Nah, not quite.
But for a fair bulk of this year, I did manage to keep up the rate.
2013′s not been too bad, considering..
Towards the end of January, I finished off my new Monkey Framework, and set about coding with that.
Since then, I continued to code games at a rate of one a week, up until the first stumbling block struck in April.
I initially intended to code a new word game, each week, and create a huge Stringy Things mega-game during April, but it all went to pot when the Image-Data-Loader didn’t quite work well enough on some Android devices.
I’m still quite annoyed by that!
But still, I carried on, and made a bunch of different games, instead.
I continued up until the end of August, then took September off to work on BlastTrax.
That got finished and released, and since then I’ve spent the past couple of months working on both Sheep Goes Right and NeonPlat Extreme.
One of those will be released tomorrow!!! Ooooh, whichever will it be!!!? (Hint : It’s Neovember!!)
AGAW Scoring : 28 games.. hopefully 30 by the end of the year.
Not a bad score!
.. could do better, though!