A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
22nd October, 2007
A list of games you can download, and play in Windows. Most systems can suitably handle most of these games, so no need to worry if you've a slow machine.
To help neaten things up, I've moved all my main Platdude games to their own JNKPlat page.
The Greenie page has become home to some of my Remakes.
You can find the best of my Wednesday Workshop entries, all ripe for the picking.
And if you still want to try out some more stuff after all that, you can check out the Space Monkeys.
and then, there's...
Star Trek Pong : 3!Back when I worked in Amos on the Amiga, I coded a silly little test game of Pong with the 2 Enterprises batting a ball to each other. It was very silly! Then I made Star Trek Pong 2 on the Amiga, and added all sorts of collectible items. It was kind of like Arkanoid, but for Pong. And it was still silly, but it was also fun!
When I first got started in Blitz, I made Star Trek Pong 3, and this is it. It's still silly, but it's still fun. Think of it as Arkanoid meets Pong... But with Deathmatch rules thrown in, too.
Download Star Trek Pong 3
Stringy Things 2One of the last games I made in Green's 8-bit Tiny Collection was Spell Em. As soon as I'd created it, I realised how much fun it was to play, and decided to build it up into a bigger collection of word games. The result was Stringy Things, which was a good game to play, but not exactly the best looking game in the world. A year later I recreated it with much better graphics. Stringy Things 2 is probably the best collection of word games you could have in one single download!
Download Stringy Things 2
Even More!For the latest info in my Windows game creation, check out the WinDev section of the site, and to try out a few of the oddities, you can take a peek at the Experimental section.
18th August, 2019
After a night of busy coding, I was finally trying to get to sleep at about 2:30am.
I switched off the light, rolled over in bed, and ...
tappity tappity tap.
The sound of a great big moth flapping around the room.
7th October, 2017
5th May, 2018
Today, I've rejigged a lot of the framework's opening memory gubbins, although not the way I'd've liked.
In the end, rather than solving my memory management issues, I actually ended up stripping out the largest array completely, meaning that all additional lines (ship trail, bullet trail, explosion trails) in "On a Space Shooting Trail" are all now missing on the 3DS edition.
They're not anything you'll specifically miss, especially on the tiny 3DS screen, but .. they're definitely gone!
Anyhoo, after tweaking away, I finally got On A Space Shooting Trail running on 3DS, so .. Upload Gets!
It includes oodles of 3d-ness, but with everything being thin and small, it's not really all that noticeable.
I've uploaded a fixed 3DSHomebrew version of Micro Clampett (because I'd previously forgot to set the music volume!) as well as the new (for 3DS) space shooter, On a Space Shooting Trail.
Both should be working fine, but as always, let me know if they don't!
17th August, 2019
I know what game I'd like to make for this week's Browsercade, and my mind's jumping at the chance to see how it plays, but any time I sit at the keyboard, things take a downward turn.
I don't think my mind's up to it.
And with 3 weeks worth of 4 games a week, who could really blame it.
Tonight, then, I'm going to cabbage out and watch a film or something, and not worry about this week's Browsercade game.
I've already written a Foldapuz game, and may still do other things during the week, but..
.. for tonight at least..
This coder is shutting down.
9th December, 2009
Every Tuesday morning, 10:30 GMT (or thereabouts, later if I sleep in!) I post a brand new game, right here on the site.
Each game is 100% coded by me, Jayenkai.
95% of the graphics are done by me (with rare dips into the Google Image archive when I'm absolutely dry) and 95% of the audio is also done by me (with rare dips into the Aminet archive, or Kevin MacLeod's collection for the odd bit of music when I'm not in a composing mood!)
If you'd like to read more about what tools I use, click here.
Over the many years that I've been doing this, there's been an extremely varied selection of games, from absolute gems, to complete stinkers, but each and every week there's something new, and if you're happy to try new things, then you might stumble upon a few games that you'll grow to love.
As well as a lot of games, I also create Music and am currently attempting to draw a Platdude based Pixelart every single day.
There's even daily blog posts to keep you informed about background inanities that happen in my life.
So much stuff!
Stick around, and enjoy the ride.
Be aware that if you email me, you'll generally get a long rambling reply.
I tend to waffle in my emails.
If you'd prefer I keep things short, use Twitter instead!
Donate to AGameAWeekIf you'd like to contribute to the lifestyle of someone who makes a great number of freeware games, there are a variety of methods to do so.
Feel free to donate anything you feel comfortable with. Every little helps
16th August, 2019
Finishing off Rescue Helicopter for Petit Switch was alarmingly difficult, yesterday.
3rd October, 2008
Over at Socoder, someone (Naming no names.. he knows who he is..) figured out that the encryption on my Highscore system wasn't exactly the most foolproof of encryptions, and that it's fairly easy to hack in a few fake scores.
Can't have that!
So I worked my arse off, early this week, and a new encryption method has been successfully trialled and put into place. It's no super-amazing method either, but it oughta do for a while.
The extra workload has meant that I might not get time to make a new game this week. (boo!)
In the meantime, though, I have been retrofitting the new scoreboard back into the games that already had them, and I also figured I might as well start popping it into some of my other older games, too.
Expect, on Tuesday, a nice big lump of games, all sporting brand new online scoreboards, but most of which you've probably played before if you're a regular here..
Still.. I've a few days left, though, so.. You never know.. There might be some bonus extra game in there somewhere!
15th August, 2019
Fly through the sky in your wonderful little Rescue Helicopter.
Rescue all the people, and take them back to base.
But what are you rescuing them from!?!
If you've a Switch, and have downloaded PetitCom4 from the (Currently) Japan-Only eShop (vague instructions here), you can grab a copy of the game using the Public Key...
15th August, 2019
Latest Game : 15th August 2019 : My Little Rescue Helicopter
Petit Computer 4, SmileBasic for Nintendo Switch, was released on 23rd of May, 2019 in the Japanese eShop.
If you'd like to give it a try, I've written this vague guide to get you started with getting the Japanese edition onto your none-Japanese Switch, as well as these additional blog posts.
I've also made the following downloads for the language.
I'll aim to post a new game every Friday, so watch out for them!
2nd September, 2008
This week's Wednesday Workshop #166 asked for us to create a game that uses lots of Balance.
I couldn't come up with anything!
So, instead, here's JNKPlat DS 08.
It's a complete restart of the engine, coded wholly from start, but using the old sprites so as to keep the good old fashioned style of the last one! (Although, had I redrawn the sprites... they'd pretty much have ended up the same, anyway!)
15th August, 2019
An early start to my usual busy Thursday, as the cat managed to wake me up at 7am.
The Pixelart's done, the blogging's complete, the ALChoon is uploaded, and now all I have to do is write the SoCoder Newsletter and finish off the Helicopter game..
Oh, yeah.. There's quite a lot of Helicopter game still to do, isn't there.