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	<title>Comments for A Game A Week.com</title>
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	<link>http://jayenkai.socoder.net</link>
	<description>A new game from Jayenkai, every week! (or thereabouts..)</description>
	<lastBuildDate>Mon, 08 Mar 2010 22:14:13 -0700</lastBuildDate>
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		<title>Comment on Socoder Newsletter #045 by Jayenkai</title>
		<link>http://jayenkai.socoder.net/2010/03/socoder-newsletter-045/comment-page-1/#comment-6676</link>
		<dc:creator>Jayenkai</dc:creator>
		<pubDate>Mon, 08 Mar 2010 22:14:13 +0000</pubDate>
		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=413#comment-6676</guid>
		<description>This content was originally created for AGameAWeek.com.  If you can read this on any site other than your regular RSS reader, the site has stolen it, and is nothing more than a horribly big spambot trying to get extra google results.  &lt;br /&gt;So, a bit like the Krypton Factor, then? ;)
The winner of each heat moves on to the final. 

It&#039;s a decent idea, but with one slightly annoying drawback.

Centipong, for all intents and purposes, should&#039;ve been REALLY easy to improve upon.  As would this week&#039;s game.

The main issue, though, is that it&#039;s really really hard to actually come up with additions!
I find myself, nowdays, thinking of ways to make games quicker to build, as opposed to trying to extend them.
Centipong 2 took AGES to build up, but in the end it turned out worse than the original!
That sucks!!

So, even though it&#039;s a decent idea in theory, it&#039;s not something I could do by my self..  So..  It does very much hinge entirely on feedback.
d&#039;oh!


In addition, I just realised you&#039;re Cymon, and not DD, the StudioFortress guy, who I assumed you were..
Joe Larson, meet &lt;a href=&quot;http://www.studiofortress.com/index.php&quot; rel=&quot;nofollow&quot;&gt;Joe Lenton&lt;/a&gt;, whose name is close enough to yours that I&#039;ve been wrongly assuming you were him this whole time!
Probably should&#039;ve got that when you mentioned wanting to chat about the site..
(&quot;but.. you&#039;re always in the mudchat!!&quot;)
derp!</description>
		<content:encoded><![CDATA[<p>So, a bit like the Krypton Factor, then? <img src='http://jayenkai.socoder.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
The winner of each heat moves on to the final. </p>
<p>It&#8217;s a decent idea, but with one slightly annoying drawback.</p>
<p>Centipong, for all intents and purposes, should&#8217;ve been REALLY easy to improve upon.  As would this week&#8217;s game.</p>
<p>The main issue, though, is that it&#8217;s really really hard to actually come up with additions!<br />
I find myself, nowdays, thinking of ways to make games quicker to build, as opposed to trying to extend them.<br />
Centipong 2 took AGES to build up, but in the end it turned out worse than the original!<br />
That sucks!!</p>
<p>So, even though it&#8217;s a decent idea in theory, it&#8217;s not something I could do by my self..  So..  It does very much hinge entirely on feedback.<br />
d&#8217;oh!</p>
<p>In addition, I just realised you&#8217;re Cymon, and not DD, the StudioFortress guy, who I assumed you were..<br />
Joe Larson, meet <a href="http://www.studiofortress.com/index.php" rel="nofollow">Joe Lenton</a>, whose name is close enough to yours that I&#8217;ve been wrongly assuming you were him this whole time!<br />
Probably should&#8217;ve got that when you mentioned wanting to chat about the site..<br />
(&#8220;but.. you&#8217;re always in the mudchat!!&#8221;)<br />
derp!</p>
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		<title>Comment on Socoder Newsletter #045 by Joe Larson</title>
		<link>http://jayenkai.socoder.net/2010/03/socoder-newsletter-045/comment-page-1/#comment-6675</link>
		<dc:creator>Joe Larson</dc:creator>
		<pubDate>Mon, 08 Mar 2010 21:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=413#comment-6675</guid>
		<description>This content was originally created for AGameAWeek.com.  If you can read this on any site other than your regular RSS reader, the site has stolen it, and is nothing more than a horribly big spambot trying to get extra google results.  &lt;br /&gt;Oh, I forgot my other suggestion. You do a lot of games but you never develop them past the initial week&#039;s development. I think you need to have a game showdown. Take 3 games over 3 weeks and whatever gets the most votes gets advanced to the next round. In the next round you develop the game just a little more and pit it against 3 other games that won round 1. At this point you&#039;ve had 9 weeks for round 1, 3 weeks for round 2, and at the end of round 2 (it&#039;s been 12 weeks now) the winner gets developed to a full game.</description>
		<content:encoded><![CDATA[<p>Oh, I forgot my other suggestion. You do a lot of games but you never develop them past the initial week&#8217;s development. I think you need to have a game showdown. Take 3 games over 3 weeks and whatever gets the most votes gets advanced to the next round. In the next round you develop the game just a little more and pit it against 3 other games that won round 1. At this point you&#8217;ve had 9 weeks for round 1, 3 weeks for round 2, and at the end of round 2 (it&#8217;s been 12 weeks now) the winner gets developed to a full game.</p>
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		<title>Comment on Socoder Newsletter #045 by Jayenkai</title>
		<link>http://jayenkai.socoder.net/2010/03/socoder-newsletter-045/comment-page-1/#comment-6672</link>
		<dc:creator>Jayenkai</dc:creator>
		<pubDate>Mon, 08 Mar 2010 16:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=413#comment-6672</guid>
		<description>This content was originally created for AGameAWeek.com.  If you can read this on any site other than your regular RSS reader, the site has stolen it, and is nothing more than a horribly big spambot trying to get extra google results.  &lt;br /&gt;Added a second little popup, as per your suggestion, when the game quits, which is a nice little friendly reminder.
To be honest, I think that second one&#039;s a bit bitchy considering there&#039;s already a little window in the game, but what the hell..</description>
		<content:encoded><![CDATA[<p>Added a second little popup, as per your suggestion, when the game quits, which is a nice little friendly reminder.<br />
To be honest, I think that second one&#8217;s a bit bitchy considering there&#8217;s already a little window in the game, but what the hell..</p>
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		<title>Comment on Socoder Newsletter #045 by Jayenkai</title>
		<link>http://jayenkai.socoder.net/2010/03/socoder-newsletter-045/comment-page-1/#comment-6671</link>
		<dc:creator>Jayenkai</dc:creator>
		<pubDate>Mon, 08 Mar 2010 14:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=413#comment-6671</guid>
		<description>This content was originally created for AGameAWeek.com.  If you can read this on any site other than your regular RSS reader, the site has stolen it, and is nothing more than a horribly big spambot trying to get extra google results.  &lt;br /&gt;You don&#039;t leave the browser open, specifically to add feedback?!  How bizarre!

And, yes, the games will now have a little &quot;Add feedback&quot; popup.  I added it to the framework on Thursday night, just before I wrote this newsletter.</description>
		<content:encoded><![CDATA[<p>You don&#8217;t leave the browser open, specifically to add feedback?!  How bizarre!</p>
<p>And, yes, the games will now have a little &#8220;Add feedback&#8221; popup.  I added it to the framework on Thursday night, just before I wrote this newsletter.</p>
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		<title>Comment on Socoder Newsletter #045 by Joe Larson</title>
		<link>http://jayenkai.socoder.net/2010/03/socoder-newsletter-045/comment-page-1/#comment-6670</link>
		<dc:creator>Joe Larson</dc:creator>
		<pubDate>Mon, 08 Mar 2010 13:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=413#comment-6670</guid>
		<description>This content was originally created for AGameAWeek.com.  If you can read this on any site other than your regular RSS reader, the site has stolen it, and is nothing more than a horribly big spambot trying to get extra google results.  &lt;br /&gt;I can tell you why I didn&#039;t click any of the voting buttons:

1. Download game
2. Close browser
3. Unzip game
4. Play
5. Reopen browser(?)
6. Re-find site on my own(?)
7. Vote

No one&#039;s gonna go through those last 3 steps 
after playing the game. Maybe 1 in 1000. If you were making browser games then you could expect more votes OR if your game said &quot;please go to www.agameaweek.com and give feedback for this game...&quot; when you exited.</description>
		<content:encoded><![CDATA[<p>I can tell you why I didn&#8217;t click any of the voting buttons:</p>
<p>1. Download game<br />
2. Close browser<br />
3. Unzip game<br />
4. Play<br />
5. Reopen browser(?)<br />
6. Re-find site on my own(?)<br />
7. Vote</p>
<p>No one&#8217;s gonna go through those last 3 steps<br />
after playing the game. Maybe 1 in 1000. If you were making browser games then you could expect more votes OR if your game said &#8220;please go to <a href="http://www.agameaweek.com" rel="nofollow">http://www.agameaweek.com</a> and give feedback for this game&#8230;&#8221; when you exited.</p>
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		<title>Comment on Why I preferred ZooKeeper by MadTinkerer</title>
		<link>http://jayenkai.socoder.net/2010/03/why-i-preferred-zookeeper/comment-page-1/#comment-6669</link>
		<dc:creator>MadTinkerer</dc:creator>
		<pubDate>Mon, 08 Mar 2010 06:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=423#comment-6669</guid>
		<description>This content was originally created for AGameAWeek.com.  If you can read this on any site other than your regular RSS reader, the site has stolen it, and is nothing more than a horribly big spambot trying to get extra google results.  &lt;br /&gt;Zoo Keeper added some interesting things that Bejeweled lacked, but Puzzle Quest is the best incarnation of that specific kind of match-3. It&#039;s a shame all of the follow-ups to PQ were lacking in some way (though Gyromancer was all right).

Incidentally, if you want something similar but are tired of the particular mechanic, I highly recommend Chuzzle by Popcap. I didn&#039;t think much of it until I got it in a bundle and realized the differences between Chuzzle and Bejeweled. (It&#039;s sort-of like the differences between Tetris and Dr. Mario.)</description>
		<content:encoded><![CDATA[<p>Zoo Keeper added some interesting things that Bejeweled lacked, but Puzzle Quest is the best incarnation of that specific kind of match-3. It&#8217;s a shame all of the follow-ups to PQ were lacking in some way (though Gyromancer was all right).</p>
<p>Incidentally, if you want something similar but are tired of the particular mechanic, I highly recommend Chuzzle by Popcap. I didn&#8217;t think much of it until I got it in a bundle and realized the differences between Chuzzle and Bejeweled. (It&#8217;s sort-of like the differences between Tetris and Dr. Mario.)</p>
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		<title>Comment on Socoder Newsletter #045 by Jayenkai</title>
		<link>http://jayenkai.socoder.net/2010/03/socoder-newsletter-045/comment-page-1/#comment-6660</link>
		<dc:creator>Jayenkai</dc:creator>
		<pubDate>Sun, 07 Mar 2010 07:57:19 +0000</pubDate>
		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=413#comment-6660</guid>
		<description>This content was originally created for AGameAWeek.com.  If you can read this on any site other than your regular RSS reader, the site has stolen it, and is nothing more than a horribly big spambot trying to get extra google results.  &lt;br /&gt;Much appreciated, ta ;)

(ironic that this wasn&#039;t even the rant!)</description>
		<content:encoded><![CDATA[<p>Much appreciated, ta <img src='http://jayenkai.socoder.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>(ironic that this wasn&#8217;t even the rant!)</p>
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		<title>Comment on Socoder Newsletter #045 by mosh</title>
		<link>http://jayenkai.socoder.net/2010/03/socoder-newsletter-045/comment-page-1/#comment-6655</link>
		<dc:creator>mosh</dc:creator>
		<pubDate>Sun, 07 Mar 2010 00:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=413#comment-6655</guid>
		<description>This content was originally created for AGameAWeek.com.  If you can read this on any site other than your regular RSS reader, the site has stolen it, and is nothing more than a horribly big spambot trying to get extra google results.  &lt;br /&gt;I just went through and rated all the games I remember playing (quite a few of them actually). I tend to spread myself a little thin on the web in general though. I do try to give encouragement when I can though.</description>
		<content:encoded><![CDATA[<p>I just went through and rated all the games I remember playing (quite a few of them actually). I tend to spread myself a little thin on the web in general though. I do try to give encouragement when I can though.</p>
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		<title>Comment on Socoder Newsletter #045 by Jayenkai</title>
		<link>http://jayenkai.socoder.net/2010/03/socoder-newsletter-045/comment-page-1/#comment-6649</link>
		<dc:creator>Jayenkai</dc:creator>
		<pubDate>Sat, 06 Mar 2010 09:58:53 +0000</pubDate>
		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=413#comment-6649</guid>
		<description>This content was originally created for AGameAWeek.com.  If you can read this on any site other than your regular RSS reader, the site has stolen it, and is nothing more than a horribly big spambot trying to get extra google results.  &lt;br /&gt;Oh, and my motivation doesn&#039;t come from a horrible spite filled rage.

I write games because, god knows why, I still love to write games.

I love that little thrill when your otherwise dull set of sprites suddenly jump into life, and your engine becomes a game.
I thrive off the moments when a single character fixes a humongous bug.
It&#039;s fantastic when you&#039;re lying in bed at night, and your dreamy state is busying away fixing those annoying little math issues.

I couldn&#039;t give a rat&#039;s ass if nobody ever plays, but if you do, at least bloody well say something.  I can&#039;t get better if all I have are my own opinions.  We&#039;d just end up with the same shitty 2 or 3 games repeating themselves endlessly.</description>
		<content:encoded><![CDATA[<p>Oh, and my motivation doesn&#8217;t come from a horrible spite filled rage.</p>
<p>I write games because, god knows why, I still love to write games.</p>
<p>I love that little thrill when your otherwise dull set of sprites suddenly jump into life, and your engine becomes a game.<br />
I thrive off the moments when a single character fixes a humongous bug.<br />
It&#8217;s fantastic when you&#8217;re lying in bed at night, and your dreamy state is busying away fixing those annoying little math issues.</p>
<p>I couldn&#8217;t give a rat&#8217;s ass if nobody ever plays, but if you do, at least bloody well say something.  I can&#8217;t get better if all I have are my own opinions.  We&#8217;d just end up with the same shitty 2 or 3 games repeating themselves endlessly.</p>
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		<title>Comment on Socoder Newsletter #045 by Jayenkai</title>
		<link>http://jayenkai.socoder.net/2010/03/socoder-newsletter-045/comment-page-1/#comment-6648</link>
		<dc:creator>Jayenkai</dc:creator>
		<pubDate>Sat, 06 Mar 2010 09:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://jayenkai.socoder.net/?p=413#comment-6648</guid>
		<description>This content was originally created for AGameAWeek.com.  If you can read this on any site other than your regular RSS reader, the site has stolen it, and is nothing more than a horribly big spambot trying to get extra google results.  &lt;br /&gt;See, I have no issues if you haven&#039;t played the thing.  That&#039;s different.  I&#039;m used to nobody playing my games, and having them just sit unnoticed in the archive.
My issue comes when hundreds of people DO play, and yet nobody actually says anything.
That&#039;s much more disturbing than having nobody play.


I rarely get time to play anyone else&#039;s games anymore, but whenever I do I&#039;ll post a comment.  I know how crappy it feels when nobody does.</description>
		<content:encoded><![CDATA[<p>See, I have no issues if you haven&#8217;t played the thing.  That&#8217;s different.  I&#8217;m used to nobody playing my games, and having them just sit unnoticed in the archive.<br />
My issue comes when hundreds of people DO play, and yet nobody actually says anything.<br />
That&#8217;s much more disturbing than having nobody play.</p>
<p>I rarely get time to play anyone else&#8217;s games anymore, but whenever I do I&#8217;ll post a comment.  I know how crappy it feels when nobody does.</p>
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