Category: Experimental

Compo-ish time!

20 January, 2010 (04:50) | Experimental | By: Jayenkai

Today, whilst uploading the new AGAW header for this site, I wondered if anyone would be interested in a simple little challenge. Question : Name all the games in the new AGameAWeek header. (copy incase the cache isn’t letting you see it yet!) Prize : The entire sourcecode to this week’s “Munky Train 2″ game!! [...]

[DS] Experimental!

2 December, 2008 (04:10) | Experimental | By: Jayenkai

Another week working on Alien Deathmatch means another week that I’ve not done AGameAWeek, so it’s back into the big bag of failures to see if we can dig anything new out. No.. But, the lack of anything new, and finished, doesn’t always mean nothing on this Blog.. Let’s bring back the old “Experimental” tag [...]

Blockman

25 January, 2008 (02:04) | Experimental, Windows Games | By: Jayenkai

If Centipong was a simplistic looking game with added 3D, Blockman would be the exact opposite. With levels so colourful they’d poke your eyes out, Blockman comes hopping along to rescue all the Blocklets. It’s a rather simple game. Grab the Blocklets, take them to the door. You can bring as many as you can [...]

Centipong

8 January, 2008 (09:16) | Experimental, Release | By: Jayenkai

What happens when you take 2 classic Atari 2600 games, and stick them together? Centipong mixes Centipede and Pong to create a really weird almost-psychedelic game. Smash the ball at the Centipede repeatedly.

Bouncer

8 August, 2007 (17:36) | Experimental, Release | By: Jayenkai

Nothing special this week. If you knew me at the time I did Green’s Tiny Collection, then you’ve no doubt seen this game. I thought I’d post it, though, to remind myself of what a great idea it once was. Keep control of both Platdude and his football. You use the spacebar to jump. Jump [...]

New Flash Thing

2 August, 2007 (08:44) | Experimental | By: Jayenkai

This week, an In-Progress experiment. Use the flash thing on the top right of the site. Doodle yourself a little image, then click “New” which will not only start you off again, but also save the icon to a file on my site. In the next few days I’ll be collecting all the icons (and [...]

Ball Racers

17 July, 2007 (16:49) | Experimental | By: Jayenkai

Week 22 of the Wednesday Workshop was Racing week. The first game I attempted was a UFO Fly game, the game you see entered.. But after I’d done that, I attempted a couple more engines. #1 was a mess, and never really got anywhere. It was a nice graphical effect, but nothing more than that. [...]

Horizontal Shooter

10 July, 2007 (18:19) | Experimental | By: Jayenkai

“Create a Horizontal Shooter”.. That was the compo rules for The Horizontal Shooter compo, over at SHMUP-Dev.. Or at least I think it was there. I started this entry in January 2006. I know this because the game has a directory numbered 031..Since starting Wed.Workshop I’ve been numbering all my dev-dirs according to the number [...]