Category Archive: Dev Diary

Jan
19
2014

Coming Up…

Over this past week, I’ve been inexplicably productive, and although I *could* spend some time bulking up my games, I’m instead focusing on the classic AGameAWeek rule of “Just get the game done!” As such, I’ve not only finished off …

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Nov
21
2013

Sheep Goes Right – OUYA Test

SGR_OuyaTest

It feels like AGES since I last posted a Sheep Goes Right test. In fact, it’s been just over a month. October 14th was the last version, and today I’m posting a second test release. This time, I’m releasing an …

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Nov
09
2013

OUYA!

ssa

OK, I’ll admit it, I’m enjoying the OUYA. You can keep up with all my OUYA games here. There’s currently 5 of them, and there’s oodles more to come!

Feb
04
2013

Sheep Goes Right?

Part of SpikeDislike 2 will be it’s various game modes. I’ve a few simple ideas in mind, and may be asking for additional ideas in the future, if I start running out! Meanwhile, here’s the first to be fully integrated, …

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Sep
26
2011

Nothing to Report..

fuuuuuuu

Had another Migraine day, today, and thus managed to accomplish bog all. ’tis a bit of a downpoint, considering how productive I’ve been over the past couple of weeks, but I pretty much ended up reading forums, messing about on …

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Sep
12
2011

Warping Reality

platneonplat

Platdude vs NeonPlat

May
20
2010

iPhing “View Based” Jumpstart : Part One : Tilemap

Blimey, that didn’t take too long. Well, it DID, but it took significantly less time than I thought it would. iPhing “View Based” Jumpstart A series of tutorials that will allow old-style coders to quickly grasp the bits and pieces …

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Mar
10
2010

Three Steps Ahead..

This week, Munky in a Mario Costume. Next week, possibly Blockman in a Mario Costume. Third week, I should probably do Greenie in a Mario Costume, but that’s more ‘cos he’d look funny, than for any gameplay reasons! That brings …

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