A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
7th December, 2017
WinSock only took 2 days to get right.
Today I'll be needing to attempt the same thing with Linux.
I'm sure that'll be a totally painless, and easy task!
13th June, 2019
20th June, 2019
22nd August, 2014
1st December, 2007
A week later, and I've insanely coded a whole new bunch of games!
The Donkey Kong thing didn't work out, and is so mind-numbingly dull it hasn't yet ended up in the Garbage heap. But not to worry, Racer's in there.. So that'll be keep you occupied!
I managed to fix up the Dot Popping game, so that's back in the main menus, and I also added a few others, including Pong and Tetris, since the commenters below seemed to really want to have a decent Tetris game. For reference, I modelled it on Tetris DX, but that's probably not all that apparent!
Anyway, this is the new one, and there's much to play, so I hope you enjoy it. I really need a sleep now!
12th March, 2016
James "Jayenkai" Gamble is a coder who likes to code!
Having attempted and failed at both GCSE and ALevel computing, mostly due to becoming overwhelmingly bored at their idea of computing (Punched cards, Binary and How to Use a Wordprocessor!), I inevitably gave up on the idea of "computing" as a career.
Coding is my hobby.
I enjoy the freeform nature of my hobby, and will continue with it until I become bored with it!
I create because I enjoy creating, and if anyone happens to enjoy the results, then that's all good.
Email : Jayenkai@Gmail.com
Twitter : @Jayenkai
Facebook : Jayenkai
GooglePlus : +James Gamble (I tend not to use this, anymore.. Does anyone?!)
Health / The Brain Tumour!!In March 2012, I was rushed into hospital with a fairly large cyst/tumour in my head.
After several months stuck in hospital with tubes trickling ooze from the inside of my brain, and generally vomiting every single day, for months, I was eventually let out.
Since then I've had to tackle sickness, nausea and a terrible amount of issues with my balance, a combination of which have caused me to be pretty much entirely housebound.
I occasionally blog about my health status.. If you're interested, you can find a selection of them here. But I try not to keep banging on about it!!
If you've any health related questions, feel free to ask me via twitter/email.
12th August, 2008
This week, Socoder's Wednesday Workshop (#163) challenge was to create a game with Money in it.
I initially was going to create a top-down dungeon romp, but as the plan grew and grew in scale, I scrapped it and just ended up making a nice quick platformer instead!
Mr Money Grabber features you rushing through the level collecting all the coins you can.
You have 5 lives, and lose them if you touch the red monsters.
Nice and simple, but quite fast and frantic!
You can Download Mr Money Grabber here.
31st December, 2017
15th November, 2007
Having started and given up on a fair few projects over the past couple of weeks, I've decided to go back to basics. It's time to bring return to the 8-bit Tiny collection, and get things started once and for all.
So today I got working on a base program that can use a series of includes to incorporate a bunch of games. I've designed a neat collection of generic looking graphics, and started listing games that may or may not be included. I'll try to make all the games as Repeat-Play-able as I can, but obviously some games will need to use preset levels and things, so that might be something to avoid for the meantime.
If all goes well it should be quite a little collection once its all finished. (if it ever IS finished!) I'm going to challenge myself to produce at least two games a week, and hopefully I can work quick enough to do more. I've recently enjoyed doing some super-fast coding, getting as much done in a couple of hours as I can, so I might even attempt to do some small games in that space of time, too.
I'll be releasing occasional versions of the game, as the amount included builds up. Depending on how the menu ends up looking I'd expect each release to include about 5 new games, so the first one should be up and running within the next couple of weeks.
In the meantime, if anyone has any suggestions for games they'd like to see/play on the DS (albeit in a tiny form) list them below.
My only worry, right now, is how to make use of the second screen.....
(If you'd like to see a list of possible games, you'll find it here.)
6th July, 2019
8th July, 2019
4th August, 2008
I tried to keep a blog. It didn't work.
It's no surprise, though. I've never been one to keep a working active blog.
No matter, I'll try something else.
Welcome to A Game A Week.com
I'm pretty much already producing games at a fast enough pace, what with the Wednesday Workshop and all. So I figured I might as well get a bit of publicity out of it by adding a nice shiny noticeable domain name!
Will it work? We'll have to wait and see.
Here's the rules of this site.
1. When I make a new game, I put it on here.
That goes for Really Really Good games, like Retro Raider, Puzzobomb, JNKPlat, Centipong, Alien Deathmatch, and all the rest.
It also goes for the extremely bizarre games that don't really make much sense! Hey, it's a Game a Week, what do you expect!
2. If I don't make a new game within a week, I'll head into my collected archive of gubbins, pluck out a rare specimen, and give it a little shout out. That should at least give you something to play that week!
3. If the folk at Socoder make a great game, I'll plop that on here, too. That goes mostly for Workshop entries, but will also count if there's something really good, too.
And, I think that's about it.
There won't be posts about what new games are coming out in the shops, or things about new hardware, or other non-related garbage. Although there may be the odd occasional rant, and I'll probably still post "Me in a magazine!!" type things if they ever happen again
So, pretty much the same as it ever was, then.
But, hopefully, with a tiny bit more content.
I've still got to work out a nice layout, though. .. But it'll do as it is for now.
2nd October, 2012
We're getting back into the swing of things, now!
Here's a quickly remake of a game I did a long while ago as Nintendo DS homebrew. The basic idea was that you take a classic arcade game, and rework it so that it fits the logic and rules of a slot machine. Worked out nicely, and the DS edition ended up with 6 of these games to play, along with a nice "score to unlock" mechanic.
This is merely the Pacman edition.
If its popular, I might add some more, but if I'm honest, Id rather get a nice money making iOS edition up and running . (But to be fair, it'd lose it's edge, as I wouldn't be able to nick all these classic games as easily!)
Anyhoo, here be that!
PlayMyCode no longer worksProof of my recovery is no longer valid!!
And if you're interested, which you are, here be the DS edition, from October 2007!