Category Archive: Dev Diary

Jul
25
2014

PaperArcade Template

007-Arcade

Since I seem to be having oodles of fun with the PaperArcade things, someone on Twitter asked for a template. Not sure why “Upload the template!” hadn’t crossed my mind, but if I’m honest, it’s probably down to the fact …

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Jul
06
2014

New Adventures?

As I sit here trying to code this week’s AGameAWeek, I’m struggling. Not because I don’t know what the game’s supposed to be. I actually have most of the game planned out in my head, and I think it might …

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May
31
2014

This Week…

This week, more adventures in outer space, as I get all the action I can out of that generic reusable starfield!! Coming Tuesday : Alien Spindome!!

May
27
2014

Man With A Gun!

*shrugs* Been playing around with a nice control scheme for “Man with a Big Gun”, and he seems to be fairly workable. Not sure exactly on how he’ll interact with the world, yet, but I have a vague plan in …

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May
21
2014

Bombers Incoming!

DVDCase_1

So far so good on the JNKBombers front. Most of Battle Mode’s features are implemented as planned. Human players, AI players, Bombs, Shield, Coins, Shop and today I added a few cheap-as-chips themes into the mix for good measure. There’s …

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May
20
2014

JNKBombers – Progress Report

The game’s coming along smoothly, now that I’ve finally settled on a vaguely decent AI. Obviously, it’ll play a LOT better when you’ve got actual players to play against, but if you’re sad and alone like me, you’ll have something …

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May
13
2014

JNKBombers – Update

JNKBombers_009

As the game continues to get built up, I’ve started to work on a generic looking menu system for it. Yep, it’s as bland as bland can be, but the point of the menu is simply to get you into …

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Jan
19
2014

Coming Up…

Over this past week, I’ve been inexplicably productive, and although I *could* spend some time bulking up my games, I’m instead focusing on the classic AGameAWeek rule of “Just get the game done!” As such, I’ve not only finished off …

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