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<channel>
	<title>AGameAWeek.com &#187; Experimental</title>
	<atom:link href="http://jayenkai.socoder.net/category/experimental/feed/" rel="self" type="application/rss+xml" />
	<link>http://jayenkai.socoder.net</link>
	<description>A new game from Jayenkai, every week! (or thereabouts..)</description>
	<lastBuildDate>Sat, 31 Jul 2010 21:14:43 +0000</lastBuildDate>
	<language>en</language>
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		<title>Compo-ish time!</title>
		<link>http://jayenkai.socoder.net/2010/01/compo-ish-time/</link>
		<comments>http://jayenkai.socoder.net/2010/01/compo-ish-time/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 11:50:31 +0000</pubDate>
		<dc:creator>Jayenkai</dc:creator>
				<category><![CDATA[Experimental]]></category>

		<guid isPermaLink="false">http://www.agameaweek.com/?p=319</guid>
		<description><![CDATA[Today, whilst uploading the new AGAW header for this site, I wondered if anyone would be interested in a simple little challenge. Question : Name all the games in the new AGameAWeek header. (copy incase the cache isn&#8217;t letting you see it yet!) Prize : The entire sourcecode to this week&#8217;s &#8220;Munky Train 2&#8243; game!! [...]]]></description>
			<content:encoded><![CDATA[<p>Today, whilst uploading the new AGAW header for this site, I wondered if anyone would be interested in a simple little challenge.</p>
<p><b>Question</b> : Name all the games in the new AGameAWeek header.</p>
<p><a href="http://socoder.net/uploads/1/header.jpg"><img src="http://socoder.net/uploads/1/header_thumb.jpg"></a><br />
(copy incase the cache isn&#8217;t letting you see it yet!)</p>
<p><b>Prize</b> : The entire sourcecode to this week&#8217;s &#8220;Munky Train 2&#8243; game!!</p>
<p>That includes everything I&#8217;ve done to the framework so far, so you can nosey through it, see how it&#8217;s all done, and perhaps even use the framework for your own stuff!<br />
This could be the start of something big.</p>
<p>Or you might just flick through the sourcecode and wonder how on earth I can manage AGameAWeek with such a horrible nasty coding style!</p>
<p>Whichever!</p>
<p>Obviously, this is probably only useful to folk who use BlitzMax.  Or maybe you&#8217;ll download BlitzMax&#8217;s demo, try it out, and think about buying it and starting your own coding.<br />
Who knows!!<br />
A crazy Code based adventure awaits!!</p>
<p>If you&#8217;re interested, email the answers, and I&#8217;ll pick out a winner.</p>
]]></content:encoded>
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		<item>
		<title>[DS] Experimental!</title>
		<link>http://jayenkai.socoder.net/2008/12/ds-experimental/</link>
		<comments>http://jayenkai.socoder.net/2008/12/ds-experimental/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 11:10:53 +0000</pubDate>
		<dc:creator>Jayenkai</dc:creator>
				<category><![CDATA[Experimental]]></category>

		<guid isPermaLink="false">http://www.agameaweek.com/?p=103</guid>
		<description><![CDATA[Another week working on Alien Deathmatch means another week that I&#8217;ve not done AGameAWeek, so it&#8217;s back into the big bag of failures to see if we can dig anything new out. No.. But, the lack of anything new, and finished, doesn&#8217;t always mean nothing on this Blog.. Let&#8217;s bring back the old &#8220;Experimental&#8221; tag [...]]]></description>
			<content:encoded><![CDATA[<p>Another week working on Alien Deathmatch means another week that I&#8217;ve not done AGameAWeek, so it&#8217;s back into the big bag of failures to see if we can dig anything new out.</p>
<p>No..</p>
<p>But, the lack of anything new, and finished, doesn&#8217;t always mean nothing on this Blog..  Let&#8217;s bring back the old &#8220;Experimental&#8221; tag from way back when, and show off a few random bits of unfinished garbage.</p>
<p><span id="more-103"></span></p>
<p>You can download ALL of these &#8220;games&#8221; <a href="http://socoder.net/jstuff/experimental/ds_leftovers.zip">in this neat package.</a></p>
<p>Lets start with&#8230;</p>
<p><img src="http://socoder.net/jstuff/experimental/pants_a.png" align="right"></p>
<h1>Alien Deathmatch!!</h1>
<p>11th of Feb 2007 (or thereabouts) I started to draw a batch of Alien Breed style graphics that would be put together to make a nice big DS Alien Breed game.  I honestly can&#8217;t remember what it was that stopped be doing it, but something did!  And then I forgot all about it.<br />
A year later I decided to actually use the sprites, and that&#8217;s Alien Deathmatch on the PC.<br />
At some point in the future, I&#8217;ll probably revisit the DS one, have a poke around, and come up with a finished game.   But not right now!  Too busy!!<br />
This &#8220;game&#8221; features a man on an empty map, with 0 wall collisions, but with a selectable set of weapons, and even 4 different control schemes!!!!  Blimey!</p>
<p><img src="http://socoder.net/jstuff/experimental/pants_b.png" align="right"></p>
<h1>Mario&#8217;s Fiery Fourth</h1>
<p>This one&#8217;s a real shame..<br />
I couldn&#8217;t work out the whole &#8220;LCD Blur&#8221; thing, and the game knocks you sick when you play it too long.  Or at least, it does me, anyway!<br />
The gameplay in this &#8220;game&#8221; is pretty basic.. run left and right, collect a mushroom to grow, run into a goomba to shrink, and then that&#8217;s about it..  Nothing else happens because when I shoved it on my DS I went &#8220;Euw.. wTf!!?&#8221; and gave up around that point.  Shame..<br />
Looks ok in an emulator, though..   (bah.)<br />
Not sure what those numbers are, by the way!</p>
<p><img src="http://socoder.net/jstuff/experimental/pants_c.png" align="right"></p>
<h1>Puzzobomb!</h1>
<p>This latest release was sneakily posted in the middle of the GBADev JNKPlat thread, but I don&#8217;t think anyone noticed since it never got posted to any homebrew sites..  I&#8217;m posting it here, so it probably still won&#8217;t get posted to any homebrew sites <img src='http://jayenkai.socoder.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
Still, here it is again, and this time it&#8217;s got a much nicer frontend so you can pluck the levels out in a friendlier way.  It&#8217;s not much of a difference, so I never really bothered to post it in a large enough way that it&#8217;d get noticed..<br />
There&#8217;s also no editor, either.. But there&#8217;s a whole big batch of levels, so.. honestly, you won&#8217;t need an editor!</p>
<p><img src="http://socoder.net/jstuff/experimental/pants_d.png" align="right"></p>
<h1>Centipong &#8211; Week 3</h1>
<p>I added a nice blue background to Centipong in week 3.. And then sat looking at the game, and wondering what else to do, so I never really bothered to add anything, and then subsequently never bothered to release it&#8230;  But here it is today!   And it&#8217;s not really worth it, but there you go!</p>
<p>So, there&#8217;s your games for this week.. Not finished, not great, but still something to look at!</p>
<p>Now&#8230;. I really need to get AD2 finished!!!</p>
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		<title>Blockman</title>
		<link>http://jayenkai.socoder.net/2008/01/blockman/</link>
		<comments>http://jayenkai.socoder.net/2008/01/blockman/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 09:04:59 +0000</pubDate>
		<dc:creator>Jayenkai</dc:creator>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Windows Games]]></category>

		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=47</guid>
		<description><![CDATA[If Centipong was a simplistic looking game with added 3D, Blockman would be the exact opposite. With levels so colourful they&#8217;d poke your eyes out, Blockman comes hopping along to rescue all the Blocklets. It&#8217;s a rather simple game. Grab the Blocklets, take them to the door. You can bring as many as you can [...]]]></description>
			<content:encoded><![CDATA[<p>If Centipong was a simplistic looking game with added 3D, Blockman would be the exact opposite.   With levels so colourful they&#8217;d poke your eyes out, Blockman comes hopping along to rescue all the Blocklets.<br />
<a href="http://socoder.net/jstuff/windev/blockman_01.png"><img src="http://socoder.net/jstuff/windev/blockman_01_thumb.png"></a><a href="http://socoder.net/jstuff/windev/blockman_02.png"><img src="http://socoder.net/jstuff/windev/blockman_02_thumb.png"></a><br />
It&#8217;s a rather simple game.  Grab the Blocklets, take them to the door.  You can bring as many as you can to the door at a time, but the more you get safely home in one go, the more points you&#8217;re awarded.<br />
<span id="more-47"></span><br />
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/4gjj5Bvtc9s&#038;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/4gjj5Bvtc9s&#038;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>The monsters will try to thwart you, scaring away Blocklets if you get too close.<br />
In many ways, it&#8217;s a lot like Sega&#8217;s classic game Flicky.  But in other ways, it isn&#8217;t!   With 3 worlds available, and a whole bunch of pseudo-random levels, you&#8217;ll be playing this for at least 10 minutes!</p>
<p>A DS Version has been requested.  Whether it appears will be entirely up to whether I can be bothered to make one! (And if I do, it might not quite be as colourful!)</p>
<p>You can download <a href="http://socoder.net/jstuff/windev/blockman.zip">Blockman here</a>.</p>
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		<title>Centipong</title>
		<link>http://jayenkai.socoder.net/2008/01/centipong/</link>
		<comments>http://jayenkai.socoder.net/2008/01/centipong/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 16:16:11 +0000</pubDate>
		<dc:creator>Jayenkai</dc:creator>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=45</guid>
		<description><![CDATA[What happens when you take 2 classic Atari 2600 games, and stick them together? Centipong mixes Centipede and Pong to create a really weird almost-psychedelic game. Smash the ball at the Centipede repeatedly. You only have 1 ball to play with, but don&#8217;t worry! If you lose the ball, you could use bits of the [...]]]></description>
			<content:encoded><![CDATA[<p>What happens when you take 2 classic Atari 2600 games, and stick them together?<br />
<img src="http://socoder.net/workshop/dlds/M004/centipong_thumb.gif" /><br />
Centipong mixes Centipede and Pong to create a really weird almost-psychedelic game.<br />
Smash the ball at the Centipede repeatedly.<br />
<span id="more-45"></span><br />
<object width="425" height="373"><param name="movie" value="http://www.youtube.com/v/K7_g1wKZJMQ&#038;rel=1&#038;border=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/K7_g1wKZJMQ&#038;rel=1&#038;border=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="373"></embed></object><br />
You only have 1 ball to play with, but don&#8217;t worry!  If you lose the ball, you could use bits of the centipede instead!</p>
<p>You can <a href="http://socoder.net/workshop/dlds/M004/centipong.zip">download centipong here</a>, and give it a go.</p>
]]></content:encoded>
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		<title>Bouncer</title>
		<link>http://jayenkai.socoder.net/2007/08/bouncer/</link>
		<comments>http://jayenkai.socoder.net/2007/08/bouncer/#comments</comments>
		<pubDate>Thu, 09 Aug 2007 00:36:28 +0000</pubDate>
		<dc:creator>Jayenkai</dc:creator>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=17</guid>
		<description><![CDATA[Nothing special this week. If you knew me at the time I did Green&#8217;s Tiny Collection, then you&#8217;ve no doubt seen this game. I thought I&#8217;d post it, though, to remind myself of what a great idea it once was. Keep control of both Platdude and his football. You use the spacebar to jump. Jump [...]]]></description>
			<content:encoded><![CDATA[<p>Nothing special this week.   If you knew me at the time I did Green&#8217;s Tiny Collection, then you&#8217;ve no doubt seen this game.<br />
<img src="http://jayenkai.socoder.net/shots/bouncer1.png"><br />
I thought I&#8217;d post it, though, to remind myself of what a great idea it once was.</p>
<p>Keep control of both Platdude and his football.<br />
You use the spacebar to jump.  Jump and header the football to send it flying over obstacles.<br />
If you pick up any items, you can use them by hitting the cursor key in the direction of the item.  That is, the powerup display shows 4 items, 1 up, 1 right, 1 left and 1 down.  As you pick up items, they rotate within the display, until 4 pickups later, the oldest is disposed of whether it&#8217;s been used or not.</p>
<p>The gameplay exists on a single 2D Plane.  There&#8217;s plenty of Parallax scrolling going on, and the levels run on into each other meaning the whole game keeps on moving whether you&#8217;re in the main menu or halfway through level 8!<br />
<img src="http://jayenkai.socoder.net/shots/bouncer2.png"><br />
Not that there&#8217;s 8 levels, of course!  It never quite got that far..</p>
<p>The game&#8217;s main issue is it&#8217;s collision detection and physics.  At the time I was still learning all about the strengths and weaknesses of Blitz coding.  I&#8217;m sure that nowadays, given my better knowledge of Blitz, I could come up with a much better engine.</p>
<p>In fact, I might even give that a go.</p>
<p>But not right now&#8230; Lots of other stuff to be working with at the minute!</p>
<p><a href="http://jayenkai.socoder.net/games/bouncerdemo.rar">Download Bouncer Demo</a></p>
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		<title>New Flash Thing</title>
		<link>http://jayenkai.socoder.net/2007/08/new-flash-thing/</link>
		<comments>http://jayenkai.socoder.net/2007/08/new-flash-thing/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 15:44:18 +0000</pubDate>
		<dc:creator>Jayenkai</dc:creator>
				<category><![CDATA[Experimental]]></category>

		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=16</guid>
		<description><![CDATA[This week, an In-Progress experiment. Use the flash thing on the top right of the site. Doodle yourself a little image, then click &#8220;New&#8221; which will not only start you off again, but also save the icon to a file on my site. In the next few days I&#8217;ll be collecting all the icons (and [...]]]></description>
			<content:encoded><![CDATA[<p>This week, an In-Progress experiment.</p>
<p>Use the flash thing on the top right of the site.  Doodle yourself a little image, then click &#8220;New&#8221; which will not only start you off again, but also save the icon to a file on my site.</p>
<p>In the next few days I&#8217;ll be collecting all the icons (and moderating them!) and then placing them into future games.  They&#8217;ll be used in plenty of ways, from Picross puzzles, to odd little incidental imagery.</p>
<p>Hopefully I&#8217;ll be able to collect a fair few of them, and I&#8217;m looking forward to seeing what images you can come up with.</p>
<p>Thanks for your help.</p>
]]></content:encoded>
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		<title>Ball Racers</title>
		<link>http://jayenkai.socoder.net/2007/07/ball-racers/</link>
		<comments>http://jayenkai.socoder.net/2007/07/ball-racers/#comments</comments>
		<pubDate>Tue, 17 Jul 2007 23:49:47 +0000</pubDate>
		<dc:creator>Jayenkai</dc:creator>
				<category><![CDATA[Experimental]]></category>

		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=15</guid>
		<description><![CDATA[Week 22 of the Wednesday Workshop was Racing week. The first game I attempted was a UFO Fly game, the game you see entered.. But after I&#8217;d done that, I attempted a couple more engines. #1 was a mess, and never really got anywhere. It was a nice graphical effect, but nothing more than that. [...]]]></description>
			<content:encoded><![CDATA[<p>Week 22 of the Wednesday Workshop was <a href="http://socoder.net/index.php?a=12&#038;w=22">Racing</a> week.</p>
<p>The first game I attempted was a UFO Fly game, the game you see entered.. But after I&#8217;d done that, I attempted a couple more engines.<br />
#1 was a mess, and never really got anywhere.  It was a nice graphical effect, but nothing more than that.</p>
<p>#2 however, was a Ball Bouncing AI Racing grand prix game!<br />
Here it is, as it sits on my hard drive.  Unlike last week I haven&#8217;t bothered to neaten it up at all, and this is pretty much how I left it&#8230; And it&#8217;s really unfinished, so there&#8217;s no end to it.. Just keep floating away!<br />
<img src="shots/exp-balls.gif"><br />
Use the cursor keys to bound your way through the level. Start by pushing up, then right.   But, obviously, don&#8217;t get stuck in the roof!</p>
<p><a href="/games/exp-balls.rar">A very strange game.</a><br />
Would it be worth finishing this one off?<br />
No..   Probably not!</p>
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		<title>Horizontal Shooter</title>
		<link>http://jayenkai.socoder.net/2007/07/horizontal-shooter/</link>
		<comments>http://jayenkai.socoder.net/2007/07/horizontal-shooter/#comments</comments>
		<pubDate>Wed, 11 Jul 2007 01:19:27 +0000</pubDate>
		<dc:creator>Jayenkai</dc:creator>
				<category><![CDATA[Experimental]]></category>

		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=14</guid>
		<description><![CDATA[&#8220;Create a Horizontal Shooter&#8221;.. That was the compo rules for The Horizontal Shooter compo, over at SHMUP-Dev.. Or at least I think it was there. I started this entry in January 2006. I know this because the game has a directory numbered 031..Since starting Wed.Workshop I&#8217;ve been numbering all my dev-dirs according to the number [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Create a Horizontal Shooter&#8221;.. That was the compo rules for The Horizontal Shooter compo, over at SHMUP-Dev..   Or at least I think it was there.</p>
<p>I started this entry in January 2006.  I know this because the game has a directory numbered 031..Since starting Wed.Workshop I&#8217;ve been numbering all my dev-dirs according to the number of that week&#8217;s workshop!</p>
<p><img src="http://socoder.net/jstuff/shots/exp-hs.png"></p>
<p>Why I never finished it, I don&#8217;t know.<br />
Maybe I grew bored of it.  Or maybe I realised it really wasn&#8217;t that much of a challenge.</p>
<p>Whatever the case, tonight I decided to spruce it up a little.. So I added in a few sound effects, tweaked the settings a bit, and then added in a tune I found in my huge Chiptune directory.</p>
<p>So, <a href="http://socoder.net/jstuff/games/exp-hs.rar">Enjoy!</a></p>
<p>Mouse controlled, shoot the right, guard the left.  Catch bullets in your trail!</p>
<p>Oh, and watch you don&#8217;t fall off the edges since there&#8217;s no edge detection!   Nice and slow!</p>
<p>For those interested, the chiptune is &#8220;chromag-shock_therapy23.xm&#8221;</p>
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		<title>CoDeMaLL!</title>
		<link>http://jayenkai.socoder.net/2007/07/codemall/</link>
		<comments>http://jayenkai.socoder.net/2007/07/codemall/#comments</comments>
		<pubDate>Wed, 04 Jul 2007 00:47:41 +0000</pubDate>
		<dc:creator>Jayenkai</dc:creator>
				<category><![CDATA[Experimental]]></category>

		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=12</guid>
		<description><![CDATA[Sometimes you forget about games! I worked on this game for a while, back in early 2003. The idea was to nick the whole Pokemon idea, and create a bizarre Coding based adventure game. So, I nicked the graphics, too! I also added a bunch of music that I&#8217;d grabbed from Aminet, and designed a [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes you forget about games!</p>
<p>I worked on this game for a while, back in early 2003.  The idea was to nick the whole Pokemon idea, and create a bizarre Coding based adventure game.<br />
So, I nicked the graphics, too!<br />
<img src="shots/exp-code.png"><br />
I also added a bunch of music that I&#8217;d grabbed from Aminet, and designed a nice Logo.<br />
I got the map pretty much working as expected, and even got it so that text would appear in a little box.</p>
<p>It kinda looks like my recent workshop &#8220;Quest&#8221; games, really.<br />
But, as with all my games, it got placed to the side and forgotten about.</p>
<p>Maybe it&#8217;s something I&#8217;ll ressurect in the future.  I don&#8217;t know.<br />
I think if I ever do come back to it, I&#8217;ll be better off starting from scratch.</p>
<p><a href="games/exp-code.rar">Give it a go</a> if you really want to!  (Note : Runs in 320&#215;240, fullscreen!) </p>
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		<title>Strips 2</title>
		<link>http://jayenkai.socoder.net/2007/06/strips-2/</link>
		<comments>http://jayenkai.socoder.net/2007/06/strips-2/#comments</comments>
		<pubDate>Thu, 28 Jun 2007 11:39:08 +0000</pubDate>
		<dc:creator>Jayenkai</dc:creator>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=11</guid>
		<description><![CDATA[While I was playing Ultima Online a lot, I decided to do a silly Ultima based comic. It seemed like a good idea at the time, but it took ages to cut out and manage each of the panels of a comic, in order to make the pages look good. As I always say, &#8220;A [...]]]></description>
			<content:encoded><![CDATA[<p>While I was playing Ultima Online a lot, I decided to do a silly Ultima based comic.  It seemed like a good idea at the time, but it took ages to cut out and manage each of the panels of a comic, in order to make the pages look good.<br />
As I always say, &#8220;A simple idea can always be made easier if you use Blitz to do all the boring work for you.&#8221;   It&#8217;s a long saying, but it fits.</p>
<p>Hyper Llama Man lasted for 6 pages..  Not a long time, but at least I managed to pull myself away from Ultima!<br />
The <a href="http://jayenkai.socoder.net/ultima/001.png">first page</a> of the comic was done entirely in PaintShop Pro.  It&#8217;s kind of ugly.  The <a href="http://jayenkai.socoder.net/ultima/002.png">next one</a> was done using a quickly made comic strip editor.  That was Strips.  It worked, but it was specifically designed to create boxy plain-text Hyper Llama Man pages.<br />
Pages <a href="http://jayenkai.socoder.net/ultima/003.png">3</a>,<a href="http://jayenkai.socoder.net/ultima/004.png">4</a>,<a href="http://jayenkai.socoder.net/ultima/005.png">5 </a>and <a href="http://jayenkai.socoder.net/ultima/006.png">6</a> were all done using Strips 2.</p>
<p><a href="http://socoder.net/jstuff/shots/exp-strips2.png"><img src="http://socoder.net/jstuff/shots/exp-strips2.gif" /></a><br />
Strips 2 was a much more advanced editor, allowing for sliced panels, bubble speech and a variety of fonts.</p>
<p>It&#8217;s more or less in a fully working state, but if you do decide to use it, keep saving often, because it&#8217;ll probably crash, or do something stupid!</p>
<p>You can <a href="http://socoder.net/jstuff/games/exp-strips2.rar">download Strips 2 here</a>.</p>
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