
		<link>http://jayenkai.socoder.net/2010/06/world-cup-challenge-june-15thish/</link>
		<comments>http://jayenkai.socoder.net/2010/06/world-cup-challenge-june-15thish/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 09:10:58 +0000</pubDate>
		<dc:creator>Jayenkai</dc:creator>
				<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=680</guid>
		<description><![CDATA[Jayenkai&#8217;s World Cup Challenge : A plan to do something, rather than sit watching football for 90 minutes each and every day.. &#8212; This was 95% done last night, with only a minor tweak this morning.. But it was far too late, and I couldn&#8217;t be bothered faffing around with the three OS&#8217;s, trying to [...]]]></description>
			<content:encoded><![CDATA[<p>Jayenkai&#8217;s World Cup Challenge : <a href="http://jayenkai.socoder.net/2010/06/jayenkais-world-cup-challenge/">A plan to do something, rather than sit watching football for 90 minutes each and every day..</a></p>
<p>&#8212;</p>
<p>This was 95% done last night, with only a minor tweak this morning..<br />
But it was far too late, and I couldn&#8217;t be bothered faffing around with the three OS&#8217;s, trying to compile everything for everyone, so&#8230; well..  Here it is now!</p>
<p><span id="more-680"></span></p>
<p><a href="http://socoder.net/jstuff/complete/Turret_Rush_20100616A.png"><img src="http://socoder.net/jstuff/complete/Turret_Rush_20100616A_thumb.png"></a></p>
<p>A quick and dirty Zombie Shooter.<br />
Run to a turret (Left Mouse Button) then shoot Zombies (Right Mouse Button)<br />
Turrets stay up for only a little while, but new ones pop up all over.</p>
<p>Try not to die!!</p>
<p><a href="http://socoder.net/jstuff/complete/Turret_Rush_20100616B.png"><img src="http://socoder.net/jstuff/complete/Turret_Rush_20100616B_thumb.png"></a></p>
<p>Simple!</p>
<p>Downloadable at <a href="http://socoder.net/jstuff/GameList.php?ShowJust=202">The Jay Archive</a> for Windows, MacOS and Linux.</p>
<p>&#8212;<br />
And here&#8217;s how it happened</p>
<p>Plan, Stickman vs Zombies, with random turrets popping up.</p>
<p>11pm (! LATE)<br />
Paintshop Pro</p>
<p>Draw stick figure<br />
Draw stick zombie<br />
Draw turret</p>
<p>11:10<br />
BlitzMax<br />
Load in images, create a few types.</p>
<p>11:20<br />
Add player into field, define control scheme.</p>
<p>11:33<br />
Add random zombies into field.</p>
<p>11:35<br />
Get zombies to follow player.</p>
<p>11:44<br />
Add Turrents into field.</p>
<p>11:52<br />
Play about with game to get the right feel.</p>
<p>11:54<br />
Add Type for Bullets</p>
<p>12:01<br />
Weeee!</p>
<p>12:15<br />
Cooledit<br />
make quick &#8220;tick&#8221; noise, by zooming right in, and shifting a few bits of the audio.</p>
<p>12:27<br />
Realise I&#8217;m reading stuff online, and vow to get back to work!!</p>
<p>12:30<br />
Add score, and health</p>
<p>&#8212;</p>
<p>9:30am (big sleep!? ..  nope..  actually, watched a lot of telly until about 4am..eek!)</p>
<p>9:32<br />
Added red background when hit</p>
<p>9:35<br />
Played for a bit&#8230;<br />
Good enough!<br />
Prepare for compilation!!!</p>
]]></content:encoded>
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		<item>
		<title>Y2:W42 &#8211; ScoreRack</title>
		<link>http://jayenkai.socoder.net/2010/06/world-cup-challenge-11th-june/</link>
		<comments>http://jayenkai.socoder.net/2010/06/world-cup-challenge-11th-june/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 15:23:33 +0000</pubDate>
		<dc:creator>Jayenkai</dc:creator>
				<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=656</guid>
		<description><![CDATA[Jayenkai&#8217;s World Cup Challenge : A plan to do something, rather than sit watching football for 90 minutes each and every day.. &#8212; Well, that didn&#8217;t go to plan, but it&#8217;s not entirely awful, either. In fact, it&#8217;s turned out so nicely that I&#8217;ve even added it to the Archive. AGameAWeek just took a turn [...]]]></description>
			<content:encoded><![CDATA[<p>Jayenkai&#8217;s World Cup Challenge : <a href="http://jayenkai.socoder.net/2010/06/jayenkais-world-cup-challenge/">A plan to do something, rather than sit watching football for 90 minutes each and every day..</a></p>
<p>&#8212;</p>
<p>Well, that didn&#8217;t go to plan, but it&#8217;s not entirely awful, either.<br />
In fact, it&#8217;s turned out so nicely that I&#8217;ve even added it to the Archive.<br />
AGameAWeek just took a turn for the weird!</p>
<p>Today&#8217;s quickly made game was made in about 4 hours, and is a nice Scrabble inspired wordgame.</p>
<p><a href="http://socoder.net/jstuff/complete/ScoreRack_20100611A.png"><img src="http://socoder.net/jstuff/complete/ScoreRack_20100611A_thumb.png"></a></p>
<p>Simple rules..<br />
You have a rack with tiles, and you place them wherever you&#8217;d like upon the grid.</p>
<p>You also have a Score Target.<br />
If you fail to hit that target, you don&#8217;t get any points for your word.<br />
Sometimes the target will be &#8220;Get More than &#8230;&#8221;, and sometimes it&#8217;ll be &#8220;Get Less than &#8230;&#8221;</p>
<p><a href="http://socoder.net/jstuff/complete/ScoreRack_20100611B.png"><img src="http://socoder.net/jstuff/complete/ScoreRack_20100611B_thumb.png"></a></p>
<p>If you&#8217;re completely stuck, you might want to hit the Swap Tiles button..  But that&#8217;ll use points, so use sparingly.</p>
<p>If you get rid of all the tiles, you get 100 bonus points!!!<br />
Or if not, keep whatever you have, and get out!!!</p>
<p><a href="http://socoder.net/jstuff/GameList.php?ShowJust=201">Downloadable from The Jay Archive for Win/Mac/Linux</a> (or will be Lin/Mac in a jiffy, I&#8217;m switching over to compile them, now!!)</p>
<p>Here&#8217;s how it happened</p>
<p>&#8212;-</p>
<p>12:20<br />
Paintshop Pro<br />
Draw Tile rack, grab texture from Google, add layers, add shadow, job done.<br />
(15 mins?!)</p>
<p>12:35<br />
Draw Plain Tile</p>
<p>12:40<br />
Draw 26 letters, and 26 values</p>
<p>13:00 (yikes!)<br />
Draw background grid things.</p>
<p>13:05<br />
Half Time, Relax, Make a Brew!!!</p>
<p>\/\/\/\/\/\/\/\/\/\/\/\/<br />
		HalfTime<br />
\/\/\/\/\/\/\/\/\/\/\/\/</p>
<p>13:20<br />
Start coding, add tiles and values<br />
Note, my BlitzMax Framework handily contains a ready made WordList, so I can be super lazy and not have to deal with that.<br />
A simple CheckWord(This) will tell me if a word exists.  *phew*</p>
<p>13:25<br />
Create TileBag, and couple of function to deal with it.</p>
<p>13:30<br />
Add simple grid layout, and empty tilerack.</p>
<p>13:40<br />
Place random letters into rack, draw rack.</p>
<p>13:45<br />
Simple tile movement</p>
<p>13:55<br />
Movement fixing, lots of &#8220;latching&#8221;, things moving nicely.</p>
<p>14:00 (5 mins left!?!)<br />
Form word, check word..</p>
<p>\/\/\/\/\/\/\/\/\/\/\/\/<br />
	Bah..  Extra Time<br />
\/\/\/\/\/\/\/\/\/\/\/\/</p>
<p>14:10<br />
Word Scoring mechanism.</p>
<p>14:20<br />
Game Progression</p>
<p>14:30<br />
Score adding, best scores, best words</p>
<p>14:40<br />
HiLo thing added</p>
<p>14:50<br />
Particles for Win/Lose</p>
<p>15:00<br />
Adding &#8220;Swap Tiles&#8221; button, game mostly ready</p>
<p>15:10<br />
Adding big X, game nearly done..</p>
<p>15:30<br />
Used the time of about 2 matches, by now!  Never mind!<br />
Tweaking here and there to make the game nice.</p>
<p>15:40<br />
Will probably do, at this point, but since I&#8217;m way over schedule, I might as well shove some Audio into it, to finish it off..<br />
Fruityloops and Cooledit are used to tweak some sounds into existence.</p>
<p>15:55<br />
Sound added, game playable, testing&#8230;</p>
<p>16:00<br />
That&#8217;ll do..<br />
Nearly 4 whole hours, close enough <img src='http://jayenkai.socoder.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>16:05<br />
Screenshots, bundle to zip, switch on Mac, prepare to upload to archive (because, it actually turned out quite nice!)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Y2:W41 &#8211; NeonPlat2</title>
		<link>http://jayenkai.socoder.net/2010/06/y2w41-neonplat2/</link>
		<comments>http://jayenkai.socoder.net/2010/06/y2w41-neonplat2/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 12:18:52 +0000</pubDate>
		<dc:creator>Jayenkai</dc:creator>
				<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=642</guid>
		<description><![CDATA[Simply put, Awesome!!! Hop around, grab the balls, throw them at the bad guys, and paint all the white floor tiles in the colour of your pants! There are four difficulty modes on the titlescreen, and you can play Co-Op style with up to four players simultaneously!!! (although, you all have to be using the [...]]]></description>
			<content:encoded><![CDATA[<p>Simply put, Awesome!!!</p>
<p>Hop around, grab the balls, throw them at the bad guys, and paint all the white floor tiles in the colour of your pants!</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/kiJR2G_JbU0&#038;hl=en_GB&#038;fs=1&#038;color1=0xe1600f&#038;color2=0xfebd01"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/kiJR2G_JbU0&#038;hl=en_GB&#038;fs=1&#038;color1=0xe1600f&#038;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>There are four difficulty modes on the titlescreen, and you can play Co-Op style with up to four players simultaneously!!!  (although, you all have to be using the one system.  Still haven&#8217;t learned to do any Network stuff, yet!!)</p>
<p><a href="http://socoder.net/jstuff/complete/NeonPlat_2_20100608B.png"><img src="http://socoder.net/jstuff/complete/NeonPlat_2_20100608B_thumb.png"></a></p>
<p>Interesting Note : When I was playing around with the JayArchive script originally, and putting little test games into it, I had a few extra references in there.  I later deleted them, but the Game ID&#8217;s got bumped up as a result.<br />
So, although this isn&#8217;t REALLY the 200th game in the archive, it is in fact Game #200 as far as the archive&#8217;s ID is concerned!<br />
Kickass!! </p>
<p>You can <b><a href="http://jayenkai.socoder.net/GameList.php?ShowJust=200">Download NeonPlat 2 from the Jayenkai Archive</a></b> where it&#8217;s available for Windows, Linux and Intelbased Mac&#8217;s.</p>
<p>&#8212;</p>
<p>AGAW Scoring : 41 weeks, 41 games, still there, but ..  I&#8217;m planning to make a slightly enhanced version of this for next week.  That&#8217;d drop the ratio under it&#8217;s target!  Nooooo!!!!!!!</p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<item>
		<title>Y2:W40 &#8211; Boing Again</title>
		<link>http://jayenkai.socoder.net/2010/06/y2w40-boing-again/</link>
		<comments>http://jayenkai.socoder.net/2010/06/y2w40-boing-again/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 09:14:00 +0000</pubDate>
		<dc:creator>Jayenkai</dc:creator>
				<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=622</guid>
		<description><![CDATA[This week&#8217;s game didn&#8217;t quite turn out as well as expected. We&#8217;ll call this week a fail, I think! Still, you could probably play it once, if you could be bothered, and then delete it in a slight rage that you played something that wasn&#8217;t all that good! Amiga&#8217;s Boing Ball bounces around the platform [...]]]></description>
			<content:encoded><![CDATA[<p>This week&#8217;s game didn&#8217;t quite turn out as well as expected.<br />
We&#8217;ll call this week a fail, I think!</p>
<p>Still, you could probably play it once, if you could be bothered, and then delete it in a slight rage that you played something that wasn&#8217;t all that good!</p>
<p><a href="http://socoder.net/jstuff/complete/Boing_Again_20100601A.png"><img src="http://socoder.net/jstuff/complete/Boing_Again_20100601A_thumb.png"></a></p>
<p>Amiga&#8217;s Boing Ball bounces around the platform level, and collects Amiga Ticks.<br />
Every so often, time loops around, and you&#8217;ll find yourself similarly be bouncing around, alongside yourself.<br />
Collect 75% of the ticks to complete the level, and don&#8217;t accidentally touch yourself, &#8216;cos that&#8217;ll kill you.<br />
That&#8217;s pretty much it!</p>
<p>I was kinda hoping it might magically become fun (see Blockman Gets, Microbes, Centipong, RetroRaider, etc!)  but nothing really happened, and the game continued to be a bit dull.<br />
A shame.</p>
<p><a href="http://socoder.net/jstuff/complete/Boing_Again_20100601B.png"><img src="http://socoder.net/jstuff/complete/Boing_Again_20100601B_thumb.png"></a></p>
<p>It&#8217;s full of AmigaLuv, though!!</p>
<p>You can grab it over at <a href="http://jayenkai.socoder.net/GameList.php?ShowJust=199">The Jayenkai Archive</a> for Windows, Linux and Mac.  But not Amiga <img src='http://jayenkai.socoder.net/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>I&#8217;ll try better next week!</p>
<p>&#8212;</p>
<p>AGAW Scoring : 40 weeks, 40 games, far too busy, lots to do!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Y2:W39 &#8211; Penis Extension</title>
		<link>http://jayenkai.socoder.net/2010/05/y2w39-penis-extension/</link>
		<comments>http://jayenkai.socoder.net/2010/05/y2w39-penis-extension/#comments</comments>
		<pubDate>Tue, 25 May 2010 09:08:09 +0000</pubDate>
		<dc:creator>Jayenkai</dc:creator>
				<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=606</guid>
		<description><![CDATA[This week we&#8217;re playing with Penises! A remake of a classic test game, that never really went anywhere. The game is only about half done, since I pretty much rushed the whole thing yesterday, but it has 10 nice levels, and should hopefully be a good start. Click the penises to turn them around, and [...]]]></description>
			<content:encoded><![CDATA[<p>This week we&#8217;re playing with Penises!<br />
A remake of a classic test game, that never really went anywhere.</p>
<p>The game is only about half done, since I pretty much rushed the whole thing yesterday, but it has 10 nice levels, and should hopefully be a good start.</p>
<p><a href="http://socoder.net/jstuff/complete/Penis_Extension_20100525A.png"><img src="http://socoder.net/jstuff/complete/Penis_Extension_20100525A_thumb.png"></a></p>
<p>Click the penises to turn them around, and put their little hats on to give them a skill.<br />
Lovely stuff.</p>
<p>Continued Penis Extensions will be based upon how much you love it.<br />
The more I know you want it, the bigger it&#8217;ll get.</p>
<p><a href="http://socoder.net/jstuff/complete/Penis_Extension_20100525B.png"><img src="http://socoder.net/jstuff/complete/Penis_Extension_20100525B_thumb.png"></a></p>
<p>Penis Extension comes on Windows, Linux and Mac, and the game is available from <a href="http://jayenkai.socoder.net/GameList.php?ShowJust=198">The Jayenkai Archive</a>.<br />
Enjoy!</p>
<p>&#8212;</p>
<p>AGAW Scoring : 39 weeks, 39 games.  Kept up, but have now ran out of buffer!!  I gotta keep up the AGameAWeek rate, now!!</p>
]]></content:encoded>
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