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10

Mar

Three Steps Ahead..

Posted by Jayenkai  (Dev Diary)

This week, Munky in a Mario Costume.
Next week, possibly Blockman in a Mario Costume.
Third week, I should probably do Greenie in a Mario Costume, but that’s more ‘cos he’d look funny, than for any gameplay reasons! :D

That brings us to April, and with my head spinning with ideas about “The BIG JNKPlat game”, I’m not sure if I really want to attempt that.


continue reading "Three Steps Ahead.."

1 comment

19

Feb

A couple of quick updates

Posted by Jayenkai  (Dev Diary)

1. The AngryBirds thing. I’m not about 80% convinced that all was just a co-incidence.
My iPod played up whilst Angry Birds was on, the game went away, the problem went away, the game came back, a different issue occurred.
So, perhaps it was just some odd occurrence.
Who knows.
The author’s been back+forthing me on Twitter, and he’s not quite sure, either, but is also happy to put it down to “Just a co-incidence”.
If it turns out not to be, you heard it here, first ;)

Go play Angry Birds!

continue reading "A couple of quick updates"

2 comments

17

Feb

First attempt at making some music..

Posted by Jayenkai  (Dev Diary)

A full day’s work, and this is the result.

Download

It should be noted that this is very early stages, and that I really oughta try and find some nice instruments, but this is the first proper test of my new Framework Music Engine.
That is, I shove in a few bits of melody, chord, bass and drums, and the framework fiddles about, and plays with the tune, creating a constantly evolving background tune that’ll continue to sound nice and playful throughout the entire game.
Neat!

But still needs work.

And additional randomness, methinks!

4 comments

11

Jan

AGAW – Ubuntu

Posted by Jayenkai  (Dev Diary)

Blimey!!

Step 1. (3/4 hours)
After about 3 or 4 hours spent prodding Ubuntu to actually get it to install properly, I finally managed to get it up and running by downloading a different Ubuntu, and installing it onto a thumbstick instead..

Step 2. (10 seconds)
I downloaded BlitzMax and followed these instructions.
Basically I just copy+pasted that topmost line of code into the Terminal, got that to update things, and then made sure the proper drivers were installed. Very swift and easy to do.
BlitzMax didn’t even need an install. Downloaded it, popped it on the thumbstick, un”gz”‘d it, and clicked the MaxIDE icon.
Blinkin’ eck, I really wasn’t expecting it to be that easy!!

Step 3. (10 additional seconds)
I ran my test engine, and was surprised by the results.

It actually worked! (screenshot’s a bit fooked, mind!!)
Although it will need a few tweaks to keep the speed up and running, and I did have to comment out the DirectX references (2 whole entire lines of code!!!!!) but otherwise it all seems to be quite happy, including the audio which I really didn’t expect to actually work at all!

*phew*

Total length : about 3 hours, mostly the fault of what I’m assuming was a slightly dodgy install DVD.

1 comment

13

Nov

A man on a grid…

Posted by Jayenkai  (Dev Diary)

All games must start somewhere, and Alien Deathmatch 2 starts right here!

This isn’t the most entertaining shot I’ve ever posted, but it does show that work has now actually begun on the sequel.

continue reading "A man on a grid…"

2 comments

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