Category Archive: Dev Diary

Jan
26
2015

WIP : Futrino – Name?

Futrino_001

I finally seem to have settled on a name for this thing. I think it sounds vaguely like an 80s Shoot-em-up might sound, and nobody else appears to have used it. I’ve spent today working on the Enemy Types, trying …

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Jan
25
2015

WIP : 402 – Enemy 001

Enemy one is a bog standard squiggly looking alien creature. He moves around the room any-which-way, and turns whenever he hits a wall. He is very boring! Hopefully I can make a few more interesting creatures, later. For now, he …

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Jan
24
2015

WIP : 402 – Barrels

Today, I added Barrels into the mix. I figured it best to hide the disks somewhere safe, so I put them inside barrels. A pile of barrels will appear in each and every room, so you’ll have to do a …

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Jan
23
2015

InDev : 402 – Item Collection

I was going to do keys, but then I thought “Oh, sod it, let’s use Floppy Disks!!” So, the ship flies around the maze picking up the three different coloured disks, which it then pops into the .. umm.. Let’s …

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Jan
22
2015

InDev : 402 – Spaceship!

After having played about with the maze layout a little, and getting the scrolling a little more workable, I added a little sprite for testing movement. Seems like we’re heading down the Cybernoid route with this one! Next up, adding …

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Jan
22
2015

InDev : 402 – Pipes

402_002

This morning I drew some pipes to replace the plain white bricks. I’m still not sure what sort of game I’m making, but I appear to have narrowed it down to two possible candidates. A) A bit like the old …

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Jan
21
2015

WIP[402]

Since I’m spacing out my dev-time, I should hopefully have more time to do Dev-Diary type posts, as the games progress. Hopefully, this will give you a little more insight into the sort of decision making that goes into AGameAWeek. …

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Jan
20
2015

AGameAWeek : Year 7 : The “Gap” Year – Rules

I’ve opted to call Year 7 the “Gap” Year, in the sense that not every week will be a game… There will be frequent Gaps! I’ll be trying out the usual crazy ideas, but each game will be given a …

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Jan
07
2015

Year 7 Starts Here!

401_001

OK, I still have lots of stuff to work out in my framework, but I’ve managed to get the important stuff into the engine, and everything else can be added and tweaked as we go. Although the “Online Scoreboards” aren’t …

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Dec
29
2014

Goodbye 2014 : Hello 2015

A year of Platdude. .. Almost.. I made 10 Platdude games, this year. 9 individual games up until September, and then an extra one bundled right at the end of Alpha Collexion. .. And I never did get around to …

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