Category Archive: Dev Diary

Sep
07
2014

To Tetris or Not To Tetris

A couple of months ago, I mentioned this game in passing.. TetriPong And immediately started looking into remaking it. It was just after I’d released ChuckABall, was midway through BounceABall, and considered this as a possible extra “ABall” game to …

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Aug
24
2014

Coming Soon to Windows Phone, Maybe!

A few months ago, I bought myself a new camera. Well, actually it’s a Phone, but since I never phone anyone, and all my communication is via the internet, and I never actually go anywhere, the “phone” part of the …

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Aug
16
2014

This Week…

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This week is going to be very-much a rush-job, as I’ve spent most of the week working on getting the new server up and running.. Not a fun experience!! …I might draw better art, since I somehow managed to get …

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Aug
02
2014

This Week…

NotYetTitled

Since last week’s Ball Bouncing craziness comes even more Ball Bouncing craziness!! We’re revisiting the world of Centipong, and this time the Centipede’s bringing some friends! ,,,in fact, this game is currently resembling my original plan for Centipong before I …

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Jul
25
2014

PaperArcade Template

007-Arcade

Since I seem to be having oodles of fun with the PaperArcade things, someone on Twitter asked for a template. Not sure why “Upload the template!” hadn’t crossed my mind, but if I’m honest, it’s probably down to the fact …

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Jul
06
2014

New Adventures?

As I sit here trying to code this week’s AGameAWeek, I’m struggling. Not because I don’t know what the game’s supposed to be. I actually have most of the game planned out in my head, and I think it might …

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May
31
2014

This Week…

This week, more adventures in outer space, as I get all the action I can out of that generic reusable starfield!! Coming Tuesday : Alien Spindome!!

May
27
2014

Man With A Gun!

*shrugs* Been playing around with a nice control scheme for “Man with a Big Gun”, and he seems to be fairly workable. Not sure exactly on how he’ll interact with the world, yet, but I have a vague plan in …

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May
21
2014

Bombers Incoming!

DVDCase_1

So far so good on the JNKBombers front. Most of Battle Mode’s features are implemented as planned. Human players, AI players, Bombs, Shield, Coins, Shop and today I added a few cheap-as-chips themes into the mix for good measure. There’s …

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May
20
2014

JNKBombers – Progress Report

The game’s coming along smoothly, now that I’ve finally settled on a vaguely decent AI. Obviously, it’ll play a LOT better when you’ve got actual players to play against, but if you’re sad and alone like me, you’ll have something …

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