About AGameAWeek


Every Tuesday morning, 10:30 GMT (or thereabouts, later if I sleep in!) I post a brand new game, right here on the site.
Or at least, I try to. Sometimes life gets in the way! But most of the time, there's going to be something here.

Each game is 100% coded by me, 95% of the graphics are done by me (with rare dips into the Google Image archive when I'm absolutely dry) and 95% of the audio is also done by me (with rare dips into the Aminet archive for the odd bit of music when I'm not in a composing mood!)

Sometimes they'll be in Blitzmax, ready to be played on Windows, Linux and Mac.
Occasionally they'll be created as Nintendo DS Homebrew.
And on very rare occasions, I'll try playing with something else entirely!
Meanwhile, there's already 200 games, and there'll be plenty more, each and every Tuesday.


Y2:W51 – Kee Bo Ard

16 August, 2010 (15:08) | Release | By: Jayenkai

Kept the random title.. It’ll do!

Not sure if it works better as “Kee, Bo and Ard”, or just “Kee Bo Ard”, but either way, here we have it!

Kee, Bo and Ard must all be guided through the maze. They have to collect all the pickups, and once they’re all done, you can progress to the next level.

Hit Z/X to switch between characters, and cursors to wander around the maze.

Be careful of deteriorating floors, and switchable tiles, and things like that.

There are 15 levels in the game. I’ve done my semi-regular “As images” style of level creation, so feel free to have a fiddle around, and make some new levels if you feel like it. (You can even extend the height of the level image, to fit more levels into it!)
If I receive a bunch of levels, I’ll do my best to make a nice big updated edition of the game.

As it is, this is it. Lovely and gamey!

You can Download Kee Bo Ard here, for Windows, Linux and MacOSX.

Have fun!
(And yes, this is a wee bit early! Figured I’d do this early before I end up sleeping way way way too much, tomorrow!!)

This week…

15 August, 2010 (09:01) | Coding | By: Jayenkai

Ah, back to the old routine!

I had promised a new Sheriff Munky game, this week, but I think it’s got the lurgy! Every time I touch it, it brings horrible memories of the past couple of week’s deadness, and I can’t seem to get on with the game.
So, this morning, I happily scrapped it, and started work on a completely different project.

If you’ve played Sensitive (Spinal made a nice DS one) you’ll recognise this game.

Except it’s a wee bit different.
There are now 3 characters to control, and guide around the map.

Game is in-progress.. Needs a bunch of maps, and maybe a size-tweak, map dependant.

… time permitted, of course!

Tuesday : Kee Bored (temporary name, imaginatively thought of via the “what’s on your desk” method of naming!!)

Y2:W50 – *sigh*

9 August, 2010 (17:16) | Coding | By: Jayenkai

Last Sunday I had the worst migraine I’ve had in ages. Ack!!
For the rest of last week I felt mostly drained, not much energy, and I haven’t really done too much of anything.
This weekend I think I just plain gave up and have spent about 48 hours asleep!

Read more »

OK, Now What?>

5 August, 2010 (04:16) | Coding | By: Jayenkai

Authentic Kaizen (pixelprospector.com, ideaman behind NeonPlat) has sent a few new game ideas. Some are short and sweet, but the most tempting one feels like it needs a little care and attention.
I feel like I want to do something with it, but am struggling to come up with a way to compress it into a week’s worth of code.

I think, what I might actually do, is leave it a few weeks.
Once I hit the 52nd week of year 2, and another whole year’s worth of games, I’ll be taking a small rest. Maybe about a month’s worth of time off.
During this time, for about a week, I’m going to be stuck at work every morning, which’ll be eating chunks out of my regular coding time. Luckily, the two event coincided with each other, so that’s not a big deal. But I’m also going to be taking some time out to actually play a few games. I’ve really not been playing a whole lot, for a long while, and I think I need to refresh my game ideas a little.

Meantime, I’ll slowly but surely work on Kaizen’s “big idea”, spending time crafting a few loving levels and things.
Maybe it’ll work out..
..
Maybe it won’t!

But it’s worth a try.

Still, that’s a few weeks away, and there’s another 3 games to make before then.
Time to go idea-hunting!!

Y2:W49 – Cardagain!

3 August, 2010 (03:19) | Coding | By: Jayenkai

Incase you hadn’t heard already, I released my first iPhing game, last Wednesday night.
This week, I’m releasing the Win/Lin/Mac testbed version of the very same game.
Think of this as a promotional item, of sorts, but also as a “Let’s try new things” ideas edition.

First up, this new one has a batch of new backgrounds and cards. The backgrounds are already in my in-dev iPhing edition, and the Cards are making their way in, slowly but surely. That update should turn up soon enough!

After this, I’ll be fiddling about with the Blitz version, to find new gameplay styles, and things like that. So if you can think of anything cool, let me know.

Meanwhile, as it stands, here’s Cardagain and this one’s free.
The Windows, Linux and MacOS editions are here!
The iPhing edition is available here!

AGAW Scoring : 49 weeks, 49 games. Awesome!! …but a bit tight! eek!

Cardagain and again and again..

31 July, 2010 (14:14) | Coding | By: Jayenkai

This wasn’t planned, but I’m pissing about with Cardagain again!
So, I might as well kill two birds with one stone.
I’ve spent a few hours rebuilding my original BlitzMax version of Cardagain, and I’m going to add a few test bits and pieces onto it (to see what does/doesn’t work) before then transferring them back over to the iPhings.
Meanwhile, I can post that nice new super-hi-def Cardagain here, and you guys can all play it.

That’ll be Tuesday’s game, and it’ll also be the thing taking up all my time this week.
maybe..
I’ve also done quite a bit of work on the Online stuff, though, so.. not being lazy!!

Tuesday : Cardagain for Win/Mac/Linux!

Quick test until tomorrow!

29 July, 2010 (06:04) | Coding | By: Jayenkai

I’ll post Mac and Linux editions of this tomorrow, but I just want to make sure it’s working for all the PC Peeps first..

Here’s a rerelease of Microbe2, with ONLINE SCOREBOARDS!!!

And those keyboard controls that everyone apparently wanted..

Lemmie know how it goes! Ta

Cardagain iPod

29 July, 2010 (01:55) | Coding | By: Jayenkai

In true “Better late than never” style, Apple got their act together exactly 7 days after I uploaded the game.
That might be fast for a massive company like Apple, but it’s a long long time in the world of AGameAWeek!
No matter, the game’s up and running, and you can buy it at the AppStore for 59p! Bargain!

Now that I know I’m not breaking things, I’ll be having a wee bit more fun with the iPhings, but worry not. AGAW will still be here, and I’ll still be making plenty of freebie games for you.

Nothing else to say today, got plenty of work to be getting on with, and maybe a re-release later today, if I can stay awake long enough! See you all later!