A brand new game
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unless exhausted!
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I give up.
Over the past 30-odd hours, I've tried a boatload of languages, and although all seem capable in their own particular ways, none of them seem to do everything that I need them to do.

I'm still annoyed that GLBasic doesn't do sound-pitching.
Seriously, WTF?!
An Amiga 1000 could do that in 1985.

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Views 21, Upvotes 1, 17th October, 2017
Daily Blog , 2018 Framework
Tackling errors as they come.
I fix and I tweak every bug.
Sometimes I delete things and start them again,
Smashing code up, like a thug.
Views 2, Upvotes 1, 17th October, 2017
Platdude's finding treasure everywhere, but it all seems to be Opals.
Hopefully the next chest will have a giant sword or something.
Views 2, Upvotes 1, 17th October, 2017
Game , Zelda
OUYA's been dead for a couple of years, now, but it seems that Razer's latest plan is to replace "Android TV Gaming" with "Android Mobile Gaming", and .. well, I've written about that, before.
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Views 53, Upvotes 2, 16th October, 2017
Daily Blog
The system is changing.
I need a new plan.
At least with iOS,
I know where I am.
Views 2, Upvotes 0, 16th October, 2017
Platdude's trying his best, but today just doesn't seem to be a good day.
Views 2, Upvotes 1, 16th October, 2017

Enemies are currently letter x's whilst bullets are letter o's.
The game is nice and fast, and as RSKGames suggested in a comment, it does indeed have a "World of Castles" vibe going on.

The regular AGameAWeek deadline is pretty much imminent, so I think I'm going to let it whoosh past, and instead give the game the attention is deserves.
Chests and Treasures and Hearts and Potions and a whole bunch of evil do-ers roaming around the dungeon.
That's probably the best way to go.

.. oh, and some decent graphics, too!
Views 7, Upvotes 2, 15th October, 2017
Daily Blog


With the basic dungeon generator up and running, I spent most of yesterday adding in enemies.

At the moment, the game is FAR too difficult, and definitely needs some kind of balancing.

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Views 50, Upvotes 4, 15th October, 2017
Daily Blog
Some weeks are harder,
As games grow in size.
At times such as this,
A deadline's despised.
Views 3, Upvotes 0, 15th October, 2017
The new soundproofing is proving to be a little too dazzling.
Perhaps they should've gone with a less saturated colour-scheme.
Views 4, Upvotes 1, 15th October, 2017
I'm finally happy with the "Third Time's a Charm" dungeon layout generator.

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Views 8, Upvotes 2, 14th October, 2017
Daily Blog
Another night watching much-missed TV.
I think I've caught up with the pile.
But over on YouTube more videos appear.
I guess I'll be watching a while.
Views 3, Upvotes 1, 14th October, 2017
Platdude is having a wonderfully exciting adventure before heading inside to get the beans.
Views 3, Upvotes 0, 14th October, 2017

View on YouTube
Also available on SoundCloud.

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Views 61, Upvotes 5, 13th October, 2017
Daily Blog
Laziness taking control of me.
I need to get back into action.
I've tried, but have failed to do anything good.
Or at least, to my own satisfaction.
Views 2, Upvotes 0, 13th October, 2017
Platdude really wants to know what's in this room.
Time to battle his way in.
Views 5, Upvotes 1, 13th October, 2017
Wildlife , Monster
Sleepy Jay took over, yesterday.
I knew what coding needed to be done, but nothing productive was happening at all.
I tried a few things, including building a nice random dungeon generator, but.. .. Boy, that didn't end up nice, at all!

Today I might scrap what I did, and redo-from-start.
I know I can do better than that!

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Views 6, Upvotes 2, 12th October, 2017
Daily Blog
Keeping all the bots away,
I fill the robots text file.
But some of them aren't bothered,
and ignore it for a while.
Views 5, Upvotes 1, 12th October, 2017
Platdude's getting frustrated by all the pigs in the local countryside, and has decided to take matters into his own hands.
He knows exactly how to beat them.
Views 3, Upvotes 0, 12th October, 2017
Game , Angry


I spent AGES working on a new Level Generator for Sheep, yesterday.

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Views 8, Upvotes 3, 11th October, 2017
Daily Blog
Site credits : Site built from the ground up, in php, using Programmer's Notepad 2, and a very bored Jayenkai.
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai