Feb
12

.. Nope..

The Plan!
NeonPlat Classic is the original edition.
If I hurry up and quickly build a version of that on iOS, I can get it released in time for my Birthday, then have a 24 hour giveaway like I did with SpikeDislike last year.

The Realism
For some reason I wasn’t thinking about the “it takes a week to pass through review” thing.
Stupid bloody Apple…
Never mind. I’ll probably do another SpikeDislike freebie day or something, instead.

Meanwhile… Read the rest of this entry »

Feb
11

Unijuggler iOS Released

You can now head on over to the iOS AppStore to grab a nice new version of Unijuggler!
You can juggle the balls, ducks, clubs and rings, and aim for a super highscore to annoy all your friends.

Unijuggler in the AppStore. $0.99 / £0.69 / equivalent.

More game info is available here

Feb
08

.. Make that three..!

…this iOS stuff isn’t quick, is it!?

Week one, decide on game, start game..
Week two, keep tweaking annoyingly broken things in framework and get game done.
Submit game!

Week three, Trailer, Forum post formatting, email formatting, gather email addys, etc.
FFS, Week three’s the smegging PR gubbins.

Read the rest of this entry »

Feb
07

Y4:W6 – Snaked Up

Last weekend, most of the developers on the internet took part in the great big Global Game Jam, whereby everyone settled down to a nice long weekend of coding, all based on the same topic.
Think of it as Ludum Dare, but with a slightly different name.

The game topic was to build a game where a snake eats it’s tail, and plenty of games were made with that in mind.

I was at work, as per usual.
dangit..

Read the rest of this entry »

Feb
05

Sheep Goes Free!

Over the weekend, Sheep Goes Left has been free.

Don’t worry if you missed it, because it’s actually still free until the 8th of February, I just won’t be banging on about it on Twitter like I have been!

…Feel free to tell your mates, and turn your twitter output into a giant sheep filled spam-attack!

Want more Sheep?
There’s ALWAYS more Sheep!!

The Nintendo DS Homebrew edition of the game is right here, while the PC (/Linux/Mac) edition is also here.

Both the DS and PC versions have 100 levels, but only the iOS edition contains a whopping 300 levels to play through. Yikes!!!

There’s also the original iOS soundtrack, 100% free, downloadable here, and the DS’s mod-based edition of the soundtrack here.

Gotta love the sheep!

Enjoy the game!

Feb
03

One week wasn’t enough…

Last week, there was no AGameAWeek.
It was the clown’s fault..
.. stupid clown..

With my newer shinier iOS Framework running the way it was more-or-less supposed to be, I decided to take a week to “quickly” port an AGameAWeek game over to iOS.
People had expressed an interest in a tilt-controlled version of Unijuggler, and I figured what the hey.
1. Scrolling Background
2. Moving Objects
3. Collisions

It’s pretty much SpikeDislike, except you’re hitting the objects instead of avoiding them.
Should be easy, right? Especially since I already had all the sprites drawn from the original AGameAWeek edition.

So, in the assets went, and in went a simple scrolling background.
It took a good couple of hours to get those clown sprites realigned, so that the guy’s head wasn’t inexplicably 16 pixels over his shoulders, and his legs weren’t flailing all over the place as he cycled.
Job done.

Then I added a ball…

Read the rest of this entry »

Jan
31

Y4:W5 – No Game

Insert sad face here..

This week I’ve been concentrating on iOS development, getting a nice half-assed version of Unijuggler up and running, and playing with the game’s rules in a vague attempt to make it a bit more playable. Seems to be coming along OK!
After that I had one of those horrible lack-of-sleep weekends, and all went to pot.
dang.

No matter.

Next week, something fun!

Jan
28

Missing Week?

It’s Saturday morning, and I’ve not yet started Tuesday’s game.
Haven’t even got any thoughts in mind, either!

As such, I figured I should warn you all incase I don’t actually get a game posted, this week.
If I do attempt something, it’ll probably be done in PlayMyCode, because that’ll save all the current Mac crap that I’m having to put up with. Damn you Lion!!!

Meanwhile..

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